Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
|
Posted - 2012.07.13 02:23:00 -
[1] - Quote
Need I say more? rocking a full Assualt Prototype with all maxed out shields mod and armor mods.
Every time is an instant kill, If everyone of these guyz has a maxed out remotes then perhaps this would make sense.
Seems like they are way OP to me.
- Cheers |
Graz Vaddu
20
|
Posted - 2012.07.13 02:33:00 -
[2] - Quote
If you are standing right on top of one then yeah, I think it makes sense that you get blown to hell. There will be armour explosive hardener mods and things like that at some point, just like EVE (or am I being a dumbass and they are already in DUST?) These things can take out tanks afterall. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.07.13 02:36:00 -
[3] - Quote
You'll probably die from a large railgun or prototype missile to the face also. |
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
|
Posted - 2012.07.13 02:43:00 -
[4] - Quote
Rhadiem wrote:You'll probably die from a large railgun or prototype missile to the face also.
Those make sense to me at least, the guy driving it has to spend over 1 mill in skill points to get it that good.
The guy with the remotes needs only 20,000 to blow me sky high.
|
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.13 02:44:00 -
[5] - Quote
You get 5 of them per set, and most people throw down no less than 3 on a point, so there's no way to survive in that case. It does however seem that even one of them will kill even a Prototype Heavy, so I'm kind of curious now. |
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
|
Posted - 2012.07.13 02:49:00 -
[6] - Quote
If they are goina remain so OP, Which they probably will since the physics of the idea makes sense.
I suggest you should have to 'channel' a remote to throw it down. No instant throw as you run away from me.
At least that way when I die from it its my own damn fault for not paying attention to the ground. |
Henri Thoreau
Crux Special Tasks Group Gallente Federation
26
|
Posted - 2012.07.13 02:59:00 -
[7] - Quote
Sohkar Adelis wrote:If they are goina remain so OP, Which they probably will since the physics of the idea makes sense.
I suggest you should have to 'channel' a remote to throw it down. No instant throw as you run away from me.
At least that way when I die from it its my own damn fault for not paying attention to the ground.
You should try shooting the RE while it's in their hands... |
Derek Barnes
ZionTCD Legacy Rising
340
|
Posted - 2012.07.13 03:00:00 -
[8] - Quote
Sohkar Adelis wrote:Rhadiem wrote:You'll probably die from a large railgun or prototype missile to the face also. Those make sense to me at least, the guy driving it has to spend over 1 mill in skill points to get it that good. The guy with the remotes needs only 20,000 to blow me sky high.
Well Remote Explosives are suppose to be strong, if they can take down tanks and such, Im pretty sure no drop suit and protect you.
|
Septem Mortuus
Osmon Surveillance Caldari State
86
|
Posted - 2012.07.13 03:18:00 -
[9] - Quote
Sohkar Adelis wrote:Need I say more? rocking a full Assualt Prototype with all maxed out shields mod and armor mods.
Every time is an instant kill, If everyone of these guyz has a maxed out remotes then perhaps this would make sense.
Seems like they are way OP to me.
- Cheers
Wait, you're complaining about the fact that if you are insane enough to stand on top of what is basically a demolitions explosive and someone detonates it you die?
Seriously?
You could always try NOT standing on the RE and see how that goes for you? |
Gyrnius
ZionTCD Legacy Rising
65
|
Posted - 2012.07.13 03:56:00 -
[10] - Quote
Septem Mortuus wrote:Sohkar Adelis wrote:Need I say more? rocking a full Assualt Prototype with all maxed out shields mod and armor mods.
Every time is an instant kill, If everyone of these guyz has a maxed out remotes then perhaps this would make sense.
Seems like they are way OP to me.
- Cheers Wait, you're complaining about the fact that if you are insane enough to stand on top of what is basically a demolitions explosive and someone detonates it you die? Seriously? You could always try NOT standing on the RE and see how that goes for you?
The problem is people can jump out of a LAV, fling a remote explosive at you and detonate it all within 2 seconds. I play a forge gunning heavy most of the time and I die in a single shot from full health with these things. I can't move away in time and I've had no luck shooting them with my SMG before I die in a horrible ball of fire. |
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.13 03:59:00 -
[11] - Quote
Answer: Yes
They are created to try and kill vehicles, which still doesn't work to well if the tank is upgraded well |
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
|
Posted - 2012.07.13 04:00:00 -
[12] - Quote
Gyrnius wrote:Septem Mortuus wrote:Sohkar Adelis wrote:Need I say more? rocking a full Assualt Prototype with all maxed out shields mod and armor mods.
