Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.07.17 00:10:00 -
[1] - Quote
Avenger 245 wrote:Just some suggestion I cam up with, for the furure and later builds, make it so that how hi you jump is based off how long you hold the jump button this would stop bunny hopping, donGÇÖt make it to long to get a good jump but make it so just rapidly tapping the jump doesnGÇÖt make you hope around it just makes youGǪ skip. I think this would be more realistic because people have to brace themselves for a jump. Also make how far you jump and the direction of the jump based on what direction you were going and how fast you were jumping because in real life once your airboure its all physics. Also when you jump make it so unless your aim down sights your accuracy takes a no dive. This would be hilarious. If this is implemented I want CCP to do a spoof off of the Super Smash Brother's video.
Avenger 245 wrote:On a note I know ccp going to add sliding but I this is my suggestion make it so how far you slide is based on how fast you were moving and sliding could be accomplished by holding the crouch button while running and when the slide end your guy goes strait into crouch not standing up right off the bat.
When I am standing still make it so that I can dive in a direction if I hold the crouch button so people whoa re standing still and then need to get out of the way can move, make the dive short but fast and have it so you come up into the crouch position as well.
make it so that when your crouching you can immidetally go into a sprint and cancel the crouch, without having to standup then sprint. Does this mean that you are officially announcing that sliding is going to be added to Dust 514? If they add skipping & sliding, I'm going to petition for taunts.
Avenger 245 wrote:Make damage mass times speed so faster object going full throttle will kill you and large object going slower can kill you. This would also make it for any action that as mass and speed, and is coloding with something takes a small amount of DPS, so a dropship that goes sliding across the ground with take 7 sec worth of 100 damage, or something like this make the object collsion/damge more realistic to mass x speed.
This already happens. If you slow down before hitting an object less damage is dealt. These things just move very quickly.
Avenger 245 wrote:The above can be done for dropsuit to some extend for example if someone is running 10m/s and they faceplant a wall they die or get heavy damage. Make the damage for mass x speed different between people and vehicles simple because people are more flexible and more likely to go with a blow. The human body is flexible & the metallic exoskeleton the human body is wearing is also flexible in much the same way that a sausage casing is flexible & the meat inside is flexible. In much the same way if you twist the outer casing, let's say with the front of an LAV, the inside doesn't twist quite the same way & things get broken. |