Danfen Stark
Algintal Core Gallente Federation
93
|
Posted - 2012.07.15 09:56:00 -
[1] - Quote
It 'would' be nice to have...as long as it doesnt 'capture' or 'destroy' the ship, but as you say, gives the ship some negative traits (slower speed, longer reload, perhaps longer 'warp-up' time?). Having it give the ability to destroy ships without any input from the pilot at all would be game breaking...it'd be kinda like having orbital bombardments in Dust but no way for you guys to fire back at us
But, I honestly don't see it working anyway, apart from with super-caps (super carriers & Titans), simply just due to how fast ships can die in the game (usually looking at 30 seconds max each in big fleet fights...carriers possibly up to a 10 minutes max depending. Super capitals can last a while though). No FC would also want to draw resources away from primary targets either just for the sake of either capturing easily obtainable (for an alliance) ships.
So yeah, the only use I'd see it having would be to capture super carriers....But then theres the issue of 'no one' knowing when they'll be fielded. They usualyl get fielded from an escalation of arms (small fleet fight gets bigger, until one side brings out capitals, resulting the other one to, and so on). Either that, or one side brings them out and the other side conserves it's reservers, meaning it's a one sided fight anyway. In either point, no side will bring the 'boarding crafts' and the cost of another weapon system, simply as the name of the game is bringing more firepower than the other side
So yes, I 'like' the idea if it provides negative affects to the enemy ship (so no capture/destroy), or the pilot has a method of defending his ship that doesn't have the battle be one sided....but I still don't see it being practical from an EVE point in large fleet fights. The only time I 'could' see it being used is in pirate gate camps in low-sec, but they probably wouldnt bother as they'll have gate guns shooting them up at the same time (so little time to offer ransoms). Possibly asteroid belts....but who would want to capture a mining barge ? |
Danfen Stark
Algintal Core Gallente Federation
93
|
Posted - 2012.07.15 20:43:00 -
[2] - Quote
Mock Five wrote:
Exactly what I was trying to say, perhaps it could only occur on super carriers or capitals. The problem seems to be how to get mercs all organized for this? easy? You put a contract out and people can accept it and etc or maybe if there in your corp even it could show up on the right upper corner as a important request/contract to corp members.
That would be the problem though, on the EVE side. 'When' does the EVE player set the contract...
Preperation for battles can take anywhere from 10 minutes - 2 hours. Then there is the fact that no one 'knows' if supers will be fielded. So, a contract 'could' be made in advance. But then Dust players could be waiting for quite litteraly ages, only to be let down with not being needed. Or, it 'could' be made when a super is first sighted. Then the EVE players will have to wait for the contract to be 'filled'. Then they'll have to get in to position, then fire the weapon/shuttle. Then wait for this to reach the super.
All of this as well, while hoping that a. The super isn't primaried/destroyed before hand. B. the super doesn't jump out before hand. C. the boarding shuttle isn't destroyed mid flight (this is the only way I could think of that EVE players could counter it).
All three, which are very likely scenerios, could result in a lot of Dust mercs being dissapointed with a lot of time wasted, which could quickly result in this feature becomming unused & a waste
& then lets say that the mercs 'do' reach it, in time, with no problems. Everyone on the EVE side of things will then be sitting there waiting for the outcome.
So again, a nice idea...but I honestly can not think of a way that it could be practical, where just blowing up the super will be a much more effortless & painless affair. |