Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.07.17 04:29:00 -
[1] - Quote
Project Icarus 001 wrote:In KZ's warzone, objectives would last about 5-20 mins and they would then switch. So the match would go from tdm to capture the flag in 5 minutes making the game more dynamic. Its alot of fun.
Could be cool. I would like to see massive maps if they were to do something like this. perhaps with teams of, oh i dont know, 128 vs 128? :D (I'm from MAG <3)
Lets say, you start out in a very large plain, with a huge wall way off in the distance. The objective would be to take control of the one gate in the wall, and gain access to... lets say, a metropolis. (And to negate anyone saying "fly a dropship over the wall?" we shall say it has some sort of plasma/forcefield shield over the city so you cant simply fly in.)
The fight over the wall could consist of 2 sets of control points, say control points 1 and 2 are 1km from the gate, and control points 3 and 4 are 500m from the gate. (real distances may vary, I'm just giving numbers for the sake of description.) You would have to gain control of 1 and 2, in order to move on and fight for 3 and 4. If the attacking team takes all the control points, you move on to the actual gate. Obviously the attackers would have limited clone reserves and if they are depleted in this section of the battle, they would lose.
If the attacking team successfully takes all 4 control points, they would move on to the gate, where they would battle for the controls. The battle at the gate could consist of a large indoor area, perhaps a few different rooms where there are terminals to hack. If 3/4 terminals are successfully hacked simultaneously, the gate would open and the battle would move into the city. If the attacking clone reserves are depleted, the game ends.
In the actual city, the battle would become a deathmatch, the attackers fighting against the defenders, just like ambush, but on a larger scale. Each team could have something like 400 clone reserves, assuming the teams were 128 vs 128.
Once either A) the attacking clones are depleted, the defending team wins, or B) the defending clones are depleted, the attacking team moves on to a large capital building, where they get inside and capture a control point. If the attackers capture it, the game would end and the city would change hand and be ruled by whatever force hired the attackers. If the attackers are depleted, there could be some sort of awesome animation depicting the slaughter of the remaining clones on the battlefield, and the destruction of the attacking MCC. |