|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.07.16 17:01:00 -
[1] - Quote
I feel that by dropping onto the battlefield from orbital dropships hovering out of range of equipment or manpower on the ground will help to eliminate the issue of spawn camping and allow for a more unique experience to the gameplay. We already have inertia dampeners so therefor it could be easily implemented for someone to literally "drop-in" on a spawn point. On the descent the player's dropsuit could have jets which allow the player to 'slightly' adjust where they will land (as to avoid predictably landing in the same spot yet not maneuver too far away from the spawn location). Upon landing impact a concussive force could be dispersed from the point of landing damaging nearby players. This would add a level of unpredictability & tactical planning. Players could possibly be shot down upon entry by players and anti-aircraft turrets alike, so it may be beneficial to even add a skill set which could increase the maneuverability of the suit in mid-air when dropping in (to avoid being shot down upon descent).
TLDR; Dropping in on spawn locations from NPC ships in the atmosphere with the ability to slightly adjust landing point with the use of jets on the suit upon descent while facing the ability to be shot down.
I hope this idea interests other players and the developers, and that players could add input to this matter for a more in depth experience. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.07.16 17:38:00 -
[2] - Quote
To further add on to my Suggestion, in order to satisfy both sides, such as: those who want to drop-in to battle & those who would rather 'teleport' in; it may be plausible to have Drop-Uplinks act as transporter pads & materialize people into battle while those who are spawning into spawn points located around control points or team controlled bases are drop-ins or free-falls. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.07.16 17:42:00 -
[3] - Quote
Riggs Tank wrote: id rather see 'safe zones" for dropping in and not just randomly droppping whereever we want..
I understand what you mean, & I have played Section 8, but this is why I was suggesting that rather than being able to drop in anywhere on the map; instead you drop in on the spawnpoint and the jets minutely adjust the exact position in relation to the spawn point that you are dropping in on. The skill set I suggested would simply allow you to change position at a faster rate to further avoid being fired upon descent. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.07.16 18:26:00 -
[4] - Quote
It would still seem beneficial to have some kind of control in the drop-in process. Obviously no one enjoys being insta-killed after spawn by a remote explosive & yes, this is a legitimate tactic, but I feel that it would force better strategies in dealing with players spawning in than a remote explosive; because even if the player drops in, but does not have the ability to maneuver away from the default landing point, they are still subject to the remote explosive on the spawn trick. The additional damage I suggested from the landing impact can act as a prevention to close camping drop-zones due to danger of having a drop-suit landing on you. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.07.17 17:08:00 -
[5] - Quote
Cain Hardestadt wrote:I like this idea with the exception of being able to be shot on the decent. Not being able to defend yourself during the decent is unfair. Even if you are able to adjust the trajectory of your decent, the amount of adjustment won't be enough to avoid incoming fire, because of the limitation of the spawnpoint. Ex: You select to spawn at objective A, but won't be able to drift all the way to objective B. You are stuck within the bounds of of that spawn point. This will give snipers an advantage since your trajectory will be kept within their feild of view. So just like in MAG, snipers will watch spawn points and pick you off as your enter. All while you are unable to defend yourself.
Maybe on the descent you could be inside of a 'pod' (that is maneuverable) with walls that collapse upon impact, therefor on the descent you are protected but with the collapse/dematerialization/or disintegration of the walls once landed you are to fend for your self. I'm assuming this 'pod' could either be of metallic material or an energy field that disperses on landing. And ofcourse, the suggestions from the previous posts could be included.
EDIT: Upon reading my post I realize that this pod concept seems to move away from what CCP originally intended with the implementation of Dropsuits. The suits are perfectly capable of dropping in without damage to the merc. So perhaps you could keep the original concept suggested earlier but increase the velocity (or speed of descent) as to create an intensely difficult time getting a bead on or tracking someone dropping in as to shoot them down on descent. And obviously the increased velocity would not be a problem for the merc with the use of inertia dampeners. |
|
|
|