Every time is an instant kill, If everyone of these guyz has a maxed out remotes then perhaps this would make sense.
Seems like they are way OP to me.
- Cheers Wait, you're complaining about the fact that if you are insane enough to stand on top of what is basically a demolitions explosive and someone detonates it you die? Seriously? You could always try NOT standing on the RE and see how that goes for you? The problem is people can jump out of a LAV, fling a remote explosive at you and detonate it all within 2 seconds. I play a forge gunning heavy most of the time and I die in a single shot from full health with these things. I can't move away in time and I've had no luck shooting them with my SMG before I die in a horrible ball of fire.
Instead of nerfing the damage, perhaps they shouldn't be able to throw them like a frigging grenade. That's what grenades are for. They should drop like nano hives. Right in front of you. Trust me, I know who the RE tossers are and I make sure I give them lots of room. I always try to keep an eye on the kill list to see who is using RE's. |
Beta Dust Fish
Villore Sec Ops Gallente Federation
20
|
Posted - 2012.07.13 04:00:00 -
[13] - Quote
hopefuly they add in an "Object" for the RE's so i know where they are being thrown by the tryhard who abuses them. |
Majora Unmasked
Royal Uhlans Amarr Empire
8
|
Posted - 2012.07.13 04:18:00 -
[14] - Quote
All they need to do is decrease the range keep Dam, that way still good vs tanks and turrets and less affective vs dropsuits =) promblem solved |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.07.13 04:40:00 -
[15] - Quote
I'm hesitant to call anything op because this is one map and a lot of things are still missing or getting fixed, ff, spawning joining with friends.
When these things get implemented then we can discuss what is op because we can see how they truly effect the game. |
Kashim Harris
0
|
Posted - 2012.07.13 05:34:00 -
[16] - Quote
the RE should only be used for vehicles i am really tired of chasing some one down and they drop that little thing right in front of them and blow me up with out them taking any damage at all. at least make it so it kill any thing and everything in its radius instead of leaving the jack ass who threw it unharmed. they should just attach to tanks and other vehicles like sticky grenades. and that is another problem too the grenades in this game are so off it isn't even funny you throw one and it just teleports like 50ft from where you wanted it to go. so work on RE and make grenades actually useful. |
Septem Mortuus
Osmon Surveillance Caldari State
86
|
Posted - 2012.07.13 05:48:00 -
[17] - Quote
Kashim Harris wrote:the RE should only be used for vehicles i am really tired of chasing some one down and they drop that little thing right in front of them and blow me up with out them taking any damage at all. at least make it so it kill any thing and everything in its radius instead of leaving the jack ass who threw it unharmed. they should just attach to tanks and other vehicles like sticky grenades. and that is another problem too the grenades in this game are so off it isn't even funny you throw one and it just teleports like 50ft from where you wanted it to go. so work on RE and make grenades actually useful.
When FF is on that will be a suicide.
But apart from that - "am really tired of chasing some one down and they drop that little thing right in front of them and blow me up with out them taking any damage at all"
You're chasing someone who's dropping timed landmines, and somehow it's a problem in the game-mechanics that you die? WTF?
And as to the guy complaining that they drive up to his heavy in a LAV and drop an RE at his feet - read that again.
You are in a heavy suit with Anti-Vehicle weapons, and your'e letting someone drive up to you in a CAR, get out, drop an explosive and detonate it....... And this is a Game-mechanics problem somehow?
