Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.09 17:23:00 -
[1] - Quote
1. Reloading will stop if you sprint, jump, or get into a vehicle. I've never experienced that problem (reload animation but no reload), but if you've done one of the above, then that's the solution. I find crouching in this game does next to nothing, although the point about melee is understandable.
2. Sprinting out of crouch: Try it in real life. Can you sprint from crouching? No, you have to move positions first, just to shift your centre of mass. Reload: No, if I'm reloading, I wouldn't want to go back into ADS. What if someone sneaks around behind you in the 3 seconds it takes to reload an AR? It would be horrid if you then lost a few valuable seconds by hitting L1 then try to find him again.
3. Being worked on, I think.
4. Being worked on.
As for interactive environments... It would be nice, and I don't doubt that CCP may consider it for either release or a future expansion (since CCP is very well known for its free biannual expansion packs for EvE). |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.10 11:32:00 -
[2] - Quote
carl von oppenheimer wrote:Problem with reload is that if it gets interrupted it starts again from the beginning what makes it even more annoying is that you can't reload your weapon until it's depleted which I can tell you is awesomely irritating when you're a sniper or just low on bullets with SMG.
You can reload. Just hit square, that reloads no matter how much ammo you have left in the magazine.
As for Anathema, no. If it's random spawn, you can surprise a few of them by appearing where they don't expect you, maybe kill a few and then if you die, you've helped the team. As it is, if they start capturing A, B or C with even one person, they've won that point because you can't contest it. If you spawn to try to retake, they'll probably have a remote explosive down, or sit behind your FOV waiting for you to spawn so you can't kill them. What's the point in counter hacks if that's the case?This is a really big problem at both A and B. C is semi-decent as there's heavy cover very nearby, and enemies are afraid to come too close in case there people they can't see.
Before you say "spawn at a different spawn" again, if you do, you've lost that point. Simple as. In an objective based game, keeping the objectives is key, and not dying isn't such a high priority. If I can manage to recap that point, it will probably save the game. Often, I let my teammate fight off an enemy or two while disarming the virus or stopping the reboot, then help him after. If I can stall for 30 seconds, that can be the difference between losing and winning.
That is why something must be done about spawn camping. The game isn't about one person being able to dominate a single spawn point, it's about teamwork. If five people spawn randomly and destroy you, or you and two others, that's good gameplay. If you sit there and blow up five people as they spawn with a grenade, or remote explosive, then that's **** poor gameplay. It leads to a huge bias in the match which skews it too far in one direction, and hence, in a fast paced FPS, must be changed. |