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Milk Supreme
ZionTCD Legacy Rising
127
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Posted - 2012.07.10 17:10:00 -
[1] - Quote
Currently the MCC seems incredibly small and slow. With things like Micro warp drives in EVE, with Frigates flying 5000m/s and even some of the slowest ships flying around 70m/s, the MCC is a snail for what it is.
I know for balance reasons it has to be like that.
BUT
What if we made it larger and fly a lot higher!
- It would solve the problem of people taking drop ships up there
- It would be perspectively the same size as it is now on your screen
- It would make sense in perceived flight speed due to it's height.
Also give it a shield |
Enkouyami HornedWolf
34
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Posted - 2012.07.10 17:18:00 -
[2] - Quote
This guy makes a fine point. |
jenza aranda
BetaMax.
1005
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Posted - 2012.07.10 17:23:00 -
[3] - Quote
well, i guess they can go that fast in space because there is no resistance, then again the MCC isn't a ship designed for speed. |
Ferocitan
22
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Posted - 2012.07.10 17:24:00 -
[4] - Quote
Somewhy I cant get the dropships get very high even tho I hold R1 in all day. why is that? The weight? I got 2 nanofibers on it.. |
Milk Supreme
ZionTCD Legacy Rising
127
|
Posted - 2012.07.10 17:25:00 -
[5] - Quote
jenza aranda wrote:well, i guess they can go that fast in space because there is no resistance, then again the MCC isn't a ship designed for speed.
Yes but at the current rate, a car can outrun it. And the cars in DUST are slow
In fact, you can outrun it on FOOT is how slow it is |
Zekain Kade
BetaMax.
931
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Posted - 2012.07.10 17:33:00 -
[6] - Quote
if it was too big, and too high, you wouldn't be able to use the spawn map to find the location you're looking for.It would be so big, and so close the camera that it would block all view of the map. |
Khun-Al
135
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Posted - 2012.07.10 17:35:00 -
[7] - Quote
Maybe you have a look here: MCC, aircrafts and space battles |
Milk Supreme
ZionTCD Legacy Rising
127
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Posted - 2012.07.10 17:40:00 -
[8] - Quote
Carriers are far too specialised and expensive to just throw away to simple planetary knife fights. Nor would any carrier pilot risk their own carrier for such a cause. Also it's not technologically feasible to do completely integrated cross platform/game for Carrier pilots to actually be on the DUST battlefield with full feed in real time. Not at least till the next generation of consoles. It needs to be the MCC.
As for blocking the screen, they could simply put the MCC above the spawn camera and just give it a shadow or icon representation on the spawn screen. |
Khun-Al
135
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Posted - 2012.07.10 21:22:00 -
[9] - Quote
Milk Supreme wrote: Also it's not technologically feasible to do completely integrated cross platform/game for Carrier pilots to actually be on the DUST battlefield with full feed in real time. Not at least till the next generation of consoles. It needs to be the MCC.
Sry i have never played EVE before so i thought you controll a fleet and in this case you send just one ship of this fleet down. |
BorrowedTime TM
Algintal Core Gallente Federation
44
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Posted - 2012.07.10 21:37:00 -
[10] - Quote
Milk Supreme wrote:Currently the MCC seems incredibly small and slow. With things like Micro warp drives in EVE, with Frigates flying 5000m/s and even some of the slowest ships flying around 70m/s, the MCC is a snail for what it is. I know for balance reasons it has to be like that. BUTWhat if we made it larger and fly a lot higher!
- It would solve the problem of people taking drop ships up there
- It would be perspectively the same size as it is now on your screen
- It would make sense in perceived flight speed due to it's height.
Also give it a shield
I disagree. I don't play EvE so I might not have a proper sense of the scale of some of your ships, but the MCC looks to me like it's at least 2 football fields longs, and has the aerodynamic profile of a brick. Even if it is small compared to your EvE spacecraft, it is still an incredibly large vessel with about the same amount of mass of a modern day supercarrier, trying to perform a delicate docking procedure in the middle of a firefight. It not only has to contend with that but inertia and gravity.
If you live in a major coastal city go down to the docks and watch and see how long it takes a fully laden cargo container ship to properly dock.
Plus, the MCC has a shield. What do you think the cannons on the ground are trying to get through before it can damage the ship? |
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Rykenth Drekk
Villore Sec Ops Gallente Federation
76
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Posted - 2012.07.10 22:55:00 -
[11] - Quote
It seems logical that they would send only one slow moving ship to the planet, in order to overtake it. reasons? First off. When you spend a billion isk on something. You wanna scratch that thing, or risk running into the planet and destroying it? And the planet? And multiple? What happens if you have 100 ships a good portion size to the planet, on the planet atmosphere shooting each other? And missing on occasion? Bye bye planet. Not sure if that's entirely correct. Just a logical speculation I thought I'd throw out there. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.07.10 23:28:00 -
[12] - Quote
They MCC is slow because it is docking. Think of the edge of the map where the MCC appears as the edge of the drive way. Think of the edge of the map where the MCC finally stops as the garage.