You could (and this is ONLY a suggestion of course) try shooting the LAV with the forge-gun? Perhaps somewhere between the time where he starts driving in your direction, but preferably before he parkes, gets out, plants an explosive and detonates it. (If you somehow manage to find the time of course...) |
Dro2072
Doomheim
35
|
Posted - 2012.07.13 06:05:00 -
[18] - Quote
i posted a thread under the feedback/request section on this the other day about how they could fix it, titled remote explosives lol shouldnt be hard to find. anyway my thoughts were that they could 1 give them a timer so that they couldnt just throw and detonate it imeadatly, which when you think about it dont demolition charges and the like take time to set up? 2nd they could also make so that you have to look at a surface and be close enough to it for it to actually be placed, i mean its not a grenade its a block of "c4" or DUSTs equivalent, so why can it even be thrown? i dont ask that they decrease the damage or blast radius just give it the limitations its supposed to have, futuristic or not. |
Drake Lyons
Seituoda Taskforce Command Caldari State
209
|
Posted - 2012.07.13 06:49:00 -
[19] - Quote
Septem Mortuus wrote:Kashim Harris wrote:the RE should only be used for vehicles i am really tired of chasing some one down and they drop that little thing right in front of them and blow me up with out them taking any damage at all. at least make it so it kill any thing and everything in its radius instead of leaving the jack ass who threw it unharmed. they should just attach to tanks and other vehicles like sticky grenades. and that is another problem too the grenades in this game are so off it isn't even funny you throw one and it just teleports like 50ft from where you wanted it to go. so work on RE and make grenades actually useful. When FF is on that will be a suicide. But apart from that - "am really tired of chasing some one down and they drop that little thing right in front of them and blow me up with out them taking any damage at all" You're chasing someone who's dropping timed landmines, and somehow it's a problem in the game-mechanics that you die? WTF? And as to the guy complaining that they drive up to his heavy in a LAV and drop an RE at his feet - read that again. You are in a heavy suit with Anti-Vehicle weapons, and your'e letting someone drive up to you in a CAR, get out, drop an explosive and detonate it....... And this is a Game-mechanics problem somehow? You could (and this is ONLY a suggestion of course) try shooting the LAV with the forge-gun? Perhaps somewhere between the time where he starts driving in your direction, but preferably before he parkes, gets out, plants an explosive and detonates it. (If you somehow manage to find the time of course...)
So much agreement... |
Gyrnius
ZionTCD Legacy Rising
65
|
Posted - 2012.07.13 09:16:00 -
[20] - Quote
Septem Mortuus wrote:Kashim Harris wrote:the RE should only be used for vehicles i am really tired of chasing some one down and they drop that little thing right in front of them and blow me up with out them taking any damage at all. at least make it so it kill any thing and everything in its radius instead of leaving the jack ass who threw it unharmed. they should just attach to tanks and other vehicles like sticky grenades. and that is another problem too the grenades in this game are so off it isn't even funny you throw one and it just teleports like 50ft from where you wanted it to go. so work on RE and make grenades actually useful. When FF is on that will be a suicide. But apart from that - "am really tired of chasing some one down and they drop that little thing right in front of them and blow me up with out them taking any damage at all" You're chasing someone who's dropping timed landmines, and somehow it's a problem in the game-mechanics that you die? WTF? And as to the guy complaining that they drive up to his heavy in a LAV and drop an RE at his feet - read that again. You are in a heavy suit with Anti-Vehicle weapons, and your'e letting someone drive up to you in a CAR, get out, drop an explosive and detonate it....... And this is a Game-mechanics problem somehow? You could (and this is ONLY a suggestion of course) try shooting the LAV with the forge-gun? Perhaps somewhere between the time where he starts driving in your direction, but preferably before he parkes, gets out, plants an explosive and detonates it. (If you somehow manage to find the time of course...)
The specific case in question with the LAV, the hostile came driving from the left side entrance to the A bucket to the center while I was a little around that corner to the south, and before I could even turn, never mind let the 2.5 second spin up for the forge gun take place, jumped out (LAV continued on for a little) tossed an re at me and detonated it. Yeah, had he driven straight at me he would've died. I didn't even have a chance to switch to my SMG and start shooting - it was that quick.
I think that's a problem. If you don't agree with me, that's fine you don't have to be a **** about it. |
|
Kelthon Bane
Osmon Surveillance Caldari State
3
|
Posted - 2012.07.13 09:24:00 -
[21] - Quote
Kashim Harris wrote:the RE should only be used for vehicles i am really tired of chasing some one down and they drop that little thing right in front of them and blow me up with out them taking any damage at all. at least make it so it kill any thing and everything in its radius instead of leaving the jack ass who threw it unharmed. they should just attach to tanks and other vehicles like sticky grenades. and that is another problem too the grenades in this game are so off it isn't even funny you throw one and it just teleports like 50ft from where you wanted it to go. so work on RE and make grenades actually useful. They can kill the user you just have to be out of range in time |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.07.13 09:33:00 -
[22] - Quote
1. RE can't be thrown like a grenade. They are dropped 50cm in front of you and slide a bit farther.
2. RE kill the owners too.
3. You can't plant them while sprinting.
4. The AOE is about 2m in radius ( my guess ) and is blocked by even very low cover.
5. REs are the Scissors to all Heavy Paper in infantry CQC. Esspecially for Logistics and Scout suits. But a clever Assault might prove a Stone to it quite fast by keeping a half distance.
