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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.07.17 06:15:00 -
[1] - Quote
Manny888 wrote:First I want to say the melee option in the game for knifing an opponent is way to slow! Might as well not be an option, also being able to knife wile reloading would be nice too. Cant tell you how many times I'v died because of how useless knifing is.
Knives have a skill adding damage bonuses. Without knifing skills, they are pretty useless. Besides, as mentioned by onlyelisha, who would you be able to reasonably expect to be able to knife and reload at the same time. You only have two hands!
Manny888 wrote:Jumping in the game does not work all the time, that is a problem i expect to be fixed though.
Actually, umping works all the time...if you have any stamina left. Look at the lower left corner when you sprint, you'll see a meter dropping, that is the Stamina. Some suits have more than others. And there are skills to boos it. However, jumping uses Stamina too...
Manny888 wrote:This may just be me, but the controls feel sluggish sometimes. Kind of like my games to be really fast past.
Adjust controller sensitivity in the NeoCon Options menu. Also, scouts are your choice if you want fast suits. Heavies are ... lethargic.
Manny888 wrote: So Iv been dealing with people who like to spawn camp, I thought of a solution for that problem, When people spawn back in to a game, make sure there in a safe house with multiple ways out of the safe house, " at least more then 3 ways out, and they should be far apart. Or you can take the easy way out and just add more spawning locations, so the opponent can't really judge where you spawn next.
There are already a million (not really) suggestions, and CCP have already acknowledged that it is a problem they are looking to address. They tried in this build, but the problem is still present.
Manny888 wrote:Menus in the game for buying goods and leveling up your character stats need to be improved allot ( I'm use to these kind of menus because i play allot of rpg's but shooter fans will not like how "not" easy it is to get, there should be a way to explain them without explaining them, the menus should be easy to get.
Tutorials, they are just not here yet. Besides, not all games should be easy.
To be continued (was told I had too many quotes...) |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.07.17 06:15:00 -
[2] - Quote
...Continued
Manny888 wrote:The character'a that people use actually needs to level up and let that unlock more good's in the market.
They are. Skills unlock items.
Manny888 wrote:Didn't like how the Skill Points (SP) where used in the game. First thing wrong is ones you spend your skill points on something," you cant refund them and try something else". Another thing is they where hard to earn and they where different skill points and overall I was somewhat confused by them. Might as well make it simple for us and let ISK be apart of leveling up perks and improving are characters
Buying skill points? Hell no!
DUST, like EVE, runs on the concept that choices have consequences. And while a new character tend to do some mistakes, a little of everything, at least at lower levels, most figures out which direction to go, by looking at what others do in the game, and by trying the lower tier items first. The second and third characters tend to be far more focused. It takes time to learn, and in that you'll find a challenge. Games should be challenging.
Manny888 wrote:Higher level characters are more powerful then low level characters, love this Idea but also hate it. I like the idea because I know my character is actually getting stronger, but really don't know how this can be done in a fair way. So low level characters can have a chance. Maybe they should be teamed up with higher level players, and maybe promote somewhat a buddy system so that one low level character doesn't get "Owned" and still be able to have a fighting chance.
Tiered battlegrounds and missions. Look at EVE, it's been 9+ years now, and new players are not slaughtered wholesale. They start out with a few NPC PvE missions to lean the controls. But even then you can break out of the sandbox, and start playing differently. Trust that CCP have a good idea to allow new players to get in and enjoy the game. The problem right now is that there are only a few maps to test on, meaning new and "old" get mixed rather thoroughly, which can be bad for new players in the beginning.
Manny888 wrote:Overall the game is decent, but not ground breaking, but sense its free to play I'm sold and I'm willing to play, and if I see more problems in the game that I don't like or think need improving, I'll make sure to say it here.
Interesting that people seem to think it is not ground breaking, because it is not like the others... |
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