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Valiance Leviathan
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.07.19 01:28:00 -
[1] - Quote
You want us to interact with EVE players CCP here it is.
Think about 1 to 5 DUST mercs get into a drill like round, then the EVE player fire the round into any part of the ship. Then the round starts drilling into the ship(drones or a turret can shot us.) If it can drill through the shield and cut through the ships hull the DUST mercs can get inside the ship.
This is where the fun begins.
The drill round will be a spawn point ( the round can get shot off so make sure to get the EVE players person cloning machine if they have one.) try to sabotage the enemy ship by,
Hacking into the there turret. Destroying there engine or shutting it down. Shutting down there communication so they can't call for help. Killing or capturing the crew. Try to capture or kill the EVE player(Use him as a hostage for some big ISK from his/her Corporation)
Or be a **** and take over the ship by yourself or with your friends (by backstabbing the other DUST mercs and shutting down the the ship cloning machine.) and blowing up your "allied" ship.
But be warn the EVE player can counteract this by.
Having a bunch of sentry guns installed in the ship (can be upgraded) Have mechs or NPC Soldier or mercs guarding your ship (can be also upgraded and equip with DUST weapons and armor) Have hidden traps in your ship but it can set off or turn off by your intruders and it can backfire your NPCs. Having DUST mercs guarding your ship and the mercs (if you can CCP) get into there ship or a drone ship or bomber and fly into space and fight the enemy. Or the biggest **** YOU to the enemy, self-destruct( but the DUST mercs can shut it down if they are fast enough if not get everything that isn't nail to the ground and eject at of there by an escape pod, stealing a ship from the hanger if there is one or get back into the drill round and launch back to your allied ship.)
Pretty much STAR WAR battlefront 2 space battles but more action and ever ship is generate differently.
So there it is. There's a lot of things CCP have to design and emigrate into the game. EVE players have to buy and upgrade, DUST players have to prepare and think about what your doing while guarding your 'boss'( sorry no angry birds while in guard duty. but being serious plays the EVE version of poker with the NPCs or the other DUST mercs even the Capsuleers can join in on the fun or check on the news and see whats going on around New Eden.)
So what do you guys and girls think?
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Awiergan Snowcash
Doomheim
40
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Posted - 2012.07.19 01:34:00 -
[2] - Quote
This sounds ridiculously overpowered.
It somewhat defeats the purpose of fitting the ship's tank.
A few dust players with inexpensive machine guns shouldn't be able to instantly negate a battleship's shield and then destroy something worth thousand times more than everything they bring with them. |
Bresker Veyne
Algintal Core Gallente Federation
152
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Posted - 2012.07.19 01:48:00 -
[3] - Quote
Yeah, it would negate all the tanking skills from EVE players. A couple of DUST players could destroy ships worth hundreds of millions of isk with their pew pew guns. It would put the EVE players at a huge disadvantage and would force everyone to play one playstyle. |
Valiance Leviathan
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.07.19 01:52:00 -
[4] - Quote
Awiergan Snowcash wrote:This sounds ridiculously overpowered.
It somewhat defeats the purpose of fitting the ship's tank.
A few dust players with inexpensive machine guns shouldn't be able to instantly negate a battleship's shield and then destroy something worth thousand times more than everything they bring with them.
Remember the drill rounds can be shot off and depending on the shield and the hull defense it will take awhile for the drill to make a hole and you must be really unprepared for some mercs to take over your ship. So you must at least have some NPCs or sentry gun even one really good DUST player can fend off the intruders |
Awiergan Snowcash
Doomheim
40
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Posted - 2012.07.19 01:55:00 -
[5] - Quote
Valiance Leviathan wrote:Awiergan Snowcash wrote:This sounds ridiculously overpowered.
It somewhat defeats the purpose of fitting the ship's tank.
A few dust players with inexpensive machine guns shouldn't be able to instantly negate a battleship's shield and then destroy something worth thousand times more than everything they bring with them. Remember the drill rounds can be shot off and depending on the shield and the hull defense it will take awhile for the drill to make a hole and you must be really unprepared for some mercs to take over your ship. So you must at least have some NPCs or sentry gun even one really good DUST player can fend off the intruders
Problem is that large ships don't exactly have turrets small enough to shoot off anything with a signature radius that small. Imagine you're fitting cruise or seige launchers; they won't do any damage to a drill. (And do you really want to be hitting that close to your own hull?) |
Valiance Leviathan
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.07.19 02:07:00 -
[6] - Quote
Bresker Veyne wrote:Yeah, it would negate all the tanking skills from EVE players. A couple of DUST players could destroy ships worth hundreds of millions of isk with their pew pew guns. It would put the EVE players at a huge disadvantage and would force everyone to play one playstyle.