6. RE are not an anti-vehicle weapon. They are an anti-stupid-driver weapon. They only work against blind or sitting tanks or REALLY stupid dropship pilots (Seran 1 : Dropship 0) that try to squish you. If a vehicle keeps moving it just works as a trap as REs are no sticky bombs. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.07.13 09:49:00 -
[23] - Quote
Forget the glaring balance issues with the Remote Explosives against infantry for a moment and think about this:
(1) RE's often don't even draw on the map when placed. They literally don't exist when you look at them.
(2) It's somewhat difficult to tell that an enemy is holding remote explosives right off the bat. They look like they're essentially holding nothing in their hands. I don't know about you, but to my mind it takes an extra half a second to register: "Oh so he has RE's."
If you think that RE's are balanced versus infantry in the current climate you're just silly. The realism arguments aren't game balance arguments, so there's no reason to make them. RE's have a huge blast radius for what they are, can be activated extremely quickly, and are a one hit kill to infantry regardless of outfitting. They're not used like mines at the moment. They're used like the more powerful cousin of the grenade. Why throw a grenade around a corner when you could just try to bait someone into running into your RE's? Plus you get extra utility.
They're also quite cheap at the moment and they have a lot of bang for the buck. What happened to risk versus reward, right?
I'd suggest these changes:
(1) Make the RE holding model more noticeable at a glance. This way a person using RE's is as identifiable as someone using a gun as quickly. The current model is minimalist to say the least.
(2) Reduce the blast radius.
(3) Choose your path!
[3a] Reduce current damage to around enough to kill most conventional players but not heavies in one hit. Introduce a "channelling" time as has been suggested in this thread. 2 seconds to put down an RE seems good to me.
[3b] Reduce current damage to enough to kill militia assault in 1 hit, everything else takes at least 2. Leave the rest of the mechanics the same. This forces people to use RE's as mines or traps, not just OHK substitutes for grenades. |
Jax Saurian
GunFall Mobilization Covert Intervention
17
|
Posted - 2012.07.13 10:19:00 -
[24] - Quote
How about if the RE has to be set up where you are standing take a sec or two to make sure the red wire is okay and then it's ready solving the problem of the RE being thrown around and just check the ground near objectives where they usually are. forgot to mention to make RE visible, sometimes they just pop up even when I look directly at them no need to nerf blast radius, damage, or anything you don't need to do that to everything that is or seems overpowered sometimes there is a reasonable solution instead of nerf! nerf! nerf! |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.13 11:23:00 -
[25] - Quote
Derek Barnes wrote:Sohkar Adelis wrote:Rhadiem wrote:You'll probably die from a large railgun or prototype missile to the face also. Those make sense to me at least, the guy driving it has to spend over 1 mill in skill points to get it that good. The guy with the remotes needs only 20,000 to blow me sky high. Well Remote Explosives are suppose to be strong, if they can take down tanks and such, Im pretty sure no drop suit and protect you.
no, no, no.
ONE! this is a beta, do you people forget this all the time? right now you only need one skill point to get then strongest mines. And here you are talking like this is obvious how it will work on release. You stupid?
TWO! there will be explosive hardeners, and kintenic hardeners to protect yourself from projectile weapons. Just like in eve, so you can fit a damage mod, or you could fit a mod that protects you from 50% of damage from exposions. grenades, missles.
just like in eve there will be 4, maybe 3 damage types. This is important to remember how beta this game is, a lot if still left out. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.13 11:24:00 -
[26] - Quote
Sohkar Adelis wrote:Need I say more? rocking a full Assualt Prototype with all maxed out shields mod and armor mods.
Every time is an instant kill, If everyone of these guyz has a maxed out remotes then perhaps this would make sense.
Seems like they are way OP to me.
