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Jack McReady
46
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Posted - 2012.07.16 09:44:00 -
[1] - Quote
none of the points are holding against the facts. 1. price => if you are funded by an eve alliance and fighting for territory then 2mil is nothing. it will be a tank vs tank game 2. in the current build the tanks speed, obstacles on the map and poor flying path make swarms useless. I have the skills to use proto launcher and I can consider myself lucky when I get a full hit or even a hit at all (a full hit takes away 15% shields of a good sagaris fit which almost never happens unless the tank is in the wide open). the flying path of swarms is really bad, even curving is almost impossible. tanks are able to dodge swarm launcher missiles like a ninja in the current build. if swarm launcher missiles are not able to keep up with a competent driver, how are heavies with forge guns supposed to walk up and get a clean shot? they are too slow for that job. 3. dropship in the tanks deadzone argument => the dropship weapons damage is pathetic against a tank. you think your small launchers matter against a sagaris? the sagaris can ignore it and will laugh his ass off as you waste your time. the dropship will just get shot down in no time by someone else.
stop using shitfits and bad drivers as argument for tanks. |
Jack McReady
46
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Posted - 2012.07.16 10:23:00 -
[2] - Quote
Nexus Cavor wrote:Like I have already stated... Don't nerf tanks. I am a Prototype Forge Gun user here. I love fighting a gritty battle with a tank. That means the game is realistic.
It is a freaking tank. What do you expect them to do? Shoot soap bubbles and confetti? No, they should be OP, shock and awe weapons that demoralize infantry with pure terror.
Tanks are doing their job people... The question is... Are you doing your job? in short: you have no point
I have not lost my sagaris till yet. it has 15k effective shield hp and all I do is to move nonstop around the map and kill infantry on the fly. swarms fired on me usually hit some obstacle and I rarely get hit more then once from a forge gun cause the heavies are too slow to keep up with my speed and the meantime I happily regain health to full shield hp again from the pathetic 2k damage you have done. I can ignore dropships because their weapons deal low damage to me, they get shot down by someone else by the time I get significantly hurt or I just drive on a hill and use the hills angle to shoot up and 3 shot the drop ship.
there is no battle because at the moment nothing can challenge me except another high sp tank driver. |
Jack McReady
46
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Posted - 2012.07.16 12:07:00 -
[3] - Quote
Ryan Martel wrote:I can easily get over 3,000 damage in a single shot with a Swarmer proto swarm launcher deals 2100 damage with all missiles. I am not sure if weaponry skill works on it, that would still be only 2400 and after resistance mods on the tank this number shrinks by alot. and if the tank moves nonstop it is ZERO damage cause the rockets with hit the ground or an obstacle.
Nexus Cavor wrote: So basically what you are saying is that you claim to be piloting a tank effectively and no one else really knows how to combat that so tanks should be nerfed due to skilled use?
Yes, that makes perfect sense...
no I am not the only one that figured out that you can abuse the tanks speed to be impossible to kill. I see it in every 2nd game now. sagaris drives around and kills everyone that dares to spawn. you cant kill this tank because you need several seconds of concentrated fire to do so, which is not possible with so many obstacles, the tanks Hp and when the tank is able to cross the whole map that fast. ignore that tank and get shot everytime he crosses your way or chase him and still die? |
Jack McReady
46
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Posted - 2012.07.17 07:54:00 -
[4] - Quote
Sin3 DeusNomine wrote: stuff
your assumption show that you actually have no points at all and you obviously have not figured out how to drive a tank in the current build effectively. I will never lose my sagaris tank as long as I dont stop moving and have not lost a single one. those proto swarms and forge guns do not bother me, every swarm volley fired in my direction is a waste of time because the moment it is fired I am already somewhere else and it will fly into an obstacle or hit the ground because the fly path is really bad. I get hit twice by a forge gun at most before I am out of vision, it only tickles and I move on. after a few seconds I am back with full hp (because I drive circles around the map) and one shot you with my turret the moment I ride past you. dropships also dont bother me, their turret damage is low I can basically ignore them, drive to a hill and abuse the hills angle to be able to shoot the dropship which drops in 3 hits at most if its heavy tanked.
it is not that tanks are hard to kill when they dont move, the problem is when they never stop moving combined with the massive HP then you are never able to put enough concentrated fire to kill them. the tank does not need to stay to be dangerous, he only need to show up once in a while one shot a few dropsuits and move on to the next objective. With my sagaris I cause havoc and disruption the whole game. you cant chase me because I am faster, you cant kill me because I have 15k effective shield hp, you cant touch me because I dodge every missile like a ninja.
Zero Harpuia wrote:ProtoForge here I'll put up the specifics when the server comes back up, but as much as I remember is this.
Ishikune Assault Forge Gun: 1400~ damage standard. Weaponry lvl 5 (5% per level) and Forge Gun Proficiency lvl 5 (5% per level): 2100 Heavy Complex Damage Modifier (10%): 2310
Fire Rate: 2.5 second charge, .5 second cooldown Forge Gun Specialization lvl 5 (5% per level): 1.875 second charge.
Assuming I remembered the correct numbers (I sincerely doubt that, I think Forge Prof may have been 3%) and my math is correct, we have a bit more than 1240 DPS if we never miss and there is no damage falloff, before damage harders. Corrections will ensue on Thursday.
isnt weaponry and weapon proficiency both 3%? |
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