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Ender Storm
Amarr Templars Amarr Empire
50
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Posted - 2012.07.12 14:55:00 -
[1] - Quote
The major diference i see in this aspect is that in EVE many diferent ships are designed to be "horizontal" upgrades, meaning we have a lot of choice within the same tier, and low tier variation (only 3 tiers?).
In Dust, to cater to the console crowd, they so far opted for vertical variation, in the sense we keep getting better and better suits without really a horizontal variation, only vertical advancement. Maybe to enhance the "achievement factor".
But yeah, i agree, would be interesting to, instead of having 5 tiers of suits, hava just 2 tiers, where in each tier we woud have like 4 types of suits, each one with a given bonus tied to skills.
We coudl have one that has bonus to speed, other to eletronics, other to armour, other to sight range, etc, or any combination.
Just as we have in EVE ships that give bonus to knetic missile damage, eletronic capacity, etc.
I like the idea, overall.
It would also make for a more level playfield, one of the things that make EVE so good is that theres really fw ships that are really OP, and in most cases any ship will do in a group fight. |
Ender Storm
Amarr Templars Amarr Empire
50
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Posted - 2012.07.12 17:40:00 -
[2] - Quote
I believe a rework about tiers to make it akin to EVE woudl in fact reduce the "gear gap" between players.
What we have now in dust is something like this, with "gated" gear on every step:
Dropsuit1 > dropsuit2 > Dropsuit 3 > Dropsuit4 > ...
While in EVE we have something like this
Dropsuit1A - At every level of skill1 gain +% of stat-X - Has 100 shield and 80 armour
Dropsuit1B - At every level of skill2 gain +% of stat-Y - Has 80 shield and 100 armour
Dropsuit1C - At every level of skill3 gain +% of stat-Z - Has 80 shield and 80 armour and a bonus to +% of CPU
With this change, every player starting could chose between 1A, 1B or 1C, because they are o the same tier.
Without it, the only way to gain upgrades is a bigger leap into another tier of dropsuit.
While in Dust we have several Tiers, in EVE the most comon is to have just 2 tiers, and very little, expensive, especialized Tier 3 stuff that few peopl fly because of the risk.
So see, in EVE matches between players are more likely to be balanced out than matches in Dust, where a Tier 6 AR (?) can beat a tier 1 AR in sheer dps.
In EVE theres also only 2 tiers of weaponry, and many variation inside the same tier wich is available to all giving some training.
EVE is more inclusive and competitive in its equipment structure then Dust is turning out to be. |
Ender Storm
Amarr Templars Amarr Empire
50
|
Posted - 2012.07.12 20:08:00 -
[3] - Quote
Yeah @Asno, in EVE we have fewer Tiers as oposed to Dust where every new Suit is a at a new, upper Tier, and benefits come mostly from skils wich are fairly spread out so the end result is that between the lower masses and the elite theres really not that much of a diference.
What this makes in practice is that in EVe progression is a lot more smooth than in Dust. In EVE theres a lot of small advancements, we sweat for that +1% compounded in 5 levels. In dust we have large leaps because we have so many big Dropsuit steps to climb in terms of advancement.
Maybe a paralell would be a race, where in EVe we have very similar cars running and they have small diferences or adantages between them, and in Dust we have a popular car racing against a ferrari.
All these small advantages should be compunded within the team to yield a strong formup and a victory, and not having big advantages to empower too much the individual and not carrying much for the team work.
One magic aspect of EVe is that everyone has its place, even the noobs. The way Dust is heading, we will probably have a very elitist culture where you will only be able to join a Corp if you have already proto equipment, because otherwise you wont be competitive. |
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