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Thread Statistics | Show CCP posts - 0 post(s) |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.07.08 06:36:00 -
[1] - Quote
In the last build there was AT LEAST one structure which was completely shielded by walls and thus vehicles played no part in the capture of the structure making infantry much more important on the battlefield.
I think this will be resolved in release, and the Infantry VS Vehicle debate is just a problem because of this particular map, and you won't see this problem at all later on. HOWEVER, I would stress that almost all maps, should have at least one structure that is closed off in such a way that infantry are the primary means of infiltration. This is the true way to balance against vehicles, and anything short of this is just abusive...
Also I'm going to add again to this post for the sake of encouraging TRYING TO WIN, please add a multiplier to SP for winning the match that shows in the SP calculation at the end so we all know if we receive it or not... 10% 25% I don't care just something. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.08 06:49:00 -
[2] - Quote
Yes I was in the last build =), I guess I would also understand variability and some maps with no internal structures. I guess Corps should have the option to build their defenses however they want, and if that means all out in the open so they can stage nothing but snipers, vehicles, and anti-vehicle, that's fine. HOWEVER, if that's an option, then corps should also have the option to build structures that are just HUGE complexes VERY unfriendly to vehicles, not with one stage that's friendly and a second stage that still lets vehicles in even if slightly unfriendly.
Of course we're still uncertain how much customization and installation control there will be... So we'll see. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.07.08 09:46:00 -
[3] - Quote
Maximus Chabe wrote: Why this matters: It would be bad to change the balance of the game mechanics if its actually the map that has created the balance issues in the first place.
Completely agree, and very important... Could you imagine nerfing all vehicles and then we get to maps where they're at a disadvantage already? +1 |
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