Raven Tesio
Liandri Hel-Jumpers Liandri Covenant
35
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Posted - 2012.07.17 15:30:00 -
[1] - Quote
While there are a number of mentions about this often... I would say that having a variable Zoom (L2 would be the perfect button for this), in my opinion would be nice to have.
Something else I would say would be nice is the ability to go prone with a Tripod. Having perfect stability after a few seconds, yes does help prevent the whole Quick-Scope issues which is a good thing... and I'm going to to say having anything to screw with that, in-fact I would go the opposite direction with it.
Have it so standing up, the wavering around is entirely based against skill rather than taking a few seconds. Have it so that when crouched you have to "Breath In" (based against stamina) to stablise the rifle considerably (as such this would take the same time as the current "wait" but initiated by the player) Have it so you can go prone and not need to use the "Breath In" unless you need absolute perfect accuracy.
I would also agree that the Sniper Rifle does need a bit more work in terms of
GÇó Showing Friendy and Squad Mates regardless of Distances (Friendly Blue, Squad Green) ... that way anyone without an arrow is a valid target. GÇó Customise the Sniper Rifles better:
Hold Fire (Railgun Rifle) uses all of your rounds, but their Damage Stacks. This could however have the weakest Tap (Single Shot) mode. As it stands you can't tap to fire a single shot, only charge. I know a few of my friends who first tried to use the gun and thought it was broken at first.
Power Shot (Artillery Rifle) could have very few rounds per mag, with a slow RoF but does considerable damage. I'm thinking the mimic of a 50. Cal Bolt Action Rifle.
Double-Tap (Laser Rifle) would have the largest number of rounds per mad, with a high RoF capable of firing multiple shots before becoming uncontrollable. Would have pretty "standard" damage I guess, but the idea is that you'd fire 2-3 shots in quick succession to kill a target.
I would also say that the Sniper Rifles should act differently from each other. With the Laser one being a Dead-Shot (i.e. where you aim is where it hits), where-as the other rifles would be more affected by gravity so require leading your target and accounting for Wind / Gravity conditions.
As it stands there is minimal need for leading a shot and you kinda have to aim directly at the head to hit. Just sorta feels weird and cheap... I mean damn easy to get alot of kills with it, but sorta sucks there is very little in the means of skill involved unlike say Battlefield 3. |