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Thread Statistics | Show CCP posts - 0 post(s) |
Elias EFsamurai
19
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Posted - 2012.07.13 12:54:00 -
[1] - Quote
1. More frequent deaths by having the vehicles dropped on you at the last second. even if you move.
2. Vehicles being stacked on top of each other if called in close together.
3. Initial spawn freezes for a couple of seconds and then continues to let me pick my drop suit load out, which results in me dropping in 5- 15 seconds behind everyone else,happens to others, I have been hearing.
4. If I exit a vehicle right as it explode and I die, I have on three separate occasions immediately re-spawned with full health and shield, across the map but screen still looks like I'm in suicide mode. Twice the re-spawn has been all the way in the enemy first spawn zone in the unsafe zone counter running.
5. Spawn camping is really starting to get to be a big issue whether being a victim or being the instigator. the teams need to have one (1) safe spawn zone at least. I'm thinking bigger unsafe zone or heavier turrets that can't be popped. or even recessed in a canyon with higher walls maybe. We raped an entire team yesterday for the majority of the round with I believe I counted in excess of 60 kills and only 4 deaths .
6. The cross team mic switch was really bad yesterday, kept hearing the enemy team instead of my own |
Ender Storm
Amarr Templars Amarr Empire
50
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Posted - 2012.07.13 13:30:00 -
[2] - Quote
To m the best protection for spawn camping would be if we got like 3 seconds of invulnerability, where we wold be loading our gun thus unable to fire either.
That would give plenty of time to GTFO there and seek for cover if thats the case. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.13 14:39:00 -
[3] - Quote
The best protection against spawn camping would be to have randomised area spawns, which are already coming.
Making people invulnerable is a cheat. Adding super defenses would be exploited. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.07.13 14:48:00 -
[4] - Quote
No that could be exploited very easily, multiple spawn sites around objective spawn nodes would make the camping team have to spread out to effectively camp each spawn site. This gives a blob of D to spawn all around the node as opposed to one small site with a tank pointed at it. Solved for CCP |
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