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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.23 22:39:00 -
[1] - Quote
Iron Wolf Saber wrote:Well if I where to translate signature penalty to dust 514.
Shields are not effective in blast damage reduction in comparison to armor is.
Vehicles that shield tank can get locked onto by electronic warfare, logistical warfare, and swarm launchers faster.
Then you have a much harder time hiding on tac net, an armored or untanked scout wont be easy to keep track on the icon map than a shield tanked one even at dropsuit command 5.
This should counter shields advantage of being able to take a short breather and recharge, which means anyone who knows you're taking short breather knows where you are and have more vareity to tools to fish you out with. They mention Signature Radius already in DUST, but no clear confirmation of what it does in the current build.
Are you basically saying increased shields should mean an increased signature radius so there's a penalty there like the one for armour?
If so, I agree. If not, I'm not clear on what you're trying to say, and would appreciate it if you try to explain again. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.24 02:30:00 -
[2] - Quote
Signature Radius shouldn't affect hitboxes (at least not for armour hits) in FPS gaming. You could MAYBE have the "strong shield = wider shield = larger hitbox while shield active" part, but not a larger hitbox for armour.
What you CAN do, though, is (as many of us suspect is happening already) make signature radius affect the range at which the red "enemy" arrow appears over your head when an enemy is looking at you - which ALSO affects the range at which they broadcast your location to their allies. It will also presumably affect Active Scanners, which aren't in the game yet, but are confirmed by at least one skill description. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.24 08:58:00 -
[3] - Quote
Iron Wolf Saber wrote:Also signature resolution and scan resolution are both in the game now and are mostly working. Scouts with dropsuit command 5 are like ninjas soon as they turn a corner they're gone on the tac net and before you know it the same scout is behind you wiht a shotgun to your head and tac net never picked them up again until it was too late.
Increasing scan resolution makes it harder to hide and things further out appear on tac net much quicker. Good to hear more support for that.
I've seen a few claims that those stats do nothing, but my personal experience suggests the same as you're describing, and I'm sure I've seen a few others saying the same.
I'm one of those ninja scouts, by the way, but usually not with a Shotgun (I'm considering giving them another run soon, though). |
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