Not really a average EVE player much have some drones and ISK. and the NPCs,sentry guns are going to cheap you just have to upgrade them and buy them better equipment ( all starting NPCs have militia gear.) I bet even some DUST players are going to guard there ships for a messily 150.000 ISK |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.07.19 02:10:00 -
[7] - Quote
This would kind of go along with the idea of fighting battles inside Titans. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.07.19 02:15:00 -
[8] - Quote
I like the idea kind of... However, an EVE ship is akin to a HUGE battlefield... Perhaps even several, and the drilling process would have to be something aside from a in real time weapon, instead the round would be limited to certain ships depending on size, the Dust or EVE players would have to load ALL clones and gear and vehicles on board the round prior to being fired, if destroyed it would result in loss of ALL that gear before it even reached the target, and upon reaching the target, the player and its corp would be given TWO HOURS prior to the drill penetrating the hull, at which point the clones come online, and the battle begins (Time for the Dust players to stage, and the EVE players to stage).
Now even then your not safe... The ship is a VERY complex set of equipment, so now your fighting an electronic warfare game with this ship, that will require the Dust players to use obnoxious amounts of teamwork and be highly skilled with extremely expensive ship hacking modules on their suit designed to hack into particular regions of the ship, each of which will have a complex minigame which if failed will result in the ships systems going into a lockdown in that area and evacuating the life support (Which wont kill the Mercs immediately, but the game will treat it as death since you'll be trapped in a compartment where you will inevitably die anyways). Then AFTER ALL THAT, you get to the actual defenses the EVE player staged against your assault, rather they be other dust mercs, massive internal defense systems, and a deck to deck fight, with limited clones and resources...
ALL the rounds to start these matches will be expensive, ALL the gear dust mercs need to pull off these assaults will be expensive, and it will take a lot of attempts to get through in the first place, and even then the Dust mercs are likely to fail even before the battle begins once inside, and then once the battle begins inside they will be outgunned and outmatched more then likely...
The overall cost? AT LEAST 3/4s the cost of the ship your hoping to take down... Bigger ships bigger redundancy systems... Simple...
So much more to this... But not time must go back to work. Oh well... Let it be torn to shreds =). |
Awiergan Snowcash
Doomheim
40
|
Posted - 2012.07.19 02:23:00 -
[9] - Quote
Let's also remember that most eve fights (even against capital ships) last under a minute per ship once it's been primaried. |
Valiance Leviathan
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.07.19 02:30:00 -
[10] - Quote
Awiergan Snowcash wrote:Valiance Leviathan wrote:Awiergan Snowcash wrote:This sounds ridiculously overpowered.
It somewhat defeats the purpose of fitting the ship's tank.
A few dust players with inexpensive machine guns shouldn't be able to instantly negate a battleship's shield and then destroy something worth thousand times more than everything they bring with them. Remember the drill rounds can be shot off and depending on the shield and the hull defense it will take awhile for the drill to make a hole and you must be really unprepared for some mercs to take over your ship. So you must at least have some NPCs or sentry gun even one really good DUST player can fend off the intruders Problem is that large ships don't exactly have turrets small enough to shoot off anything with a signature radius that small. Imagine you're fitting cruise or seige launchers; they won't do any damage to a drill. (And do you really want to be hitting that close to your own hull?)
What about the fighter drones. They can shoot the round off. and if a couple of DUST mercs are near when a drill just made a hole they can spawn camp it. If the intruders get killed( remember heavy and hopefully CCP made shields that can deal with RE) they can tell the EVE player that they can't go in to that particular round so he/she can make it explode for a small amount of damage to both shield and hull. |
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Awiergan Snowcash
Doomheim
40
|
Posted - 2012.07.19 02:33:00 -
[11] - Quote
Valiance Leviathan wrote:Awiergan Snowcash wrote:Valiance Leviathan wrote:Awiergan Snowcash wrote:This sounds ridiculously overpowered.
It somewhat defeats the purpose of fitting the ship's tank.
