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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.07.16 21:01:00 -
[1] - Quote
Deployable mean stuff like the nanohives
Grenade >Flashbangs: the final judgment in Close Quarter Combat. make it so that everyone near or looking at it with range is blinded to different degrees For a ingame explanation it could overload the sensors with input.
Grenade >EMP grenades: the bane of techno soldier. It could mess up radar, screw with certain modules and remove any augment sight modules if they are added. In game explanation is a extremely powerful but focus burst of an EMP.
Grenade >webifer grenade: the sloooow grenade. It could be a short statis webifer effect on all target in range for 3 or 4 secs then its out. In game ex. Eve ships have em we want em.
Deployable > Sentry gun: leave em be. They could be slightly weaker than small turrents only shoot at targets within 20 or 25 meters and only face one 120degree direction. Not are hard leap for ingame tech.
Deployable > Radar jammers, works like the EMP grenades but is a constant AOE weapon that can be set up they can affect both teams. One big ole sensor dampener/emp pulse thingy.
Deployable > Shield wall: .a deployable directional shield that would have 400 or 600 hp and no regen. They got al kindas of shielding stuff in eve we want some.
Deployable > Webifer Trap: tanks worst nightmare. a short range AOE piece of equipment that puts a constant statis webifer effect on everything within its AOE. ItGÇÖs the statis webifer we put on eve ships, its just pointed strait up and left there.
Module > Target painter: the fear of all pilots. Something that could put a permanent lock on a vehicle it would require large amounts of CPU to balance it and if a warning system is ever add for locks make it so they only get a warning when missiles are airborne if its regular lock and give them a warning when this thing locks on to them not when the missile our already coming. Simple bit a technology not to hard a leap.
Module > vision enhancer: I can see you. Could be a few different types that have their own slot, each one shows a cloud of red when it sense a enemy the cloud gets more spread out or consolidates based on signal strength, distance and stuff inbetween. Multispectrum cameras could explain this, have only one per suit.
Modules > signal camo: I cant see you lol. Rather than putting a vision enhancer in that special slot you can but something that makes you own thermal/signature/motion smaller depending on which one you pick from the 3 or 4 it could hide you from them better. Not a hard leap just a coating that makes the suit hard to detect by certain modules.
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.07.16 21:07:00 -
[2] - Quote
some of those would make covert op or special op style battles pretty interesting and a rock paper siccors match. alot of it just gives regular guy more option, or gives the defender a way to put more isk into defense. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.07.16 21:28:00 -
[3] - Quote
rough estimates the shield wall could have around 1000 hp for standard version that might be more realistic for game mechanices |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.16 22:05:00 -
[4] - Quote
the sensor camo to counter the augmented vision stuff it dosnt hide you from los it hides you from sepcial sensors |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.16 23:15:00 -
[5] - Quote
that was just a quick example the numbers were just to give readers a feel for it. |
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