|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.20 20:30:00 -
[1] - Quote
So, I know we all love things that go fizzzz BOOOM. I've noticed everyone fitting up their vehicles with small missile launchers. These things hit hard, never reload and have quite a high rof. I'll save you my whining and give you a simple example.
St-1 missile launcher 350 damage 200 splash 5.0 blast radius 37rpm Meta1
Mass driver 225damage 115splash 60 rpm 4 SECOND RELOAD 3.0m blast radius Meta1
St-201 missile launcher (the large one, HAV only) 150 damage (x4=600) 80 splash (x4=320) 24 rpm (x4=96) 8.0m radius Meta1
I think the rate of fire should be brought in line with the large missile OR blast radius be decreased to that of a mass driver. Currently it is more devastating in many ways than the large missile, and we all know the mass driver just doesn't get a look in. Heck, reduce it to mass driver standards all round and make the missiles wiggle around like an RPGEEE! People wanted RPG elements in the game lol. Opinions? Any drivers/pilots not using small missiles? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.21 12:14:00 -
[2] - Quote
Some good points all round. IMHO the comparison between a mass driver and a missile launcher is valid. I agree vehicles should do more damage, but really 10m explosions every 1.6 seconds is silly. We all know the Mass driver is under powered in comparison. Really, drop shops should have their firing angles nerfed beyond belief. Whoever decided to let them point directly down is a tit.
I would agree with adding a reload, even if they had infinate ammo. If they do get ammo, supply depots need to reload them. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.23 17:12:00 -
[3] - Quote
Jog on breakage! Your really having trouble hitting people with a 10m diameter blast? CCP listen to breakage. Ignore EVERYOTHER post here. He clearly has 1337 aim. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.23 18:30:00 -
[4] - Quote
Firstly you know I'm messing with ya a bit in the last post. If I agree it's not easy to get a direct hit with a pilot flying like a burning pigeon. And some people really awful shots in this beta. They'll get better. 10m blast is pretty mad though. The point is, railguns and blasters are comparatively useless. I know the railguns are good against vehicles, and blasters are ok, sorta. But the missile option is just "better". Also, there were militia small railgun and blasters last build. The missile was still the weapon of choice. Oh and blasters were REALLY good last build. But everyone still took missiles. |
|
|
|