A few dust players with inexpensive machine guns shouldn't be able to instantly negate a battleship's shield and then destroy something worth thousand times more than everything they bring with them. Remember the drill rounds can be shot off and depending on the shield and the hull defense it will take awhile for the drill to make a hole and you must be really unprepared for some mercs to take over your ship. So you must at least have some NPCs or sentry gun even one really good DUST player can fend off the intruders Problem is that large ships don't exactly have turrets small enough to shoot off anything with a signature radius that small. Imagine you're fitting cruise or seige launchers; they won't do any damage to a drill. (And do you really want to be hitting that close to your own hull?) What about the fighter drones. They can shoot the round off. and if a couple of DUST mercs are near when a drill just made a hole they can spawn camp it. If the intruders get killed( remember heavy and hopefully CCP made shields that can deal with RE) they can tell the EVE player that they can't go in to that particular round so he/she can make it explode for a small amount of damage to both shield and hull.
Fighters are only usable by two ship types in the game... neither of which has guns in the first place, so that's a moot point.
Not all ships have any drones at all. Take a look at the T3 battlecruisers; they have huge guns and no drones. Most PVPers are going to prioritize ECM drones over drones that can do damage. |
Valiance Leviathan
Seituoda Taskforce Command Caldari State
0
|
Posted - 2012.07.19 03:13:00 -
[12] - Quote
Jonquill Caronite wrote:I like the idea kind of... However, an EVE ship is akin to a HUGE battlefield... Perhaps even several, and the drilling process would have to be something aside from a in real time weapon, instead the round would be limited to certain ships depending on size, the Dust or EVE players would have to load ALL clones and gear and vehicles on board the round prior to being fired, if destroyed it would result in loss of ALL that gear before it even reached the target, and upon reaching the target, the player and its corp would be given TWO HOURS prior to the drill penetrating the hull, at which point the clones come online, and the battle begins (Time for the Dust players to stage, and the EVE players to stage).
Now even then your not safe... The ship is a VERY complex set of equipment, so now your fighting an electronic warfare game with this ship, that will require the Dust players to use obnoxious amounts of teamwork and be highly skilled with extremely expensive ship hacking modules on their suit designed to hack into particular regions of the ship, each of which will have a complex minigame which if failed will result in the ships systems going into a lockdown in that area and evacuating the life support (Which wont kill the Mercs immediately, but the game will treat it as death since you'll be trapped in a compartment where you will inevitably die anyways). Then AFTER ALL THAT, you get to the actual defenses the EVE player staged against your assault, rather they be other dust mercs, massive internal defense systems, and a deck to deck fight, with limited clones and resources...
ALL the rounds to start these matches will be expensive, ALL the gear dust mercs need to pull off these assaults will be expensive, and it will take a lot of attempts to get through in the first place, and even then the Dust mercs are likely to fail even before the battle begins once inside, and then once the battle begins inside they will be outgunned and outmatched more then likely...
The overall cost? AT LEAST 3/4s the cost of the ship your hoping to take down... Bigger ships bigger redundancy systems... Simple...
So much more to this... But not time must go back to work. Oh well... Let it be torn to shreds =).
This is really for the medium to large ships. The rounds are 150.000 ISK or 350.000 ISK (1 to 5 mercs) each for the worsts one and the bests cost 975.000 ISK to 2.350.000 ISK (10 to 20 mercs) each.
All the rounds are different some small some large some turn invisible some have turrets themselves to destroy the drones. The rounds are fired 5 to10 times per every 5 minuets sense some of the rounds will be destroyed before it hits the ship. It only hold infantry units i don't see how a tank can fit in one.
For the minigames its really just hold triangle to win but it takes long time for it to be hack. But if the devs put EMP equipment (hopefully) in the game or the EVE players who have EMP ammunition these will help with the sentry guns, traps and mechs the rest is up for the DUST mercs.
Anything else I need the entries?
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Awiergan Snowcash
Doomheim
40
|
Posted - 2012.07.19 03:27:00 -
[13] - Quote
Bombs cost what, 500k a round? And do 5000 damage... should a 300k weapon really have the potential to deal 40million+ damage to a supercap? |
Awiergan Snowcash
Doomheim
40
|
Posted - 2012.07.19 03:33:00 -
[14] - Quote
Let's also consider doomsdays cost >40mil per shot to fire. Something closer to that range would be reasonable if this is actually a capital killer. |
Valiance Leviathan
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.07.19 03:43:00 -
[15] - Quote
Awiergan Snowcash wrote:Valiance Leviathan wrote:Awiergan Snowcash wrote:Valiance Leviathan wrote:Awiergan Snowcash wrote:This sounds ridiculously overpowered.
