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Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.07.15 22:41:00 -
[1] - Quote
Geirskoegul wrote:Dewie Cheecham wrote:The current calling of a vehicle is ok, with modifications, such as handling the issue of vehicle theft by friendlies.
One solution could be to mark the vehicle by owner name. and definitely type (at least to friendlies)
However, there is another possible solution for handling the vehicle drops right after respawning. Enable us to select a vehicle to spawn in if we so choose. To avoid abuse, have the same spawn timer, then have us being flown in to the spawn point we selected.
Easily fixed with a locking system like planetside in combination with actually enforcing skill requirements (the latter is infinitely more important than the former). Spawning in the vehicle is a no-go unless your selected fit has a CRU, otherwise it's an unfair advantage as you're not vulnerable while waiting for it to arrive (though you could be shot down on the way in.) Regardless, without the CRU, there's no way for you to spawn in the vehicle in the first place, so, quite simply, no to your request. The better fix, though, as stated, is simply to enforce the skill requirements (can sit in the driver's seat without the skill, any modules you don't have the skills for are disabled), and can be further augmented by a locking system like was found in PlanetSide. That said, this will be less of an issue once you're playing with your corp instead of pugs. At that point I don't much see the need for a locking system (only the skill requirements being enforced). Theft and betrayal are a part of EVE, and it should, in theory, assume friendlies are just that: friendly. If your mate steals your tank, that's for you and your mate to work out, quite possibly with a blaster to the face (it's how we deal with traitors in EVE, and it's how we deal with traitors in a combat situation in RL.)
He doesn't mean you literally spawn in the vehicle. It's not like we pull them from the ether, we own the vehicles, so it makes sense that we would have a CRU back at the base where we fly them in from. Plus with the amount I'm shot at by friendlies because of the crap UI distance or just idiotic blindfire, a blaster to the face would be more of a griefing tool than a useful mechanic... plus, that blaster won't work on the guy who's in your tank. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.07.15 23:56:00 -
[2] - Quote
Quick note: The vehicle deployment ships can take all of two standard Forge Gun rounds, and the vehicle itself is a sitting duck while being uncoupled. I don't use vehicle, I dismantle them, so I am not too aware of the issues with them beyond theft, and I do agree with the prereqs idea, but the fact still stands that in the context of New Eden, in a world where nothing is played 'fair', being dropped off in the vehicle doesn't sound too bad... and it guarantees me an extra 50 SP when I gun down those incoming coffins. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.07.16 00:28:00 -
[3] - Quote
While waiting to spawn in a vehicle, you still have to wait for the queue, still have to wait to be dropped, and still are vulnerable coming in. If you aren't on the battlefield, you're doing jackall to help your team, and most people call in vehicles in the enemy's red zone anyway. If you can gun down the vehicle on its way in, and the smaller number of active enemy combatants makes it easier for your team, then what else do you need? This isn't a question of 'fair', it is a question of practicality, and possibly spawn protection. Removing the vulnerability of a clunky interface and the vulnerability of hiding behind a rock until the tank lands doesn't sound like any great sacrifice to either fairness or usefulness. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.07.16 04:26:00 -
[4] - Quote
EVICER wrote:The stealing of the vehicles is ******** yes but you know how to fix that?Run yes run away from the actual spawn point and them summon the vehicle....eh? Thats what I do....It only took one time and that was the end of that.
Spawning in the vehicles ....yaaaa not so much.People pay out the anus for you (a team player) to be sble to spawn in there vehicle.In SP and cold hard ISK.
The point is, when you are choosing a dropsuit to spawn in, to also have the option to pick a vehicle and wait for the counter, then the queue. Not to spawn in someone else's vehicle. I hope this alters your opinion.
As for being invulnerable during the 'summons', Geirs, why is that a big deal? What is the issue with the vehicle person already being in his vehicle? He is waiting a longer time than usual to do so, and that is extra time for your team to be up a man. There is no reason to be against this unless you are just upset over the man on the ground not being an easy 50 SP. Just leave him to us Forge Gun players and go shoot someone else. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.07.16 16:45:00 -
[5] - Quote
Geirskoegul wrote:Zero Harpuia wrote:EVICER wrote:The stealing of the vehicles is ******** yes but you know how to fix that?Run yes run away from the actual spawn point and them summon the vehicle....eh? Thats what I do....It only took one time and that was the end of that.