- Cheers
Its basically C4 under your foot
Tough **** tbh
RE are fine as they are, if the power got nerfed then no one would use them but they are fine as they are |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.13 11:26:00 -
[27] - Quote
however I would support a simple change. easy to throw down, BUT a 2 second charge time. You don't have the sit there, but you have to wait 2 seconds to use them would make sense. '
but seriously it's only one level, it's stuck in there for beta testing only |
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
|
Posted - 2012.07.14 02:50:00 -
[28] - Quote
crazy space wrote:however I would support a simple change. easy to throw down, BUT a 2 second charge time. You don't have the sit there, but you have to wait 2 seconds to use them would make sense. '
but seriously it's only one level, it's stuck in there for beta testing only
Timed would be nice - that way they cant use them as a auto win when a couple ppl are chasing them. |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
|
Posted - 2012.07.14 02:56:00 -
[29] - Quote
Remote explosives have made me not even care about heavy suits. If I see them coming I try to get them into a close range engagement, and them usually having a HMG think that's perfect. Not so perfect because right as they come around the corner they're greeted with an instant death. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.07.14 03:29:00 -
[30] - Quote
give the a 3 sec after being place to arm, this would fix most of the problems, except for slow heavys or stupid assults who will die anyway |
|
Raynor Ragna
266
|
Posted - 2012.07.14 04:29:00 -
[31] - Quote
I've killed Heavies with a single RE. Sadly all 5 REs couldn't kill Noc Tempre's Sagaris
Noc Tempre: Whats your fit? |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.14 04:40:00 -
[32] - Quote
I'll admit I've become pretty lazy when it comes to fighting heavies. It's much easier/faster for me to just drop an RE and kill the heavy than it is to waste a clip in his head. They probably should make these things have a longer delay between setting/throwing them and detonating them . But in return I want them to stick to vehicles. |
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
|
Posted - 2012.07.14 05:00:00 -
[33] - Quote
Abron Garr wrote:I'll admit I've become pretty lazy when it comes to fighting heavies. It's much easier/faster for me to just drop an RE and kill the heavy than it is to waste a clip in his head. They probably should make these things have a longer delay between setting/throwing them and detonating them . But in return I want them to stick to vehicles.
sticking to vehicles does make sense since most Satchel Charges in today's military do have stick properties (adhesives, magnetics, etc.) |
Hammer Of Heaven
Sanmatar Kelkoons Minmatar Republic
0
|
Posted - 2012.07.14 05:23:00 -
[34] - Quote
Belzeebub Santana wrote:I'm hesitant to call anything op because this is one map and a lot of things are still missing or getting fixed, ff, spawning joining with friends.
When these things get implemented then we can discuss what is op because we can see how they truly effect the game.
Yeah,
There is a lot of this issue that is still hard to address. A lot off the deaths happen because the victim isn't paying attention. But, if you make RE more visible, then the same should be done for grenades.
My reaction when I die from RE isn't "THIS IS SO OP RAGE!!!111"
It is "WAS I REALLY STUPID ENOUGH TO RUN RIGHT INTO IT RAGE!!!!111"
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.14 05:24:00 -
[35] - Quote
Abron Garr wrote:I'll admit I've become pretty lazy when it comes to fighting heavies. It's much easier/faster for me to just drop an RE and kill the heavy than it is to waste a clip in his head. They probably should make these things have a longer delay between setting/throwing them and detonating them . But in return I want them to stick to vehicles.
I like this idea. This would prevent the RE spam on close range infantry battles. I also like the idea of it sticking to vehicles. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.14 05:45:00 -
[36] - Quote
Firefly Team here,
At the moment, yes they do. As a Player that uses nothing but Remotes (They are my main weapon), they are instant kill at the moment. I'm sure this will be patched at some point, but what they honestly need to patch first are some of these tanks. Yes, the Threat of being remoted is terrible (Especially if you come across me), but there are worse things.
Now, let me give you a quick tutorial on surviving explosives:
*In case you're wondering, a Firefly is a build that my brother and I made that uses Remote Explosives as the basis of it's skill tree. Usually fast and always carries explosives*
1) I suggest having some stamina. The main part of the issue is that jumping can get you out of the way, but most people aren't fast enough. 2) You need to move. If you see me, or any other Firefly drop an explosive, run. Don't fight. Unless you want to explode. 3) No not let one jump on your tank. Fireflies have tend to make tanks explode when they land on them, so it's best not to let us on them. 4) Distance. Keep it.
Now that you have a basic tutorial, know that people running remotes have it hard. Even those who are not running it main, run into the issue of speed deploying them and the fact that about 1/20 don't kill when they explode and about 1/7 don't go off on time. Just remember that.
I hope this helps a bit in the survival Aspect.
See you in the fields.
Firefly Team |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.14 05:49:00 -
[37] - Quote
Partially right. The range is a bit long actually, 2.5 sometimes 3. It doesn't always kill the owner. It glitches sometimes. Assault can work against a Firefly, but you have to be faster than us and most run at 9 m/s. And Remotes CAN be stuck to a vehicle. You just have to practice.
Seran Jinkar wrote:1. RE can't be thrown like a grenade. They are dropped 50cm in front of you and slide a bit farther.