It somewhat defeats the purpose of fitting the ship's tank.
A few dust players with inexpensive machine guns shouldn't be able to instantly negate a battleship's shield and then destroy something worth thousand times more than everything they bring with them. Remember the drill rounds can be shot off and depending on the shield and the hull defense it will take awhile for the drill to make a hole and you must be really unprepared for some mercs to take over your ship. So you must at least have some NPCs or sentry gun even one really good DUST player can fend off the intruders Problem is that large ships don't exactly have turrets small enough to shoot off anything with a signature radius that small. Imagine you're fitting cruise or seige launchers; they won't do any damage to a drill. (And do you really want to be hitting that close to your own hull?) What about the fighter drones. They can shoot the round off. and if a couple of DUST mercs are near when a drill just made a hole they can spawn camp it. If the intruders get killed( remember heavy and hopefully CCP made shields that can deal with RE) they can tell the EVE player that they can't go in to that particular round so he/she can make it explode for a small amount of damage to both shield and hull. Fighters are only usable by two ship types in the game... neither of which has guns in the first place, so that's a moot point. Not all ships have any drones at all. Take a look at the T3 battlecruisers; they have huge guns and no drones. Most PVPers are going to prioritize ECM drones over drones that can do damage.
So it either have a good deference inside your ship or send a DUST merc in his/her personnel fighter(if CCP puts it in the game) to destroy the round or call one of your allies to send some of his drones your way ( I'm only a DUST player so I don't know if you can really do that in EVE)
Two question for you.
Are you a EVE player?
If so, when you destroy another player ship. how much of his/her stuff survives, some, half , all, or its just random.
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Awiergan Snowcash
Doomheim
40
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Posted - 2012.07.19 03:51:00 -
[16] - Quote
Valiance Leviathan wrote:
So it either have a good deference inside your ship or send a DUST merc in his/her personnel fighter(if CCP puts it in the game) to destroy the round or call one of your allies to send some of his drones your way ( I'm only a DUST player so I don't know if you can really do that in EVE)
Two question for you.
Are you a EVE player?
If so, when you destroy another player ship. how much of his/her stuff survives, some, half , all, or its just random.
First question, yes, I've been playing since '08.
Second question: I've wondered about this myself. At this point, I'm pretty sure it's random. It seems to be rolled per item though. (as in everything can be destroyed, sometimes nothing is). Given the "salvage" window that appears after a match, I'm wondering if DUST players may have a shot at getting some loot from exploding EVE ships?
But in addition, the loot is two fold. You can also use a salvage ship (more specifically a Noctis) to de-construct the hull of a dead ship into parts. This is also random (sometimes you get nothing). The value of the salvage is dependent on the size and tech level of the ship. http://mindstar.eve-kill.net/?a=kill_detail&kll_id=13976225 (You may have to copy and paste these urls, the forum security-thingy doesn't like linking them).
There's one of my recent losses. As you can see, 18mil of my modules were destroyed, while only 5 mil were dropped. |
Valiance Leviathan
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.07.19 03:58:00 -
[17] - Quote
Awiergan Snowcash wrote:Let's also consider doomsdays cost >40mil per shot to fire. Something closer to that range would be reasonable if this is actually a capital killer.
I really don't know how much regular ammo is for an EVE players. Be a little like 50.000 ISK higher than regular ammo with the worst one but should be fourth or third expansive ammo for the best ones. Really its a gamble shot if you think about it. |
Awiergan Snowcash
Doomheim
40
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Posted - 2012.07.19 04:02:00 -
[18] - Quote
Valiance Leviathan wrote:Awiergan Snowcash wrote:Let's also consider doomsdays cost >40mil per shot to fire. Something closer to that range would be reasonable if this is actually a capital killer. I really don't know how much regular ammo is for an EVE players. Be a little like 50.000 ISK higher than regular ammo with the worst one but should be fourth or third expansive ammo for the best ones. Really its a gamble shot if you think about it.
Well, if these weapons are TOO common, there simply won't be enough dust players around to fight all the battles that involve them. |
Valiance Leviathan
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.07.19 04:17:00 -
[19] - Quote
Awiergan Snowcash wrote:Valiance Leviathan wrote:
So it either have a good deference inside your ship or send a DUST merc in his/her personnel fighter(if CCP puts it in the game) to destroy the round or call one of your allies to send some of his drones your way ( I'm only a DUST player so I don't know if you can really do that in EVE)
Two question for you.