Spawning in the vehicles ....yaaaa not so much.People pay out the anus for you (a team player) to be sble to spawn in there vehicle.In SP and cold hard ISK. The point is, when you are choosing a dropsuit to spawn in, to also have the option to pick a vehicle and wait for the counter, then the queue. Not to spawn in someone else's vehicle. I hope this alters your opinion. As for being invulnerable during the 'summons', Geirs, why is that a big deal? What is the issue with the vehicle person already being in his vehicle? He is waiting a longer time than usual to do so, and that is extra time for your team to be up a man. There is no reason to be against this unless you are just upset over the man on the ground not being an easy 50 SP. Just leave him to us Forge Gun players and go shoot someone else. He's referring to those of us that have CRUs on all of our vehicle loadouts, so players can spawn in the vehicle, and so why should you get to autospawn in it without a CRU. It's one of the issues I originally raised, if you'll recall. He's waiting a longer time while completely invulnerable. This is a big deal because clones will eventually cost money (not having an up to date clone results in SP loss in EVE; it's a Very Bad ThingGäó to die without remembering to update). Furthermore, one of the match win conditions is exhausting the enemy supply of clones. Finally, if I kill you while you're waiting for your vehicle, you're out of the fight EVEN LONGER, which helps my time AND it means I don't need to kill your vehicle, I can hack it and kill you with the vehicle you paid for yourself, instead, which is far more satisfying. Basically, your proposal has many negatives, only one marginal positive, and a far more elegant, true-to-lore solution exists by simply enforcing the skill requirements to drive vehicles and online the modules they're equipped with.
Forums ate my eloquent post, so let me be brief.
First, clones aren't implemented yet, so it may just be jumpclones to move around without EVE players. Don't bet on anything that hasn't been introduced yet. Also, when have you heard a 'clone reserves low' message in Skirmish? I've heard 'Clone reserves 50%' sometimes as the MCC was docking, but that's about it.
Secondly, as for lore, the world of New Eden isn't 'fair', it's practical. If being flown in with the vehicle makes more monetary sense, it will be done. Ever heard of gate camping? Blobs? Bubbles? It's all based on murdering someone who has no chance of fighting back, usually due to numbers crushing you, whatever you pilot. It's the only game where corporate espionage and theft are common practice, not something you go to a dark and shady chatroom for.
Also, a CRU won't activate til a vehicle is both uncoupled and being constantly piloted, so noone else could spawn to it until 10 seconds after you land anyway.
Finally, Cheecham's proposal was to have someone who is already dead trade extra time to spawn with already having his vehicle, and having to suffer its fate if it or the deployment ship is shot down. To use an allegory, when I go to work, I don't take a bus halfway, then disembark and call my wife to bring me the car. I drive the car the whole way, because it makes more sense, and it doesn't expose me to whatever could happen on the bus or while waiting on the curb.
Your problems were originally that you should need skills to get to pilot a ship, which I support, and that it doesn't make sense without a CRU, which you admitted as bunk when you realized there was a main base. The only thing left is 'fair', and as I can shoot down a transport in two shots, there is your fair. You might enjoy camping a man into B, but I think it would be karmic if he flew in with a Sagaris to punish me for doing so. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.07.16 20:02:00 -
[6] - Quote
You said: 'Your solution here lets you do a bunch of stuff that would, in EVE, have to be done while UNDOCKED, and therefor vulnerable.' I'm sorry, but who deploys a ship from a hanger while not being in it? Do you undock in your pod and ask the drydock to send you your Hulk? CAN you do that?
As for the counter, if your waiting for him to spawn, you are SPAWN CAMPING. The counter is to find someone already fighting and shoot HIM. And there are two targets: the vehicle and the transport.
You keep going on about invulnerability, but guess what? While spawning, you are 'docked'. While flying in, you are vulnerable to Swarm Launchers, Turrets, Vehicles, Forge Guns, and if its a really soft vehicle, CreoDron Breach ARs. You apparently don't use these, so you're upset at the loss of a target and think that this man is now 'invulnerable. Find a new target.
