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Adun Red
Brutor Vanguard Minmatar Republic
57
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Posted - 2012.07.21 14:03:00 -
[1] - Quote
I do not expect them to rep as much to keep me alive during the fight like they can in Eve but even between fights they seem almost worthless to me. |
Adun Red
Brutor Vanguard Minmatar Republic
57
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Posted - 2012.07.21 15:24:00 -
[2] - Quote
jenza aranda wrote:4 complex armour reps on a proto assault suit is actually quite powerful
What I find strange is that a proto heavy suit still only has 2 lower slots
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Adun Red
Brutor Vanguard Minmatar Republic
57
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Posted - 2012.07.21 15:27:00 -
[3] - Quote
BAD FURRY wrote:Adun Red wrote:I do not expect them to rep as much to keep me alive during the fight like they can in Eve but even between fights they seem almost worthless to me. armor rep RR and self reps are never on the same lv with shields this is becuz armor has more rest then sheilds from playing eve for sometime now i can tell you the self rep is fine and were it should be
If you want to compare this to eve lets do that.
You are telling me a dual rep armor tanked ship is comparable with a dual rep heavy suit? 1st we need to say there are no passive armor reps in eve that I know of. They are all active. Even the passive shield reps in eve are way better than the passive armor rep in dust IMO. I do not see it as fine at all. I speak as a proto heavy.
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Adun Red
Brutor Vanguard Minmatar Republic
57
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Posted - 2012.07.21 15:34:00 -
[4] - Quote
jenza aranda wrote:4 complex armour reps on a proto assault suit is actually quite powerful
Saying that it takes 4 armor reps to do it kinda proves my point IMO.
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Adun Red
Brutor Vanguard Minmatar Republic
57
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Posted - 2012.07.21 16:22:00 -
[5] - Quote
Bendtner92 wrote:Adun Red wrote:jenza aranda wrote:4 complex armour reps on a proto assault suit is actually quite powerful Saying that it takes 4 armor reps to do it kinda proves my point IMO. You have to take into account if you're buffing the armor reps that you should not make four armor reps on a assault suit overpowered. Buffing them by simply increasing the hp/s would make those four on the assault suit overpowered in my opinion.
Make fitting reqs to where ya can not use 4 at same time but make them useful IMO. |
Adun Red
Brutor Vanguard Minmatar Republic
57
|
Posted - 2012.07.21 16:36:00 -
[6] - Quote
Shrator Dram'Dur wrote:It's unfortunate that it's all down to armor whether you survive or not. However, I've noticed the heavy suits have a lot more mid slots than low slots. So, I think that your main line of defense will be buffer shield tank, with shield regen mods. If you take armor damage, well, one armor repairer will get you back up (eventually). The heavy suits are not armor tankers.
I hope that gallente will get a heavy suit varient, those will be armor tankers you can bet your life on it.
As a quick edit, I have found out that if you switch out suits via a resupply depot, it heals you all the way back up. So, switch out to assault at the resupply depot, and switch back to your heavy.
As a second edit I just want to note that I use an Advanced Logistics suit as my primary, with two plates, one armor repper. the repper seems to do pretty good, even with roughly 300 armor HP. Of course, I do also have a repair nanohive as well as the remote repair gun so I'm not to concerned about it any longer. The militia suit I had no armor plates and the armor repair module, it worked well and would heal me up between engagements.
I think it's just the heavy is meant to work with logistics support.
After the huge nerf to HMG you almost have to use 1 or 2 DPS mods on the highs IMO. Using high slots for only tank is not as feasible to me. I mean, These are amarr heavy suits. They should be able to armor tank.
Your right. If you go deep into armor early in the match and never engage again in the match your armor will eventually go back up. |
Adun Red
Brutor Vanguard Minmatar Republic
57
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Posted - 2012.07.21 17:50:00 -
[7] - Quote
Zeran Haggai wrote:Adun Red wrote:Bendtner92 wrote:Adun Red wrote:jenza aranda wrote:4 complex armour reps on a proto assault suit is actually quite powerful Saying that it takes 4 armor reps to do it kinda proves my point IMO. You have to take into account if you're buffing the armor reps that you should not make four armor reps on a assault suit overpowered. Buffing them by simply increasing the hp/s would make those four on the assault suit overpowered in my opinion. Make fitting reqs to where ya can not use 4 at same time but make them useful IMO. They pretty much do this already in the form of stacking penalties. Each consecutive mod of the same type becomes less effective, off the top of my head the numbers go something like this 1- 100% 2-87% 3-50% 4-28% so more than 2 is kind of questionable in terms of effectiveness, and 4 is just a waste of a slot really. Now that being said, i agree the dropsuit reps are a bit underpowered atm, especially for a heavy who's only option is to armor tank. The problem is, they way they work now, if you increas the armor/s too much then it becomes OP on the higher shield/shield recharge assault and scout suits. My personal solution would be to make the rep's % based. so instead of 5 points of armor per second you could do like 2%/s. In this way it would be balanced in that all classes would rep to 100% in the same amount of time, and it would give people who want to armor tank a viable way to recover HP after a tough battle. As it stands now, as a heavy if i wan't to rep back any meaningful amount of armor i gotta spend 2-3 min hiding out. Meanwhile shield tanking Assault and Scout suits can disengage combat and rep shields in a matter of seconds.
You would not need to fit 4 on a assault if they did this already ) Either reduce cycle times or up the amount repaired please.
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Adun Red
Brutor Vanguard Minmatar Republic
57
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Posted - 2012.07.21 17:58:00 -
[8] - Quote
Garrett Blacknova wrote:When you're down to taking armour damage, you need to take cover (unless you're full armour tanked with 4 reps on a Proto Assault, as mentioned.
Or you need a repair tool. I haven't tested it myself, but a few people have said that you can repair yourself with them, so if that's legit, pick one up.
As a heavy I know all about using cover. Thank you for the advice though. Id rather them fix armor repairers then just ignore using them. |
Adun Red
Brutor Vanguard Minmatar Republic
57
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Posted - 2012.07.22 04:40:00 -
[9] - Quote
Garrett Blacknova wrote:I managed to get a chance to test this today too.
Self-repair works. Even with the Militia version.
And Repper Scouts are the best backup for a Heavy. Our walking speed matches their sprint, so we can keep pace and still repair them while they're panicking and fleeing from battle because half the enemy team came around the corner.
You tested this on a heavy suit? Which one and what lows did you have? I never said they do not work. I said they are under powered. The reps are a glaring problem IMO. Even more so after heavy suits got the nerf bat along with the HMG. It seems like we would have to wait for half a match with not taking any damage to rep up even half our armor. |
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