Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.16 19:40:00 -
[1] - Quote
Azura dark wrote:Stabber McShank wrote:Turning speed is already capped by suit type, so "fast mouse" turning will not happen. For you brain dead people, that means a heavy/assault/scout will turn at exactly the same speed with a mouse as it will with a controller even if you break the laws of physics and move your mouse at the speed of light.
Unless you are suggesting that a mouse have that cap lowered even further, in which case you really need to quit smoking so much weed. dont some gaming mice come with adjustable sensitivity in the mouse itself, making having turn speed on gear useless ? (never bought a gaming mouse) That will allow you to adjust the amount you have to move the mouse, and the level of precision you can get, but it would be incapable of breaking a hardcapped turn-speed limit. Softcaps like in BF3, where different vehicles and turrets have different sensitivity ADJUSTMENTS behind the scenes can be circumvented this way. A hardcap cannot.
As to the OP's request, absolutely not. Because 99% of the time, that's the only way you'd have a clue in the first place. The only thing it would result in is endless whinging when a bad player gets smoked by a mouse, because clearly it's because he was using good controls, it had nothing to do with the victim just sucking at the game.
In actual practice, use of a mouse doesn't really become a tie-breaker unless you actually have a tie: absolutely everything else equal, including each player's skill with their chosen control method. Then, and only then, does it generally make a noticeable difference. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.17 15:59:00 -
[2] - Quote
Avenger 245 wrote:... give me a minute... they can do that? so i guess there isnt much point in adding limits to adding a cap to gun aiming speed and turning speed if it could bypass. i hate computers. Again, you can't bypass a hardcap on the turnspeeds, as are in place on Dust. Even the EagleEye and other mouse adapters / substitutes cannot bypass the hardcap, as it has nothing to do with sensitivity settings or anything else, it's a hard limit to the rate at which the aimpoint can be moved, full-stop.
Only soft-caps, like in BF3, can be bypassed via sensitivity settings. They work by forcing you to go into a menu to adjust sensitivity, but those using mice with on-device sensitivity/DPI toggles bypass this, because the mouse is now sending a signal saying the MOUSE is moving faster or slower (effectively), thus compensating for the game's translation of movement from the mouse signals to the in-game movement. A hardcap doesn't care about this, sensitivity in the game does, but no matter how high you crank the sensitivity, there's still the SAME hard cap limiting the highest rate of change the game will allow. |