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Miles Bane
Algintal Core Gallente Federation
11
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Posted - 2012.07.17 03:52:00 -
[1] - Quote
wud any one els like to see changing objectivs like in killzone in dust? |
Zeran Haggai
Royal Uhlans Amarr Empire
196
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Posted - 2012.07.17 03:54:00 -
[2] - Quote
Mind elaborating for those of us who didn't play KZ? |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.07.17 03:56:00 -
[3] - Quote
Warzone best multiplayer experience of this generation. KZ2 was ahead of it's time. |
FrierTheChosenOne
Zumari Force Projection Caldari State
27
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Posted - 2012.07.17 04:00:00 -
[4] - Quote
xprotoman23 wrote:Warzone best multiplayer experience of this generation. KZ2 was ahead of it's time. Too bad 3C was **** on KZ2 |
Project Icarus 001
7
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Posted - 2012.07.17 04:00:00 -
[5] - Quote
In KZ's warzone, objectives would last about 5-20 mins and they would then switch. So the match would go from tdm to capture the flag in 5 minutes making the game more dynamic. Its alot of fun. |
Miles Bane
Algintal Core Gallente Federation
11
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Posted - 2012.07.17 04:11:00 -
[6] - Quote
yes id like to see that in dust i think it wud be the best wy to run games in dust |
Zeran Haggai
Royal Uhlans Amarr Empire
196
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Posted - 2012.07.17 04:17:00 -
[7] - Quote
Project Icarus 001 wrote:In KZ's warzone, objectives would last about 5-20 mins and they would then switch. So the match would go from tdm to capture the flag in 5 minutes making the game more dynamic. Its alot of fun.
So pretty much like Team Objective in Uncharted 3, sounds good to me. |
Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.07.17 04:17:00 -
[8] - Quote
KILLZONE > KILLZONE2
What thought I would mention that horrible screw up that came after? KILLZONE2's ending was horrid enough. Hell Rico, was horrible enough. Even though KILLZONE2 had a large amount of problems especially in clan cheating and the clan leaderboards were horribly broken. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.07.17 04:29:00 -
[9] - Quote
Project Icarus 001 wrote:In KZ's warzone, objectives would last about 5-20 mins and they would then switch. So the match would go from tdm to capture the flag in 5 minutes making the game more dynamic. Its alot of fun.
Could be cool. I would like to see massive maps if they were to do something like this. perhaps with teams of, oh i dont know, 128 vs 128? :D (I'm from MAG <3)
Lets say, you start out in a very large plain, with a huge wall way off in the distance. The objective would be to take control of the one gate in the wall, and gain access to... lets say, a metropolis. (And to negate anyone saying "fly a dropship over the wall?" we shall say it has some sort of plasma/forcefield shield over the city so you cant simply fly in.)
The fight over the wall could consist of 2 sets of control points, say control points 1 and 2 are 1km from the gate, and control points 3 and 4 are 500m from the gate. (real distances may vary, I'm just giving numbers for the sake of description.) You would have to gain control of 1 and 2, in order to move on and fight for 3 and 4. If the attacking team takes all the control points, you move on to the actual gate. Obviously the attackers would have limited clone reserves and if they are depleted in this section of the battle, they would lose.
If the attacking team successfully takes all 4 control points, they would move on to the gate, where they would battle for the controls. The battle at the gate could consist of a large indoor area, perhaps a few different rooms where there are terminals to hack. If 3/4 terminals are successfully hacked simultaneously, the gate would open and the battle would move into the city. If the attacking clone reserves are depleted, the game ends.
In the actual city, the battle would become a deathmatch, the attackers fighting against the defenders, just like ambush, but on a larger scale. Each team could have something like 400 clone reserves, assuming the teams were 128 vs 128.
Once either A) the attacking clones are depleted, the defending team wins, or B) the defending clones are depleted, the attacking team moves on to a large capital building, where they get inside and capture a control point. If the attackers capture it, the game would end and the city would change hand and be ruled by whatever force hired the attackers. If the attackers are depleted, there could be some sort of awesome animation depicting the slaughter of the remaining clones on the battlefield, and the destruction of the attacking MCC. |
Project Icarus 001
7
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Posted - 2012.07.17 04:30:00 -
[10] - Quote
Rorek IronBlood wrote:KILLZONE > KILLZONE2 What thought I would mention that horrible screw up that came after? KILLZONE2's ending was horrid enough. Hell Rico, was horrible enough. Even though KILLZONE2 had a large amount of problems especially in clan cheating and the clan leaderboards were horribly broken.
Off topic. We're not talking about the entire multiplayer system just one feature. |
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Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.07.17 05:08:00 -
[11] - Quote
Correction you were talking about a game mode, and I decided to throw it out there with other statements.
Warzone as a game mode was fun. Long, but fun.
Personally I prefer both MAG and Halo in terms of game modes to most other FPS titles. Not always the best games modes I'll admit when you are craving something else, but they sure do satisfy the gamer. Love me some Battlefield though. Too bad ElectronicArts went all crazy and sadistically uber evil in recent years. I would have loved to play Battlefield3. I won't even mention a certain third installment that was not only bad, but killed the series, and was so dissapointingly horrible that it was like an abortion from the womb of some rejected Call of Duty title.
Yeah. It was that horrible... God damn you, Rico.
(Not an over reaction.) |
Miles Bane
Algintal Core Gallente Federation
11
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Posted - 2012.07.17 05:14:00 -
[12] - Quote
thanx every one for wnting this to. killzone warzone + mag 128 players and great squad comand and ppl in leadership rolls |
Miles Bane
Algintal Core Gallente Federation
11
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Posted - 2012.07.17 05:15:00 -
[13] - Quote
Miles Bane wrote:thanx every one for wnting this to. killzone warzone + mag 128 players and great squad comand and ppl in leadership rolls = dust lol |
Jimbeezy
Imperfects Negative-Feedback
219
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Posted - 2012.07.17 05:19:00 -
[14] - Quote
xprotoman23 wrote:Warzone best multiplayer experience of this generation. KZ2 was ahead of it's time.
Totally! I bought a P3 for KZ3 and loved every minute of it. It was a shame that the PSN network outage hurt the game in the beginning. The worst of days lol. |
Miles Bane
Algintal Core Gallente Federation
11
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Posted - 2012.07.17 12:01:00 -
[15] - Quote
lets keep this going i wud love to see rotating objectevs and big maps and great squad control for squad leaders and team leaders like mag |
Templar Two
Villore Sec Ops Gallente Federation
459
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Posted - 2012.07.17 12:38:00 -
[16] - Quote
Killzone 2 is still the best PS3 exclusive multiplayer.
KZ3 is smoother, melee is superb, maps are great but KZ2 still had a superior matchmaking system. |
Darkz azurr
Royal Uhlans Amarr Empire
105
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Posted - 2012.07.17 13:31:00 -
[17] - Quote
love the killzone series, i agree op, would be cool to have random changing objectives to mix up your playstyle. |
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