Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.16 22:10:00 -
[1] - Quote
there is a short list at the bottom for lazy people.
Just some suggestion I cam up with, for the furure and later builds, make it so that how hi you jump is based off how long you hold the jump button this would stop bunny hopping, donGÇÖt make it to long to get a good jump but make it so just rapidly tapping the jump doesnGÇÖt make you hope around it just makes youGǪ skip. I think this would be more realistic because people have to brace themselves for a jump. Also make how far you jump and the direction of the jump based on what direction you were going and how fast you were jumping because in real life once your airboure its all physics. Also when you jump make it so unless your aim down sights your accuracy takes a no dive.
On a note I know ccp going to add sliding but I this is my suggestion make it so how far you slide is based on how fast you were moving and sliding could be accomplished by holding the crouch button while running and when the slide end your guy goes strait into crouch not standing up right off the bat.
When I am standing still make it so that I can dive in a direction if I hold the crouch button so people whoa re standing still and then need to get out of the way can move, make the dive short but fast and have it so you come up into the crouch position as well.
make it so that when your crouching you can immidetally go into a sprint and cancel the crouch, without having to standup then sprint.
Make damage mass times speed so faster object going full throttle will kill you and large object going slower can kill you. This would also make it for any action that as mass and speed, and is coloding with something takes a small amount of DPS, so a dropship that goes sliding across the ground with take 7 sec worth of 100 damage, or something like this make the object collsion/damge more realistic to mass x speed.
The above can be done for dropsuit to some extend for example if someone is running 10m/s and they faceplant a wall they die or get heavy damage. Make the damage for mass x speed different between people and vehicles simple because people are more flexible and more likely to go with a blow.
I think all of this would make combat more realistic, and fluid if not easy. Take that back if its done right common sense should tell you it hurt if you sprint into a wall or stand in front of a tank.
please note that the damage taken from doing action that would cause dropsuit speed x damage closion wouldnt kill players just do a small bit a damage for doing action like 20 or 40 points of damage for some of the simpler stuff. it would show where are suits are taking the shock of damage from all our running and jumping around. sliding should do a bit a damage and so should diving but it should be 3DPS for sliding so the longer your slide the more your suit as to absorb that damage, and a dive should do a flat 20 on even ground unless you dive off a building or bridge.
Shorten version 1.Make jump hight based off how long you hold jump button 2.Make it so the distance you jump and direction is based off what direction you were moving/speed when you jumped 3.make it so jumping mess up your accuracy unless your aim down sights 4.If sliding is implement make it so holding crouch while sprint activates it 5.When you stop sliding you come up into a crouching position 6.make it so holding crouch and standing still makes the merc do a dive 7. mass X speed = amount of damage dealt to objects coloding (aka: person and the vehicle) 8. mass X speed = amount of damage for dropsuits if they do something stupid, less the damage considerable for this dropsuit colliding with other object(so were getting hurt from mistakes not killing ourselves)
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.16 22:40:00 -
[2] - Quote
Problem.
Mass of planet = LOTS
LOTS x moving = DEAD
No, not going to question it. Just DEAD. Every time you hit a bump in your LAV. Every time you land a Dropship on something other than a player or another vehicle. DEAD. Any time you run into a wall with your tank.
DEAD. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.16 23:14:00 -
[3] - Quote
well obviously for ground and no destroyable structures dont include their mass. also the planet/ground is not moving so all its mass translate into nothing anyway. i just thought having a more realistic and intituve moving system combined with a realistic show of the riggors of combat would be more immersive.
and is there some reason you wouldnt like this system to be implmented if they could do it right? |
Icy Tiger
496
|
Posted - 2012.07.16 23:25:00 -
[4] - Quote
Since when was sliding going to be added? Did I miss something? |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.17 00:10:00 -
[5] - Quote
Avenger 245 wrote:Just some suggestion I cam up with, for the furure and later builds, make it so that how hi you jump is based off how long you hold the jump button this would stop bunny hopping, donGÇÖt make it to long to get a good jump but make it so just rapidly tapping the jump doesnGÇÖt make you hope around it just makes youGǪ skip. I think this would be more realistic because people have to brace themselves for a jump. Also make how far you jump and the direction of the jump based on what direction you were going and how fast you were jumping because in real life once your airboure its all physics. Also when you jump make it so unless your aim down sights your accuracy takes a no dive. This would be hilarious. If this is implemented I want CCP to do a spoof off of the Super Smash Brother's video.
Avenger 245 wrote:On a note I know ccp going to add sliding but I this is my suggestion make it so how far you slide is based on how fast you were moving and sliding could be accomplished by holding the crouch button while running and when the slide end your guy goes strait into crouch not standing up right off the bat.
When I am standing still make it so that I can dive in a direction if I hold the crouch button so people whoa re standing still and then need to get out of the way can move, make the dive short but fast and have it so you come up into the crouch position as well.
make it so that when your crouching you can immidetally go into a sprint and cancel the crouch, without having to standup then sprint. Does this mean that you are officially announcing that sliding is going to be added to Dust 514? If they add skipping & sliding, I'm going to petition for taunts.
Avenger 245 wrote:Make damage mass times speed so faster object going full throttle will kill you and large object going slower can kill you. This would also make it for any action that as mass and speed, and is coloding with something takes a small amount of DPS, so a dropship that goes sliding across the ground with take 7 sec worth of 100 damage, or something like this make the object collsion/damge more realistic to mass x speed.
This already happens. If you slow down before hitting an object less damage is dealt. These things just move very quickly.
Avenger 245 wrote:The above can be done for dropsuit to some extend for example if someone is running 10m/s and they faceplant a wall they die or get heavy damage. Make the damage for mass x speed different between people and vehicles simple because people are more flexible and more likely to go with a blow. The human body is flexible & the metallic exoskeleton the human body is wearing is also flexible in much the same way that a sausage casing is flexible & the meat inside is flexible. In much the same way if you twist the outer casing, let's say with the front of an LAV, the inside doesn't twist quite the same way & things get broken. |
|
|
|
Pages: 1 :: [one page] |