Now think about a car. A car can go as fast as 200 mph (320 kmph.) Now think about what it would be like trying to park your car if you entered the drive at even half that speed. Unless you have a really long driveway. To me it does not seem unreasonably slow. As it is coming to a complete stop after a full burn through the atmosphere from orbit. |
Zev Caldari
Crux Special Tasks Group Gallente Federation
94
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Posted - 2012.07.11 01:32:00 -
[13] - Quote
Milk Supreme wrote:Carriers are far too specialised and expensive to just throw away to simple planetary knife fights. Nor would any carrier pilot risk their own carrier for such a cause. Also it's not technologically feasible to do completely integrated cross platform/game for Carrier pilots to actually be on the DUST battlefield with full feed in real time. Not at least till the next generation of consoles. It needs to be the MCC.
As for blocking the screen, they could simply put the MCC above the spawn camera and just give it a shadow or icon representation on the spawn screen.
I like the idea of bigger, higher, above the spawn camera. You could say for attackers the spawn camera is ON the MCC and for defenders that it's a mirror of a ground imaging system (or some drone or yaddah yaddah). |
Mr Funless
Seituoda Taskforce Command Caldari State
191
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Posted - 2012.07.11 01:44:00 -
[14] - Quote
For some reason these ships http://www.youtube.com/watch?v=JPeb547pis0 (except for the titan) have no problem docking in less than 5 seconds
If the MCC docked in a short amount of time, it would make for a very boring game, because it would be over. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.07.11 02:00:00 -
[15] - Quote
Aighun wrote:They MCC is slow because it is docking. Think of the edge of the map where the MCC appears as the edge of the drive way. Think of the edge of the map where the MCC finally stops as the garage.
Now think about a car. A car can go as fast as 200 mph (320 kmph.) Now think about what it would be like trying to park your car if you entered the drive at even half that speed. Unless you have a really long driveway. To me it does not seem unreasonably slow. As it is coming to a complete stop after a full burn through the atmosphere from orbit.
EVE docking doesn't take this long, nor do cars in their own driveway. Even a 1/4 mile driveway.
I realize it's a generic indicator of the need to attack/defend, but if we're gonna be stuck with this idiom for a decade, can't we figure out something more reasonable? Or perhaps a deeper backstory on what's going on? |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.07.11 02:15:00 -
[16] - Quote
Rhadiem wrote:Aighun wrote:They MCC is slow because it is docking. Think of the edge of the map where the MCC appears as the edge of the drive way. Think of the edge of the map where the MCC finally stops as the garage.
Now think about a car. A car can go as fast as 200 mph (320 kmph.) Now think about what it would be like trying to park your car if you entered the drive at even half that speed. Unless you have a really long driveway. To me it does not seem unreasonably slow. As it is coming to a complete stop after a full burn through the atmosphere from orbit. EVE docking doesn't take this long, nor do cars in their own driveway. Even a 1/4 mile driveway. I realize it's a generic indicator of the need to attack/defend, but if we're gonna be stuck with this idiom for a decade, can't we figure out something more reasonable? Or perhaps a deeper backstory on what's going on?
But EVE docking doesn't happen in atmosphere. And as mentioned in another post it does take a tanker of about the same size a really long ass time to dock. Though that is in water.
My point wasn't that it takes you a really long time to drive a car into your garage, but that you usually don't drive your car into the garage at top speed. But I might if every time I went to park my car I had to dodge a hail of bullets...
But back story would help. And yes, we are used to seeing big ships move much faster in atmosphere in science fiction.
I always assumed that the MCC was hovering over the battle field on purpose in order to sort of act as a mobile command platform? So why does it need to dock in the first place? Skirmish has always seemed contrived to me. I just don't feel the MCC moves at an unreasonably slow pace.
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Seeker of Cheese
Villore Sec Ops Gallente Federation
163
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Posted - 2012.07.11 02:56:00 -
[17] - Quote
BorrowedTime TM wrote:has the aerodynamic profile of a brick.
reminded me of
Douglas Adams wrote:They hung in the air exactly the same way that bricks don't |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.07.11 08:11:00 -
[18] - Quote
I dont think the MCC is currently consistent at all... The entire plot idea behind the MCC has to be changed. Everyone saw how fast they were moving in the intro screens, and even the one changing its velocity... I'm not going to get in a physics lesson here, but lets just say for a ship to turn and maintain a high speed it has to be able to accelerate to a high speed relatively quickly...
Point is the MCC should not be dealing in 'physical' hacking and taking of the structures on the planets surface it should be a close range battle support and organization command center with the responsibility for remotely hacking and taking down the outpost defenses either via hacking or assault support, and then after systems and shields are down around a structure, it should move 'relatively' quickly to the outpost, but in such a posture that it appears to be trying to dock... AKA accelerate quickly towards the structure, decelerate prior to reaching it, and perform subtle maneuvers to commence the final docking procedure...
THIS, would make the way MCC's appear to operate consistent. And I don't really care about gameplay until the cannon is at least consistent... |
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