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Asher Night
Villore Sec Ops Gallente Federation
79
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Posted - 2012.07.08 02:37:00 -
[1] - Quote
You do not have to have talent to play this game. The lack of necessary talent is going to be what destroys it. In every FPS, they have certain aspects/weapons that cater to noobs, that way it attracts players of all kinds of talent, thereby increasing it's player base and profit, BUT in most games, they allow noobs to have fun being terrible and at the same time don't handicap good players who do have talent from excelling and doing well - better than the rest even. This game however, seems to cater almost entirely to noobs (which might actually be the most genius marketing gimmick ever) while punishing players that want honorable face to face gun play.
Jump in a tank and you have the strongest suit of armor and one hit kill weapons. Every time I see someone go 20/1 they ***** sit in a tank the whole game. The learning curve for doing well in a tank is much more lenient than the learning curve to do well on foot.
Jump in a dropship and you have a durable suit of armor and the ability of flight. Not to mention one hit kills simply by touching people on the ground. I always hear dropship apologists talk about how much damage you take doing this, and it's bullshit. I've done this repeatedly and I haven't lost more than a quarter of my SHIELD doing so.
Grab a Sniper rifle and Nanohive. Just sit way far away from everything and one hit kill people who actually are trying to do something once they go stationary at an objective who have no idea you are waaaaaaaay over there watching them.
Or better yet, grab a Forge Gun and Nanohive. Sit far away taking out people AND VEHICLES actually trying to do something.
Die too fast? Grab a suit of heavy armor. Anyone who kills people with weapons will have to reload repeatedly in order to kill you. Doesn't matter if I catch you from behind and empty every bullet from my Ishukone proto-tier SMG with every possible SMG damage/Weaponry skill perk right into your back. You'll still have plenty of time to turn around, and if you have a Creodon Breach assault rifle, then I'm ****ed. If not, then I can usually out maneuver you long enough to get the kill - but I shouldn't have to ****ing outmaneuver you to avoid your bullets because 80 BULLETS SHOULD HAVE KILLED YOU. If I am right on top of an enemy's back unloading my entire clip into him with my SMG, a CQC weapon, and you can turn around with an AR and still take me out - then when the hell is the SMG supposed to shine? At close range the SMG should do much more Damage Per Second (DPS) than an AR. Otherwise, why carry an SMG? Screw the SMG, just carry an AR. The AR does more damage, fires straighter and is effective at longer ranges. The SMG is crap.
Throw down a remote explosive if you absolutely just cannot aim. Let the enemy kill themselves when they step on it. It's a remote mine and proximity mine rolled into one. I know, I know. I should check a corner before I run around it to finish off my enemy before he can get away. Well, then I might as well just invite him to run away and restore his shield.
Too afraid of of being spotted on the battlefield? Jump behind a turret and unleash instant death missiles that reload faster than you can say "this game is imbalanced". Turn as fast as you want and fire very high damage/very high splash missiles at anyone.
Not good at hitting the enemy but you want to move around? Grab a Mass Driver and ***** about how weak it is without having the proto-tier version or leveled up skills for it, then realize how OP the proto-tier version is when you kill enemies just by firing at the ground 2-3 times, and kill them instantly when you hit them in the body one time.
It's no wonder I don't see Scouts rocking the SMG anymore. Everyone was complaining about how fast Scouts move when this version of the beta was first released, but once everyone leveled up their own skills no one says a damn word about how "OP the Scout is" now. Once everything starts to level up, the Scout is so hideously underpowered. I don't have the best Scout armor yet, but I have looked at the differences in them, and seeing the difference in Armor and HP does not seem worth the millions of skill points I need to spend to get there. I still intend to do it though since I test betas, not play them.
[Fixes] Swarm Launchers - I honestly feel these are fine right now. They should do next to nothing on personnel but adequate damage on vehicles. Higher damage SL's need to take up Heavy slots. Not sure if it does this right now. Forge Guns - Need to be redesigned to do very little damage on infantry and adequate damage on vehicles (more so than swarm launchers). Need to be more like a tool for destroying vehicle than a main weapon you kill personnel with. Mass Drivers - Needs to fire SLOWER, do less damage/splash damage and be able to do damage ALL vehicles, airborne and ground. My SMG effects vehicles so the Mass Driver should too. Assault Rifles - Need to do consistent damage regardless how far they hit you from. Not more damage the closer they are. This truely makes the SMG pointless. SMG - A slight bit more DPS. I'm severely disappointed by the end result after having proto-tier SMG's and SMG damage skills maxed out, and still losing gun fights at close quarters after I definitely get the first few shots. Pistols - Seem fine Shotguns - Seem fine aside from some hit detection issues where I will be literally on top of someone, fire, get a hit marker and no damage whatsoever will be done to their shield or armor. I doubt this is a balance issue though. It's a glitch. HMG's - Are fine in essence. They work the way SUBmachine guns should: If they start hitting you at very close range you can fight back but probably won't win before you die. I feel you should turn a bit slower while firing this weapon. Remote Explosives - Need to be detonated REMOTELY. Not simply because someone stepped on it. |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.07.08 02:51:00 -
[2] - Quote
Dropships - We could make an entire forum dedicated to this vehicle and it's... "clever" use. I'll only state my opinion on how it should operate. Design it to take way more damage when landing hard. Design it so that when it hits a soft target (personnel) it does moderate damage to them, not instant death and also damages the dropship itself. Tanks - Limit the maximum occupancy to two seats. Maybe three for the most expensive tank. Slow down the refire rate of the missiles, both secondary and primary seats. For a weapon they one hit kills they fire way, way too fast. Turrets - Need to rotate much, much slower. I'm fine with the instant death they can deliver, but it's insane Grenades - Add an indicator, or a sound, or a light of some sort. I have a 46 inch LCD and often can't notice these things. They come at you too fast, and if you are in a fire fight with someone else, it's pointless trying to look for these things. If they still have tracer rounds 21,000 years from now, they should have a blinking light/sound/something to let me know it's there.
