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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.21 02:15:00 -
[1] - Quote
Grouping + Repair Tool = something for new players to do.
Grouping + Drop Uplink = something else for new players to do.
Grouping + my gear is free = cannon fodder to throw at the enemy while higher-level teammates flank.
Pick your playstyle.
EDIT: If the game was actually the GAME, and not the EARLY STAGES OF CLOSED BETA, then grouping would need to be in already and we should be complaining. Plenty of time for that to happen SOONGäó and plenty of work being done with all the things we've already been testing. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.21 02:22:00 -
[2] - Quote
J'Jor Da'Wg wrote:Since I have chosen front line grunt for my vocation in DUST for now at least, there seems to be very little ways for me to get SP without being forced to branch out into other areas. In fact, it reminds me of MAG; where you were practically required to have a med kit to level up very fast at all, and only after achieving the top level could you branch out in other directions. Frontline grunts SHOULD be the ones doing the hacking. They're almost as fast as the Scouts who get there first to start clearing the area, and they're not lagging as far behind as Heavies. Logi/Assault suits can both fit the definition of frontline grunt when given the right fitting. A well-tanked Scout can do the job decently too. Specialist Anti-personnel builds are pretty decent for getting SP, in my experience. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.21 02:30:00 -
[3] - Quote
J'Jor Da'Wg wrote:Well, uh, yeah. Currently, there is the Heavy Forge Gun/Swarm Launcher user, the Scout with SMG and RE, the CreoDron Breach assault rifle user, and the tank driver/dropship pilot.
Sounds kinda like classes to me...? You're missing a few.
Heavy with SMG/Pistol (either or both) and stacked damage mods. Heavy with AR. Scout with Swarm Launcher. Scout Medic with AV weapon. Scout Medic with AP weapon. Logi Medic with Nano-Injector. Logi Medic with Uplinks. Assault with Swarm Launcher, AV grenades, and both shield and armour tanking capabilities.
For vehicles you have various loadouts for various vehicles with various weapons and mods, and various loadouts being used by the pilots and gunners for various reasons.
etc. etc. etc.
And at least a couple of the "main" builds you listed are getting more than a few adjustments with the next build, breaking down the "class" barriers even further.
And mentioning the Creodron users as a single class makes no sense. Is it a tanked-up Heavy who parks himself near the front lines practically ignoring incoming fire, an Assault who wades right in and cuts through the enemy, or a Scout who flanks and attacks from unexpected angles? Just having that weapon doesn't define everything about the player's combat role. |
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