2. RE kill the owners too.
3. You can't plant them while sprinting.
4. The AOE is about 2m in radius ( my guess ) and is blocked by even very low cover.
5. REs are the Scissors to all Heavy Paper in infantry CQC. Esspecially for Logistics and Scout suits. But a clever Assault might prove a Stone to it quite fast by keeping a half distance.
6. RE are not an anti-vehicle weapon. They are an anti-stupid-driver weapon. They only work against blind or sitting tanks or REALLY stupid dropship pilots (Seran 1 : Dropship 0) that try to squish you. If a vehicle keeps moving it just works as a trap as REs are no sticky bombs.
|
Archangel Exodus
8
|
Posted - 2012.07.14 05:57:00 -
[38] - Quote
This is another thing, most of these RE flingers are throwing them behind cover, and fact is it is hard to see it when it's in there hands and especially on the ground to the color texturing of the game, it's just another rando Thing that people are using to get kills and honestly it's annoying; but I understand it though. But yeah they should be dropped like nano hive and you can't throw the **** |
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
|
Posted - 2012.07.15 07:10:00 -
[39] - Quote
I know I already said it, but I want the damn nerf now... |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 07:15:00 -
[40] - Quote
to the topic question:
Yes, look at the varients of RE. Cortex :D |
|
Nexus Cavor
KILL-EM-QUICK RISE of LEGION
88
|
Posted - 2012.07.15 07:18:00 -
[41] - Quote
To the topic question, no, they are supposed to instantly spread confetti all over the battlefield... |
CaW PHoNOi
Doomheim
7
|
Posted - 2012.07.15 08:05:00 -
[42] - Quote
Instead of nerfing the damage, perhaps they shouldn't be able to throw them like a frigging grenade. That's what grenades are for. They should drop like nano hives. Right in front of you. Trust me, I know who the RE tossers are and I make sure I give them lots of room. I always try to keep an eye on the kill list to see who is using RE's.[/quote]
^THIS I run heavy dropsuit and I watch for players who try to lure you around corners. Right now I am LVL II heavy suite and have LVL 5 shield extend and repair and have over 1000+ HP and I still get dropped. I totally agree that they should be dropped right in front of you and not use as sliding explosives. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 08:09:00 -
[43] - Quote
CaW PHoNOi wrote:^THIS I run heavy dropsuit and I watch for players who try to lure you around corners. Right now I am LVL II heavy suite and have LVL 5 shield extend and repair and have over 1000+ HP and I still get dropped. I totally agree that they should be dropped right in front of you and not use as sliding explosives.
NO, they need more dedication for the power they have.
no nerf. no timer, no stop where you are to plant
just more SP required to use them in their current state. and lower lvl ones. |
Taz-666
RestlessSpirits
14
|
Posted - 2012.07.15 11:15:00 -
[44] - Quote
RolyatDerTeufel wrote:NO, they need more dedication for the power they have.
no nerf. no timer, no stop where you are to plant
just more SP required to use them in their current state. and lower lvl ones.
SP requirements will just delay the RE spam by a few days at most. These things need changing by adding an arming timer to prevent them being used as a huge bag of granades or we need a counter such as a RE jammer device |
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
|
Posted - 2012.07.27 16:30:00 -
[45] - Quote
BUMP |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.27 16:34:00 -
[46] - Quote
What I dont get is a scout thowing a remote explosive at me, and hes much closer to it than I am and he doesnt kill himself but he kills me in a heavy suit in the process. Why doesnt he get as much damage as I do? |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.27 16:34:00 -
[47] - Quote
Graz Vaddu wrote:If you are standing right on top of one then yeah, I think it makes sense that you get blown to hell. There will be armour explosive hardener mods and things like that at some point, just like EVE (or am I being a dumbass and they are already in DUST?) These things can take out tanks afterall.
I really need these for my tank |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.27 16:36:00 -
[48] - Quote
Graz Vaddu wrote:If you are standing right on top of one then yeah, I think it makes sense that you get blown to hell. There will be armour explosive hardener mods and things like that at some point, just like EVE (or am I being a dumbass and they are already in DUST?) These things can take out tanks afterall. Actually, its looking like resistance modifiers are going to be only for vehicles, and a flat percentage across all damage types. I mean, if you could equip both extenders and resistances to your dropsuit, you'd have even -more- complaints of OP gear. |
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
|
Posted - 2012.07.27 16:36:00 -
[49] - Quote
Debacle Nano wrote:I really need these for my tank
LOL, Oh good no
If tanks could throw these... RAGE QUIT FOREVER |
|
|
|
Pages: 1 2 :: [one page] |