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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.09 19:43:00 -
[1] - Quote
Overall I like the command system, and the reward boosts.
I am having trouble fathoming why I have to have eyes on the A/B/C objective to tag it defend or capture etc. I can tag installations and CRU objectives with long range visuals. We know these A/B/C objectives are there, we have real time status updates as to hacking etc. It seems we need to be within 3 feet though to tag 'Defend A'.
What fluke of our futuristic mapping/tagging/objective system software, in a dropsuit that could be costing as much as a t1 frigate, is it that requires hard eyes on that target for objective tagging. I would be very harsh on the coms with dropsuit customer service.
P.S. - I'm not noticing skill point bonuses near rally points- working as intended? |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.09 20:02:00 -
[2] - Quote
Or allow objective tagging from spawn screen for squad leaders. Put that 10 sec downtime to some good use. |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.13 14:29:00 -
[3] - Quote
Bumpage. |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.19 17:12:00 -
[4] - Quote
Kabump |
Aq'sa
L.O.T.I.S. Legacy Rising
44
|
Posted - 2012.07.20 15:56:00 -
[5] - Quote
Saw more objective tagging in one game today than in all the weeks I've been in Beta- I haven't played as squad leader since yesterday, but saw no change on my end yesterday. Is there a different mechanic besides the map to mark squad orders? Maybe the map interface is buggy not the mechanic itself needs revision. If thats the case this thread needs a move. |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.24 17:11:00 -
[6] - Quote
Is there an expansion or change of mechanic that can help alleviate this? For Example: Commanders tagging objectives using spawn map, or widening the radius you can 'ID' taggable objectives? |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.25 13:20:00 -
[7] - Quote
Heh, despite your odd hand acrobatics allowing rally to be used- I'm sure thats in the works it's in the known bugs on release notes. By the way no bonus for fighting near the rally point- intended? ....good idea? |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.26 13:28:00 -
[8] - Quote
Tagging or marking enemies would be a huge asset- maybe target painter module?
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Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.27 13:08:00 -
[9] - Quote
The tagging and marking idea actually fits well with the idea bouncing about for a 'visor' slot or high slot item on helmet. |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.07.30 18:10:00 -
[10] - Quote
Exactly Mobius- We need to be able to more effectively mark it as an attacking/defending commander without being directly on top of the objective. |
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Aq'sa
L.O.T.I.S. Legacy Rising
44
|
Posted - 2012.07.31 16:50:00 -
[11] - Quote
I wonder if they left it unused for a 'Soon' feature- or if it's actually open for use... painting Orbital Bombard tgts? |
Aq'sa
L.O.T.I.S. Legacy Rising
44
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Posted - 2012.08.07 12:52:00 -
[12] - Quote
I'm still convinced there's something we're missing with current suit fitting because there is what looks like a module slot at the head-ish area. |
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