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Abron Garr
Amarr Templars Amarr Empire
256
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Posted - 2012.07.14 02:17:00 -
[1] - Quote
Preferably an Ambush type map. No offense to tank gunners and dropship pilots, I'd just like to have one map that is mostly infantry.
Edit: Modified proposal |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.14 02:35:00 -
[2] - Quote
I think a completely indoor map would be a good idea. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.14 03:35:00 -
[3] - Quote
6thAD Lord Kermit wrote:i agree.... NO
this is not COD, this is not BF, this is not MoH, this is not HALO...
vehicles are a part of the game... learn to deal with them on the battlefield
they are not as hard to kill as you think.
It's not a matter of how hard they are to kill, I'd just like one map that is free of them. Every map doesn't have to have 50 dropships or tanks in it. An urban environment that has narrow streets or an indoor facility that contains the objectives in no way violates what Dust stands for. If anything it provides much needed variety.
There are several planet types currently in Eve. How good do you think a tank is going to be on a water world or gas giant? How effective would a dropship be in an underground mining facility on a storm planet or lava world? Battles are going to get pretty stale if the standard operating procedure is to just spam vehicles for every fight, regardless of where you are or what the objectives are.
The difficulty of fighting vehicles is irrelevant to this discussion. I have no problem spamming REs on tanks or ramming enemy dropships but I do get bored doing it. Maybe some people need to learn to fight without vehicles. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.14 03:49:00 -
[4] - Quote
6thAD Lord Kermit wrote:Abron Garr wrote:6thAD Lord Kermit wrote:i agree.... NO
this is not COD, this is not BF, this is not MoH, this is not HALO...
vehicles are a part of the game... learn to deal with them on the battlefield
they are not as hard to kill as you think. It's not a matter of how hard they are to kill, I'd just like one map that is free of them. Every map doesn't have to have 50 dropships or tanks in it. An urban environment that has narrow streets or an indoor facility that contains the objectives in no way violates what Dust stands for. If anything it provides much needed variety. There are several planet types currently in Eve. How good do you think a tank is going to be on a water world or gas giant? How effective would a dropship be in an underground mining facility on a storm planet or lava world? Battles are going to get pretty stale if the standard operating procedure is to just spam vehicles for every fight, regardless of where you are or what the objectives are. agreed... but no map should be infantry only
I can imagine a map type where one team uses dropships and APCs to fight their way to a facility. Then they'd dismount/hotdrop above said facility and enter to fight over the objectives. There would still be opportunities vehicular combat but the main objective and conflict would be inside. It might require a separate "win" mechanic other than the MCC just docking with the facility but I think it can be done. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.14 03:58:00 -
[5] - Quote
onlyelisha wrote:That would make guy's that train for vehicles and anti vehicle guys kind of useless, there shouldn't be maps that completely lock out what people chose the specialize in.
Some builds are going to be more useful regardless. Those who specialized in shotguns, SMGs or knives are arguably less effective in the current map due to the long distance engagements. However, when they play Communication in Ambush mode those builds are perfect. Granted, they're not locked out completely. I just don't want to see Dust turn into World of Tanks and Dropships, |
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