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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.20 18:40:00 -
[1] - Quote
If you're high, drop down and go under pipes if there are some nearby, by the time you reach them, the missiles WILL be high enough that they'll slam into the pipes instead of following you under.
If you're near ground level, go over obstacles and drop back down.
If the person with the launcher is good, hope you have a good enough fit to tank a few hits while backing off, because no matter what you do, skilled Swarm Launcher guys WILL get at least a couple of hits on you.
This message was brought to you by someone who has probably shot you down with a Swarm Launcher before... |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.20 23:38:00 -
[2] - Quote
Rhadiem wrote:I've seen dropships outrun 3 full sets of missiles I've unleashed at them. I'm sorry, but when that happens, you're doing it wrong. I had it a few times before I found ways to counter it. Reposition when they start to fly away form the first shot, and fire a second volley so it approaches from as close to the opposite angle as possible. They usually panic and turn sharply, getting themselves hit by both. The smart ones tank their way through the second volley and keep running from the first.
Los Silencio wrote:I would like to see (or hear rather) a "lock-on" indication when your dropship has been locked onto. Chances are it'll be difficult to avoid anyway, but a semi-skilled pilot should be able to evade a few. Not sure if it is feasible, but well fitted dropships are going to cost a pretty penny,so it would be nice to be able to save a few from being blown up.
And no...i don't have ANY SP invested in vehicles. And this is also a good idea.
It should be a pilot only warning, and it should be when the missiles are already fired, not immediately when the shooter is locking on. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.20 23:46:00 -
[3] - Quote
Iron Wolf Saber wrote:I would like to confirm this wouldn't work against me once I start evasive orbit. By the time the missiles reach they're already trying to chase no matter how well ahead the angle is they want to fly up first then head twoards me or they start to head twoards me too early and wind up chasing my tail end. Either way it seems nearly impossible to get a strike on my nose side with a swarm launcher once I am in orbit. To get into a position where it wouldn't work, I'm already in "it's ok, he ran away" mode. And if you ran away, I achieved my secondary goal of area denial, so I still win. Killing isn't always necessary for victory. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.20 23:53:00 -
[4] - Quote
Rhadiem wrote:It's rare, but it can happen. They're usually hovering at max range and I'm locking my third salvo when they run. You can't always quickly chase to reposition. But thanks for the criticism. Well in THAT case, I'd say well played by the Dropship pilot and let them run.
Thanks for clarifying. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.21 00:19:00 -
[5] - Quote
Iron Wolf Saber wrote:Garrett Blacknova wrote:Iron Wolf Saber wrote:I would like to confirm this wouldn't work against me once I start evasive orbit. By the time the missiles reach they're already trying to chase no matter how well ahead the angle is they want to fly up first then head twoards me or they start to head twoards me too early and wind up chasing my tail end. Either way it seems nearly impossible to get a strike on my nose side with a swarm launcher once I am in orbit. To get into a position where it wouldn't work, I'm already in "it's ok, he ran away" mode. And if you ran away, I achieved my secondary goal of area denial, so I still win. Killing isn't always necessary for victory. I only run away from forge gunners, I orbit swarm launcher people to death while my gunner wittles them away the orbit for avoiding missile fire is pertty tight, just have to have a slightly above average loiter alititude <3 nanofibers. Oooh... I remember someone doing this to me in a game last weekend...
We spent at least 5 minutes with him orbiting while I was cover-hopping. Neither one of us died, but I kept 2 players with at least 100,000ISK worth of gear busy while my team won, and my fitting didn't even cost 10% of their Dropship. You're probably better than that guy was though. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.21 01:47:00 -
[6] - Quote
Iron Wolf Saber wrote:Flight wise we could have been equal it depends on the IQ of my gunners. some are smart some are total idiots like the two I picked up today absolutely refused to shoot anything on the ground such as 2 swarm launcher guys a forge gunner and 2 sagaris, and not a single shot from either gunner went down side. Forge gunner forced my run off and the sagaris nailed me on the exit slope. I'm pretty sure you're smart enough not to spend literally half the match, while your team is losing, chasing after a lone Swarm Launcher guy in a remote and otherwise-abandoned corner of the map.
