Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Original Hermit
Algintal Core Gallente Federation
1
|
Posted - 2012.07.12 20:18:00 -
[1] - Quote
1. There needs to be more balancing between the heavy and assault troopers. The heavy trooper is way way more powerful than the other classes. It would be nice if the heavy soldier was a little more balanced.
2. I don't know if it is just me, or if this happens to everyone but my controls seem very unresponsive at times. Maybe it is me, or a larger technical issue.
3. There needs to be a better revival system. It needs to be quicker, more accessible, and more well rounded. Also the downed players need to have an auto call out for when they go down. Also a self heal system would be good as well. Maybe it is there and I just missed it.
4. The scopes for the assault rifles are to big. They aren't tight enough. There is to much in the scope when you go to look through it. They need to be tighter, with a better aim point.
That's all I've got for now. For the most part the game is very solid. I like it very much. Keep up the good work.
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.12 20:32:00 -
[2] - Quote
As a Scout, I'm more scared of Assault suits than Heavies, no matter the choice of weapon.
Assaults can almost keep up when I'm doing a decent job of trying to stay behind them. |
Seere Victor
9
|
Posted - 2012.07.12 20:48:00 -
[3] - Quote
Revial system will be reworked in next build that should be released in aug. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.12 20:53:00 -
[4] - Quote
Heavies are fine in my opinion. The low speed and low stamina can make them walking targets. The lack of equipment slot makes them not very useful in most cases also.
Controls are unresponsive, I agree. This needs to get fixed.
Revival system is already fixed internally in the build that the devs are currently working on. I don't know when the new build is coming though. Here is some details:
CCP Remnant wrote:YouGÇÖre all pretty spot on. The Logistics suit hasnGÇÖt quite found its niche yet, due in small part to stats and in large part to his dependence on having a variety of equipment to use (which just isnGÇÖt there). His strength lies in his versatility, but without the tools to do so heGÇÖs obviously not living up to his full potential. HeGÇÖs not perfect, but much improved in the build weGÇÖre using in the office. Some things to look forward to in the next update:
- Logistics suits have a 10% bonus to hacking speed. New hacking modules will be available on the market to boost this as well.
- Bumped the Logistics shield up by 10 HP so it has the same max. shield as the Assault and a tiny bump to shield recharge rate. A minor conceit to his fragility. Every little bit helps, after all :P
As for downed victims:
- Victims can no longer suicide immediately. There is a mandatory eight-second delay after which they can choose to suicide. If they choose not to, they can wait for up to 30 seconds for someone with a nanite injector to reach them.
- Victims get a notification when someone with a nanite injector is nearby so that they know help is on the way.
- When fitted with a nanite injector, HUD icons will appear showing you the location of downed friendlies.
Some general notes:
- The repair tools were removed because we felt they were still too clunky and not that fun to use. WeGÇÖre fixing them up and theyGÇÖll be back as soon as possible. The fact that only AUR versions exist on the market was an oversight. They should have all been removed from the market.
- There ARE repair nanohives. Look for any nanohive with the (R) designation in its name. These replenish ammo and repair armor.
CCP Remnant wrote:Time spent downed will be subtracted from your respawn time (there is a minimum 3 second spawn time, though). We've been playing it a lot internally and I don't think we've had a single complaint about the mandatory downtime (I forget the exact duration, but it takes 2-3 seconds just to hit the ground in 1P after death so the extra few seconds don't feel like an eternity). At any rate, try it out and if you absolutely hate it I'm sure you'll make sure we know
I have problems with the assault rifle scope also, but I just think the sensitivity is way too high for the amount of zoom, and I would like it if the sensitivity while scoped was reduced, or if an option was added to tweak scoped sensitivity. Aiming down sights with assault rifles is currently unbearable for me.
Awesome feedback, and welcome. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |