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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
PDlGGY22
24
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Posted - 2012.07.21 17:08:00 -
[1] - Quote
just watch 3 tank drivers dominate the field but they refused to get out and grab points and we won with ease, yet they are gonna be getting more sp and isk then me, makes no sense. |
PDlGGY22
24
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Posted - 2012.07.21 17:23:00 -
[2] - Quote
Sephoran Griffith wrote:PDlGGY22 wrote:just watch 3 tank drivers dominate the field but they refused to get out and grab points and we won with ease, yet they are gonna be getting more sp and isk then me, makes no sense. What did you do to try and stop it? In any game I am in, enemy tanks either run away the whole time or die fast. Think of it as a predator prey ecosystem. Too many tanks should encourage more builds that 'feed' on them by using AV weapons
didnt have to stop it WE WON |
PDlGGY22
24
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Posted - 2012.07.21 17:44:00 -
[3] - Quote
Icy Tiger wrote:PDIGGY, youve been whining a lot lately. Pick up a Forge gun ir get your ass in a dropship. I personally hate tanks and love using my proto forge gun on them, but you make these radical ideas and scenarios up all over one or two bad matches. Losing already only nets you only 50% of the ISK and SP you would have got if you would have win, and you're not thinking about the guy thats getting overwhelmed, yet stays to figt in a losing team. Ragequits would be the norm if your ideas were implemented. So, just get good.
how dumb are you?
I died ONCE in the match and my team won, this isnt about taking out tanks, it's about sp and isk.
also you act like i can just spec intp another proto weapon with ease LOL |
PDlGGY22
24
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Posted - 2012.07.21 18:37:00 -
[4] - Quote
Garrett Blacknova wrote:You know how there are people who have said they're LOSING money on each battle?
Pretty sure there's already a penalty for losing.
And I'm pretty sure there are negative modifiers on the losing team's SP and ISK earnings too, as mentioned.
thats from deaths not losing |
PDlGGY22
24
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Posted - 2012.07.21 18:45:00 -
[5] - Quote
crazy space wrote:beta, focus on testing weapons and how things feel controls. Map layout, fitting combinations and such
so infinite tank spawns last build and free vehicles this build, maybe a combination of the two for the next build? |
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