This guy was.
Good pilot. Not too bright, though. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.30 13:49:00 -
[7] - Quote
DILLIGAD wrote:Garrett Blacknova wrote:If you're high, drop down and go under pipes if there are some nearby, by the time you reach them, the missiles WILL be high enough that they'll slam into the pipes instead of following you under.
If you're near ground level, go over obstacles and drop back down.
If the person with the launcher is good, hope you have a good enough fit to tank a few hits while backing off, because no matter what you do, skilled Swarm Launcher guys WILL get at least a couple of hits on you.
This message was brought to you by someone who has probably shot you down with a Swarm Launcher before... See the thing is once I see you flying in a dropship I lock on you and fire in the opposite direction. I then lock on you again and fire in the opposite direction again. Then I lock on you and fire at you. So by the time you realize it you have 3 sets of prototype swarm launcher rockets up your tail. Try running away from that and my tripple complex damage mods . Yours truely A HAV/LAV/Dropship destroyer Added bold to emphasise that you're not telling me anything I don't already know.
But thanks for that.
(I don't usually fly Dropships. I usually kill them. I was giving advice from someone who's seen the best ways to avoid my weapon of choice. And even with that advice, it's not an easy feat) |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.30 14:53:00 -
[8] - Quote
Tyas Borg wrote:Swarms aren't the issue I've found, it's all about the forge gun. They always get the killing blow imo.
On anything other than a bog standard dropship you can tank the first salvo of swarms easily without any boosting/repairing. If your still there to recieve the second then your doing it wrong. The first hit should be telling you to move out ASAP imo.
I've kept at least 3 guys with swarms busy an entire match before, sure they hit the first salvo but they never get killing blow. Not even protos. I know I had at least 2 guys on me because I could hear their comms and them whining about me "out-running" them. I wasn't, I was simply out maneuvering them. Forge guns however are really deadly.
Use your surroundings to break the missiles line of tracking, that is all I'll say on the matter. These things should be figured out by the player, that way you'll do it instinctively after a while.
Also turn your sound up a little when piloting. Even in mono on my TV I can hear missiles approaching, if you can hear a hiss then get your toe down!.
Lastly your fitting is just as important, if not more so than your skills as a pilot. A poorly fitted dropship flown by an ace pilot will still go down like a new pilot was flying it. Seen a well-fitted Dropship with a cautious pilot get shot down by two players running Militia Swarm Launchers.
Took more than half the match for us to make it happen though. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.30 15:39:00 -
[9] - Quote
Tyas Borg wrote:That's kinda my point though Garret. The whole match and I bet the dropship was still getting the odd kill here and there. Meanwhile 2 guys are solely trying to get a Dropship.
Two guys with Militia Forges would've nailed it in half the time imo.
Both in my Sagaris and Eryx I'll sit there taking swarms, but if a forge hits me I'll run like a big girl. Swarms alone aren't great at all, even the protos. Forge guns are feared by drivers/pilots imho. 1. There's no such thing as a Militia Forge Gun. 2. We also took out a well-fitted custom Soma, a Sica-Tension and a Surya (I think they tried to shield-tank it) and I got 3 non-vehicle kills while the other Swarm guy ended the game with over 20 kills total (we both had SMGs as "backup" weapons - he treated his SMG as his main weapon). It wasn't ONLY the Dropship we were playing with.
But my point wasn't meant as an argument against you - it was a partial counterpoint to say that even a good pilot with a good fitting can be shot down by Swarms. Forge Guns would probably have done the job faster, but I'm all out of them at the moment, and not a big fan of the Heavy suit I'd have to carry them on.
The problem was that only 2 people were on our mics, and were also the only 2 people running AV against a vehicle-heavy team (although admittedly, the Dropship was the biggest threat on the opposing team), it wasn't friendly - we were both surprised to see that we managed to win. And that Dropship's gunners were good at picking us out and putting the pressure on, and the pilot was good at knowing when he needed to run and when he could afford to try and tank a shot or two while providing support or a forward spawn point for his teammate.
Good Dropships, like good tanks, are VERY difficult to take down. I have great respect for good pilots. But I also enjoy shooting them out of the sky |
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