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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.07.19 04:39:00 -
[1] - Quote
PDIGGY22 wrote:CCP Frame wrote:In the upcoming build Remote Explosive is going to be changed.
Arming time: 5 seconds Maximum ammo: 2 Lower throw distance No icon displayed above until it is armed. will they actually be useful for non infantry? if not, horrible nerf.
you worry about AV effectiveness but you forget that we are only currently able to use the first tier of remote explosives and im sure there will be an AV version just like grenades. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.19 04:52:00 -
[2] - Quote
PDIGGY22 wrote:Lurchasaurus wrote:PDIGGY22 wrote:CCP Frame wrote:In the upcoming build Remote Explosive is going to be changed.
Arming time: 5 seconds Maximum ammo: 2 Lower throw distance No icon displayed above until it is armed. will they actually be useful for non infantry? if not, horrible nerf. you worry about AV effectiveness but you forget that we are only currently able to use the first tier of remote explosives and im sure there will be an AV version just like grenades. i worry that they keep nerfing AV weapons while vehicles still stay ever so strong.
do you agree that while debating this **** is entertaining, its pretty much all meaningless until we see the new build next week?
btw, its a legitimate worry, but i feel if AV RE's are implemented, they will be pretty formidable since infantry RE's already do a bunch of damage and its not like tanks are supposed to be silly vehicles that you can just ignore if you dont wanna fight it...its a tank...and as far as marauders, those are upgraded tanks....even more formidable.
edit: also, you can just fit more than one thing of RE's....an infantry guy carrying an AR shouldnt have the same AV efficiency as a dedicated AV fit with a forge gun or swarm launcher, even with AV RE's. THAT'S op.... |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.19 05:27:00 -
[3] - Quote
instead of saying that just because they can kill you they are nonsensical, op, and ridiculous jokes of a game mechanic, try understanding that maybe YOUR perspective is flawed. You as a singular AR carrier might not be able to destroy a tank without moving into a AV build and fighting three guys all aiming at you in a tank might have bad results.
You dont like the idea of three guys being able to get into a tank when you cant stomach using anything other than an assault rifle? Im sure the infantry guy in WW2 who saw the tiger tank rolling down the road pouted, complained, and the tank turned around and let the enemy keep control of the town...
good talk. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.19 05:32:00 -
[4] - Quote
PDIGGY22 wrote:yup, has nothing to do with them being free, having unlimited ammo and movement speed, along with fitting you and your best buddies on the guns.
No FPS should ever be based around vehicles, sure it's cool to hop in a jet or tank every once in a while but it makes for boring game play more often then not, especially for those who want a massive gun on gun game.
Vehicles are crutches for people that cant compete, it's the same thing with sniping in a MMO, high powered weapons on large maps makes for a good crutch as well.
i know, i know, you dont use em so their stupid. absolutely stupid and break the game. forget about the fact that they are only free right now cause the devs want us to test them, or that CCp is trying to make Dust not just another FPS...(btw, you keep saying FPS....Dust isnt strictly an FPS. you dont like it, play something else).
Clearly anybody using something you dont like is unskilled and if they are doing something that makes it unlikely for them to die from your AR, then they are cheating and scum.....
Id love it if i found out everything youve ever posted is just one big troll, since its THAT ridiculous sometimes |
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