
Nova Knife
Seituoda Taskforce Command Caldari State
789
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Posted - 2012.09.09 12:42:00 -
[1] - Quote
I seem to be the only one who doesn't have issues with calibration. It's strange. I sit on a couch about five feet away, using the sharpshooter controller. My camera is underneath the 42" monitor on a table about level with my knees on the couch.
I use around 90 sensitivity with 60 deadzones.
The main bugs/issues with the moves are mostly related to ADS. The crosshair moves around the screen, but entering ADS.. The scope/aim will always be fixed at the center of screen instead of where your crosshair was. The sensitivity in ADS also gets borked. The amount your gun moves becomes disproportionate to what you see on the screen, and the response is slightly delayed. However for guns that do not require ADS to be great...(Mass drivers, Shotguns, Forge guns, HMG) These are awesome to use with the move. I'd even go so far as to say that the mass driver itself is better with the move than with the DS3.
Dropship controls with the move is -excellent- although could still use some love. I actually prefer the move to the DS3 in terms of general control. However, I find it that the camera is a bit unpredictable with this input method. When turning the camera can dip up or down if the control tips even the slightest. it might be a little too sensitive here. On that note though, I find it might easier to look up/down in general while maintaining left/right pitch without drifting. This makes it a lot easier to hover over an area and use the camera with the move.
Strangely in contrast, tanks are a nightmare to drive. The main turrets are plagued by the same unresponsiveness of using ADS on infantry. In third person it isn't so bad, but in first person it's almost unplayable.
Secondary turrets on all vehicles are a -dream- to use. Very responsive (Responsiveness lessens with zooming with L1) and I have a much easier time aiming these than with DS3. A bug here though : The little PS move crosshair becomes out of whack with the HUD crosshair for the turret. You can see the turret moving but the HUD crosshair stays on the center of the screen while the move crosshair follows the controller. |