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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Kaeralli Sturmovos
 KILL-EM-QUICK
 RISE of LEGION
 
 117
 
 
      | Posted - 2012.07.20 14:59:00 -
          [1] - Quote 
 i am aware of the nerf comming but with that going into effect and most of us will see no purpose of fitting them anymore since they will have no purpose, is it quite possible we could get another form of explosives similar to an anti-tank mine or for dropships a sorta bouncing betty varient would be rather cool to see. something like placing down the mine and within a selected distance if a dropship gets close a projectile pops up out of the ground and locks onto the dropship. the nerf for the RE's will greatly reduce the effectiveness of anti vehicle fittings with higher fitted tanks.
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        |  Sohkar Adelis
 Sanmatar Kelkoons
 Minmatar Republic
 
 61
 
 
      | Posted - 2012.07.20 15:01:00 -
          [2] - Quote 
 
 Kaeralli Sturmovos wrote:i am aware of the nerf comming but with that going into effect and most of us will see no purpose of fitting them anymore since they will have no purpose, is it quite possible we could get another form of explosives similar to an anti-tank mine or for dropships a sorta bouncing betty varient would be rather cool to see. something like placing down the mine and within a selected distance if a dropship gets close a projectile pops up out of the ground and locks onto the dropship. the nerf for the RE's will greatly reduce the effectiveness of anti vehicle fittings with higher fitted tanks. 
 Things like Proximity Mines (like your suggesting) will come out with the full game, CCP won't give everything away in the beta.
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        |  fenrir storm
 Tronhadar Free Guard
 Minmatar Republic
 
 314
 
 
      | Posted - 2012.07.20 15:04:00 -
          [3] - Quote 
 
 Kaeralli Sturmovos wrote:i am aware of the nerf comming but with that going into effect and most of us will see no purpose of fitting them anymore since they will have no purpose, is it quite possible we could get another form of explosives similar to an anti-tank mine or for dropships a sorta bouncing betty varient would be rather cool to see. something like placing down the mine and within a selected distance if a dropship gets close a projectile pops up out of the ground and locks onto the dropship. the nerf for the RE's will greatly reduce the effectiveness of anti vehicle fittings with higher fitted tanks. 
 
 They will still be ok to use you just wont be able to abuse them and be better than grenades are .
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        |  Dewie Cheecham
 Villore Sec Ops
 Gallente Federation
 
 677
 
 
      | Posted - 2012.07.20 15:29:00 -
          [4] - Quote 
 
 Kaeralli Sturmovos wrote:i am aware of the nerf comming but with that going into effect and most of us will see no purpose of fitting them anymore since they will have no purpose, is it quite possible we could get another form of explosives similar to an anti-tank mine or for dropships a sorta bouncing betty varient would be rather cool to see. something like placing down the mine and within a selected distance if a dropship gets close a projectile pops up out of the ground and locks onto the dropship. the nerf for the RE's will greatly reduce the effectiveness of anti vehicle fittings with higher fitted tanks. 
 RE replacement: AV grenades...
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        |  Garrett Blacknova
 Codex Troopers
 
 1849
 
 
      | Posted - 2012.07.20 19:25:00 -
          [5] - Quote 
 AV grenades are becoming semi-guided in the next build as well.
 
 That might help just a little bit.
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        |  Zarkn Frood
 Seituoda Taskforce Command
 Caldari State
 
 15
 
 
      | Posted - 2012.07.20 21:47:00 -
          [6] - Quote 
 
 Garrett Blacknova wrote:AV grenades are becoming semi-guided in the next build as well.
 That might help just a little bit.
 
 where is the information posted on these changes?
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        |  Laheon
 Osmon Surveillance
 Caldari State
 
 153
 
 
      | Posted - 2012.07.20 22:19:00 -
          [7] - Quote 
 Devs posted it somewhere in general discussion.
 
 They activate if close to a vehicle, but otherwise, don't activate. They also guide themselves towards the vehicle.
 
 I think there was mention of a damage buff, too, as they didn't have to worry about using AV grenades for anti-personnel.
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        |  Garrett Blacknova
 Codex Troopers
 
 1849
 
 
      | Posted - 2012.07.20 22:26:00 -
          [8] - Quote 
 
 Zarkn Frood wrote:Garrett Blacknova wrote:AV grenades are becoming semi-guided in the next build as well.
 That might help just a little bit.
 where is the information posted on these changes? It's scattered all over the forums. That info was posted at least a week ago, maybe 2.
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        |  Kaeralli Sturmovos
 KILL-EM-QUICK
 RISE of LEGION
 
 117
 
 
      | Posted - 2012.07.21 01:06:00 -
          [9] - Quote 
 
 Sohkar Adelis wrote:Kaeralli Sturmovos wrote:i am aware of the nerf comming but with that going into effect and most of us will see no purpose of fitting them anymore since they will have no purpose, is it quite possible we could get another form of explosives similar to an anti-tank mine or for dropships a sorta bouncing betty varient would be rather cool to see. something like placing down the mine and within a selected distance if a dropship gets close a projectile pops up out of the ground and locks onto the dropship. the nerf for the RE's will greatly reduce the effectiveness of anti vehicle fittings with higher fitted tanks. Things like Proximity Mines (like your suggesting) will come out with the full game, CCP won't give everything away in the beta. 
 of course just throwing it out there that maybe get the gears flowing on an idea just dont want a specialist class getting a massive chunk of their armaments nerfed
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        |  Kaeralli Sturmovos
 KILL-EM-QUICK
 RISE of LEGION
 
 117
 
 
      | Posted - 2012.07.21 01:09:00 -
          [10] - Quote 
 
 fenrir storm wrote:Kaeralli Sturmovos wrote:i am aware of the nerf comming but with that going into effect and most of us will see no purpose of fitting them anymore since they will have no purpose, is it quite possible we could get another form of explosives similar to an anti-tank mine or for dropships a sorta bouncing betty varient would be rather cool to see. something like placing down the mine and within a selected distance if a dropship gets close a projectile pops up out of the ground and locks onto the dropship. the nerf for the RE's will greatly reduce the effectiveness of anti vehicle fittings with higher fitted tanks. They will still be ok to use you just wont be able to abuse them and be better than grenades are . 
 i highly doubt that againts the elite tank fits ive seen recently, its really hard to see though if the new changes in the build will complement the nerf.
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        |  Garrett Blacknova
 Codex Troopers
 
 1849
 
 
      | Posted - 2012.07.21 01:19:00 -
          [11] - Quote 
 
 Kaeralli Sturmovos wrote:a specialist class There are classes?
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        |  Fivetimes Infinity
 Immobile Infantry
 
 1086
 
 
      | Posted - 2012.07.21 02:52:00 -
          [12] - Quote 
 People using remote explosives as grenades which are far better than grenades will no longer get the same usage out of remote explosives in the future, this is true. I think an option they could go for is to give turrets a high resistance to incoming projectiles, but to make them very vulnerable to remote explosives. In Battlefield 2 I remember the recon kit could actually get a lot of mileage out of using C4 to sabotage commander assets like artillery and so forth. It'd be nice if remote explosives found a place as saboteur devices to some extent in Dust.
 
 Beyond that they'll still be useful as trap devices I guess.
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