As for refuting your point, I don't have to refute nonsense. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.07.16 20:38:00 -
[7] - Quote
Geirskoegul wrote:Zero Harpuia wrote:You said: 'Your solution here lets you do a bunch of stuff that would, in EVE, have to be done while UNDOCKED, and therefor vulnerable.' I'm sorry, but who deploys a ship from a hanger while not being in it? Do you undock in your pod and ask the drydock to send you your Hulk? CAN you do that?
As for the counter, if your waiting for him to spawn, you are SPAWN CAMPING. The counter is to find someone already fighting and shoot HIM. And there are two targets: the vehicle and the transport.
You keep going on about invulnerability, but guess what? While spawning, you are 'docked'. While flying in, you are vulnerable to Swarm Launchers, Turrets, Vehicles, Forge Guns, and if its a really soft vehicle, CreoDron Breach ARs. You apparently don't use these, so you're upset at the loss of a target and think that this man is now 'invulnerable. Find a new target.
As for refuting your point, I don't have to refute nonsense. In EVE, you'd have to undock, fly to someplace that has a med bay (if that station didn't) to update your clone, undock again, head to somplace that had the ship and gear you wanted (hopefully you had it pre-fit), then fly that to the battle. At any point of this, you can be killed. In dust, you can't. it is, quite simply, unbalanced and a poor, cludgy solution for Dust. Its only effect is to provide you with extended invulnerability and reduced exposure. I won't keep repeating myself. Quite simply, your solution is poor (putting it nicely), and your justification is as weak as Ryan Seacrest's o-ring. Who said anything about waiting for him to spawn? I'm talking about the time he'd be on the ground, summoning a vehicle, waiting on the queue, waiting on the arrival, and then trying to get into the vehicle. That's not spawn camping, that's killing a mofo while he's vulnerable, keeping him away from a vehicle for longer, keeping him out of the fight for longer, and generally helping your team. You keep missing the FACT taht you're tryign to provide craptons of immunity and invulnerability where you would have none in EVE, and where you absolutely should not have any in Dust. If you want you're 100% pure **** solution, then you damn well better let me OS that non-existent rear base that's impossible to get to, using a titan, wiping it off the map.
In EVE, when you buy things analogs to buying things in the DUST market. Spawning analogs to undocking. Also, I can sit in spawncam for a minute, and OH NOES, I'm invulnerable for a full minute! Doesn't do ANYONE any good.
As for waiting for him to spawn, we are discussing altering spawning with adding vehicle inclusion. The only time some does this is when the are spawning. At spawn. If you are killing someone at spawn waiting for this vehicle, you are... wait for it... SPAWN KILLING.
There is no added invulnerability which isn't balanced by the fact that a player who isn't playing isn't contributing anything, so please take your shiny little sniper rifle to an objective and do some defense.
Also, that rear base? THATS THE GOAL OF THE MCC. TO CAPTURE THE BASE. Blasting it from the face of the planet is COUNTERPRODUCTIVE. The whole reason DUST exists is to prevent the destruction of the infrastructure. Didn't think I had to spell it out, but damn. And Titans don't OS, there are specific guns for it... |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.07.16 21:05:00 -
[8] - Quote
I love how you assume I play CoD, use vehicles, and am an idiot. I also love how in other threads, you preach teamwork, yet are against anything a sniper can't do. As Cheechams and many other will attest, I exclusively Forge Gun. It is my job to kill these vehicles, and I see them spawning in a vehicle as a way to promote skilled vehicle users into using said vehicles and giving me something to do. You are pissed that you can't snipe them, simple as. Leave vehicles to Anti-Vehicle players, go snipe people capping points and crossing the open terrain, and please stop acting like you are working for the higher purpose of 'fairness' when you just want an extra kill.
I'd also like to point out that not once have I triggered the censor filter.
Once again, just because someone isn't vulnerable to a sniper doesn't mean they are invulnerable. Something I never thought I'd say, but seems apropos: QQ more.
Oh, and before I forget, http://www.thefreedictionary.com/analog
Noun definition number one. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.07.17 03:48:00 -
[9] - Quote
Wordiness is fine, mien kamarad, you earned yourself a like. |
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