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Crimson MoonV
Amarr Templars Amarr Empire
658
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Posted - 2012.07.26 19:49:00 -
[1] - Quote
Ire's thug wrote:STB-stlcarlos989 EV wrote:In a 12v12 game mode a team can have 5 tanks... um that seems a bit excessive CCP. I play FPS games to first person shoot people but I guess others do it to use vehicles but to each his own. With 24 people and the potential of 10 tanks in 1 game there needs to be a change. A good change would br.switching to something that can take down a tank.. its called heavy.dropsuits.. check it out. Adapt or die herp a derp.
Carlos is right. If there are 10 vehicles in a 12 vs 12 that means there will 100 vehicles in a 120 vs 120.
That is way to many. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.26 20:27:00 -
[2] - Quote
Traynor Youngs wrote:STB-stlcarlos989 EV wrote:Traynor Youngs wrote:I do not believe that arbitrary limits on the number of XX you want to use has any place in a sandbox game.
If your team wants to bring in a separate tank for each player and have all tanks versus the other team, then go for it. Its your ISK, its your loss.
This is not an Arena game where the game modes are supposed to be balanced by arbitrary rule sets that limit gameplay to the restrictive vision of the developers. It is a virtual war where the participants are free to risk it all if they so choose.
In Eve online there are battles where 10v10 turns into 10v10+100 super carriers and there are no rules to prevent it. Why should there be any arbitrary limit to the number of vehicles you can deploy at once?
Lots of vehicles just means your team should all switch to AV fits and enjoy the target rich environment and drink the tears of the opposition as they watch millions of ISK go down the drain for no reason. Then why play an FPS? They should try this instead. You totally missed the point. Go look up the difference between a sandbox game and everything else. In game design, a sandbox means you refrain from making design decisions based on a desired outcome and instead focus on making design decisions based on the desired environment. What you want is a pure FPS which DUST is not in any sense. Its an FPS core within the largest and most flexible sandbox game world ever created, and that is a good thing. I don't care about your sandbox tbh. There doesn't need to be 180 tanks on one district that my corp is trying to take. That is stupid and no one will play dust if it is that imbalanced. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.26 21:02:00 -
[3] - Quote
Rhadiem wrote:Tony Calif wrote:The maximum carry capacity should not exceed the player limit. I.e 1 HAV/LAV every 3 players, and 1 Dropship every 6. Why would you send vehicles out if you don't have the clones to use them effectively? Why limit the battlefield commander needlessly? Give me free tanks and nobody to shoot them, and I'll have every guy in something like that. ;) The economy needs to balance this, not some stupid cap. Eventually people will have the money to imbalance the game once they start sending isk from their eve accounts. Not to mention the people that will be spamming tanks with their AUR. The cap needs to be there for a reason.
OH NOES CCP DONT ADD A CAP I MIGHT HAVE TO SHOOT MY GUN AND ACTUALLY PLAY THE FPS PART OF THE GAME. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.26 23:19:00 -
[4] - Quote
STB-stlcarlos989 EV wrote:So basically in a true online sandbox the only limit is the server capacity, where in Dust the limit is the predetermined battle size thus not a true sandbox game. +1
Its not a sandbox game therefor needs a cap. FFS it already has a cap. People can try and argue semantics/nitpick but the point stands. |
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