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Zeran Haggai
Royal Uhlans Amarr Empire
196
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Posted - 2012.07.17 01:42:00 -
[1] - Quote
Geirskoegul wrote:Waruiko DUST wrote:I've never seen a dropship take enough damage to explode outright even under volly rail and forge fire I'm sorry you haven't played with people that know to take out aircraft quickly :( It'll be less of an issue once we get grouping and functional comms, then people can properly focus fire and work together.
i"ve been running a FG since i started. I've taken out literally hundreds of dropships, i've never once had one explode before hitting the ground, even when putting an extra round in them. Honestly, HAV's and LAV's explode as soon as their armor reaches 0 so it makes no sense that dropships don't. If you want to bail you had your chance when you saw the shields and armor dropping, if you wanna gamble on your pilots flying skills then you should suffer the consequences if they aren't up to the task.
I ride in them nearly as much as i blow them out of the sky, and as things stand now i feel absolutely no sense of urgency when the armor starts dropping. I just sit calmly in my seat and wait to see if it's going to start falling. If it does press circle, press X, go about my buisiness. That just feels wrong IMO. When the armor starts getting low i should be thinking seriously about bailing before that thing blows if i don't have confidence in the pilots skills to get us out of a bad situation. |
Zeran Haggai
Royal Uhlans Amarr Empire
196
|
Posted - 2012.07.17 20:15:00 -
[2] - Quote
Geirskoegul wrote:Zeran Haggai wrote:Geirskoegul wrote:Waruiko DUST wrote:I've never seen a dropship take enough damage to explode outright even under volly rail and forge fire I'm sorry you haven't played with people that know to take out aircraft quickly :( It'll be less of an issue once we get grouping and functional comms, then people can properly focus fire and work together. i"ve been running a FG since i started. I've taken out literally hundreds of dropships, i've never once had one explode before hitting the ground, even when putting an extra round in them. Honestly, HAV's and LAV's explode as soon as their armor reaches 0 so it makes no sense that dropships don't. If you want to bail you had your chance when you saw the shields and armor dropping, if you wanna gamble on your pilots flying skills then you should suffer the consequences if they aren't up to the task. I ride in them nearly as much as i blow them out of the sky, and as things stand now i feel absolutely no sense of urgency when the armor starts dropping. I just sit calmly in my seat and wait to see if it's going to start falling. If it does press circle, press X, go about my buisiness. That just feels wrong IMO. When the armor starts getting low i should be thinking seriously about bailing before that thing blows if i don't have confidence in the pilots skills to get us out of a bad situation. Skill up and use your mates. It's quite easily done. You're not a one-man-army.
I'm using proto assault forge, and I'm using enhanced damage mods. Militia ships were going down in 2 shots when I was using a basic forge and militia gear. You really expect me to believe I'm not doing enough damage to a militia ship to blow it in the air in two shots with proto gear? I'm not asking to be a one man army, I'm asking for dropships to act like every other vehicle instead of some weird safe haven where you don't actually die when you run out of hp. I'm pretty sure at this point you have no idea what you're talking about, or you fly a DS and don't want to actually die when we kill you. |
Zeran Haggai
Royal Uhlans Amarr Empire
196
|
Posted - 2012.07.17 21:39:00 -
[3] - Quote
Geirskoegul wrote: Actually, I mostly use a combination of tanks and sniper rifle, very little use of dropships, since without proper grouping and comms they can't be used particularly well as a gunship or for troop insertions.
That said, I have repeatedly and consistently contributed to blowing up dropships before people can bail out. You're doing it wrong. From the sound of it, you think that just using slightly better gear should magically turn you INTO the one man army that you're not. You're wrong. Work with your team, that's your problem.
Bottom learn, learn to ******* play a team-based game, or go the **** back to CoD where you kids belong.
EDIT: To expand, if you're two-shotting a vehicle with INFANTRY weapons, then that's an argument for MORE defences on vehicles. No one infantry troop should be able to be NEARLY that much of a threat.
Wow, i had a whole response written out to this and the stupid draft "saving" system on this forum ate it. The short version is that you don't have any clue what you're talking about. The only time a DS will explode in the air is if it touches an object in a way that would cause collision damage (meaning not with the underside of the ship) after it reaches 0 HP. Other wise it floats slowly to the ground giving all within plenty of time to jump out and go about their business unharmed. That second part is likely why you belive that this magic invisible second hp meter exists when it does not.
LAV's and Tanks both explode killing all inside once they reach 0 HP yet Dropships do not. So please, convince me. Present a reasonable, sensible argument as to why dropships should function completely different from any other vehicle in this regard and allow everyone inside to ride around with near 0 risk of death?
You're little CoD rant only further proves how clueless you are and the fact you're clearly incapable of understanding what myself and others have written. For the record i rather dislike CoD and anxiously await a proper grouping system so my friends and i can play the game together.
In response to your edit i had made an entire breakdown of how many shots and how long it would take for a solo Forge Gunner to take down a Dropship/tank at each gear level so that you might be educated, but it got eaten by the forum. So i'll simply say that the only vehicles that can be 2 shot are FREE militia vehicles, if you think that's unwarranted then you're really even more dense than i thought. As for real vehicles people have skilled for, it takes a minimum of 3 shots at the basic level and up to 10 for Proto level tanks. Dropships range from 3 shots up to 5. You've been educated, you're welcome. |
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