Are you a EVE player?
If so, when you destroy another player ship. how much of his/her stuff survives, some, half , all, or its just random.
First question, yes, I've been playing since '08. Second question: I've wondered about this myself. At this point, I'm pretty sure it's random. It seems to be rolled per item though. (as in everything can be destroyed, sometimes nothing is). Given the "salvage" window that appears after a match, I'm wondering if DUST players may have a shot at getting some loot from exploding EVE ships? But in addition, the loot is two fold. You can also use a salvage ship (more specifically a Noctis) to de-construct the hull of a dead ship into parts. This is also random (sometimes you get nothing). The value of the salvage is dependent on the size and tech level of the ship. http://mindstar.eve-kill.net/?a=kill_detail&kll_id=13976225(You may have to copy and paste these urls, the forum security-thingy doesn't like linking them). There's one of my recent losses. As you can see, 18mil of my modules were destroyed, while only 5 mil were dropped.
Last two question
How expansive are the drones? Like can a new EVE player afford some if there drones skills are level 1
Do you buy crew members or there in your ship by default? |
Valiance Leviathan
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.07.19 04:19:00 -
[20] - Quote
Awiergan Snowcash wrote:Valiance Leviathan wrote:Awiergan Snowcash wrote:Let's also consider doomsdays cost >40mil per shot to fire. Something closer to that range would be reasonable if this is actually a capital killer. I really don't know how much regular ammo is for an EVE players. Be a little like 50.000 ISK higher than regular ammo with the worst one but should be fourth or third expansive ammo for the best ones. Really its a gamble shot if you think about it. Well, if these weapons are TOO common, there simply won't be enough dust players around to fight all the battles that involve them.
True. |
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Awiergan Snowcash
Doomheim
40
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Posted - 2012.07.19 04:27:00 -
[21] - Quote
Valiance Leviathan wrote: Last two question
How expansive are the drones? Like can a new EVE player afford some if there drones skills are level 1
Do you buy crew members or there in your ship by default?
There's a wide variety. Scout drones (which cost less than 100k), are incredibly small fighter craft. Many frigates can take up to 3, cruisers and battleships can often take up to 5. A few ships use them as a primary weapon, while other ships have no drones at all. It's not a universal thing; rather, it's more like a weapon you can equip. Some of the largest ships in the games (such as dreadnoughts) have massive guns and no drones at all available, so ship size isn't everything. Carriers get the most drones in the game (with supercarriers being able to field 15). Carrier drones (called Fighters and Fighter Bombers) cost 20mi+ per drone, and are on par with player frigates. They're incredibly specialized and expensive, though.
Normally the number of drones you can have is capped by your drones skill + your carrier skill (if in a carrier).
Ships have NPCs on them, supposedly, according to this guide: http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
You can also keep special passengers in your cargohold (mercenaries, strippers, prostitutes, doctors, etc). Currently, these passengers don't do anything at all, though. They're just collectors/trading items, and are usually somewhat uncommon, as there's no steady source of them in game. (You can't build them, lol). |
Valiance Leviathan
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.07.19 04:48:00 -
[22] - Quote
Awiergan Snowcash wrote:Valiance Leviathan wrote: Last two question
How expansive are the drones? Like can a new EVE player afford some if there drones skills are level 1
Do you buy crew members or there in your ship by default?
There's a wide variety. Scout drones (which cost less than 100k), are incredibly small fighter craft. Many frigates can take up to 3, cruisers and battleships can often take up to 5. A few ships use them as a primary weapon, while other ships have no drones at all. It's not a universal thing; rather, it's more like a weapon you can equip. Some of the largest ships in the games (such as dreadnoughts) have massive guns and no drones at all available, so ship size isn't everything. Carriers get the most drones in the game (with supercarriers being able to field 15). Carrier drones (called Fighters and Fighter Bombers) cost 20mi+ per drone, and are on par with player frigates. They're incredibly specialized and expensive, though. Normally the number of drones you can have is capped by your drones skill + your carrier skill (if in a carrier). Ships have NPCs on them, supposedly, according to this guide: http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelinesYou can also keep special passengers in your cargohold (mercenaries, strippers, prostitutes, doctors, etc). Currently, these passengers don't do anything at all, though. They're just collectors/trading items, and are usually somewhat uncommon, as there's no steady source of them in game. (You can't build them, lol).
Thanks for answering my questions its a relief that there's EVE player out there that have the patience to answer questions to a DUST bunnie |
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