I know this takes place 21,000 years into the future and I'm sure by then vehicles/weapons as crazy as these will surely exist (crazier in fact) but keep in mind this isn't a real war. This is a video game in its beta phase and it has very apparent balance issues. You can explain all day why the dropship should kill people by touching them but just take a step back and realize how non-sportsman like and untalented that is. Now I'm sure you want to chime in and state how "It's a war! It isn't about sportsmanship"/"In war anything goes"/"All is fair in love and war", but look three lines up and notice how I already stated this isn't a real war. |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.07.08 02:57:00 -
[3] - Quote
Icy Tiger wrote:As someone who uses the Mass Driver a lot, it needs to have more ammo, and it does decent damage to vehicles. Fully upgraded, I can take down Militia Tanks with 7 shots. Also, Remote Explosives are detonated remotely, its just that they can be detonated in a split second after being set down that screws it up.
I don't know about the ammo, I only know what I've talked to people about, and apparently I was lied to about the damage to vehicles. Someone, who will remain unnamed, told me that it doesn't affect tanks.
As for the remote mines, I've done experimenting with this. Either they blow when you step on them or I've run into amazingly timed coincidences. I will kill the person that placed down the remote mine. I will voluntarily step on it knowing it is there. I explode. This is how I decided it explodes when you step on them.
Seeker of Cheese wrote:So let me get this straight, everything in the game is a noob weapon? Then why aren't you playing better if everything has such an advantage and requires absolutely no skill?
Oh no, look out! We'll all be sucked into the paradox that's forming! NOOOOOOoooooo...
Alright, smartass, point out where I said "Every weapon in this game is a noob weapon". Apparently since you do not have the best comprehension and couldn't understand it from reading my post, I'll flat out tell you again and make it real short and simple for you - I use the SMG. Also, I have a 2.3 to 1 KDR so I apparently play decent enough. These are just imbalance issues I have noticed. |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.07.08 03:11:00 -
[4] - Quote
Seeker of Cheese wrote:Asher Night wrote: Alright, smartass, point out where I said "Every weapon in this game is a noob weapon".
Ask and ye shall receive: Asher Night wrote:This game however, seems to cater almost entirely to noobs I have to ask, do you actually forget things you've said mere minutes ago or is it an act? Edit: ok, since you called me a smartass, this is required: Asher Night wrote: Alright, smartass, point out where I said "Every weapon in this game is a noob weapon".
^^^ right there, word for word actually
What is wrong with you? Does anyone else here think "seems to cater almost entirely to noobs" means "Every weapon in this game is a noob weapon"?
One is an absolute, the other is not. Clearly you don't understand what the word almost means. You are reading things the way you want to interpret them. I'm also not sure why you quoted my same words twice in the same message. Maybe you are trying to be funny, but it seems like a very base, almost 14 year old way of being funny. Like hearing someone say they would never kiss Abby and then drawing a picture of them kissing her and saying "lolol u r wrong here u are kissing Abby lololol"
Alright, I'm not talking to you anymore. |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.07.08 03:29:00 -
[5] - Quote
SuperMido wrote:I don't know about you, but to me, Dust 514 is the LEAST noob friendly game on the market right now...
So you think. What other game has so many one hit kill weapons available within an hour of playing the game? |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.07.08 04:20:00 -
[6] - Quote
Nova Knife wrote:I have no idea how you think the HMG is fine but the SMG is 'too weak'. The SMG is stronger than the HMG currently, if you didn't know. You say you've trained the SMG to max skills but I have no idea how you could've done that and not notice how much face you're melting. High level SMG's are second really only to high level pistols. Pistols are the best gun in the game currently. How many of these things you are complaining about have you actually tried? You were wrong about remote explosives, and even admitted you were only operating on hearsay with them. They explode when the person who threw them dies. This is what you experienced. As far as mass drivers go ... Their paper and practical DPS is still much lower than an assault rifle or SMG. The splash size is perfect to prevent wild 'foot spam' and force the person to actually aim, because the splash radius is so small. Dropships.. I'm not going to touch that here. Look here for a lengthy read on dropships and their turrets and how to make them 'not lame'.
First off, every time I see you in a game, I see you crushing people with the dropship and forge gunning on the top of a building, so already it is hard for me to respect your opinion regarding how this game should play.
About the HMG vs SMG - You fail to realize the amount of damage done when close vs mid range. I notice I can take people out at close-mid range when they have an HMG and I have an SMG and hop around a bit, but when they are right on me, I promise you my SMG is pointless. Test it for yourself: grab an SMG find a heavy armor HMG combo then run straight at him while firing at each other at the same time.
As for SMGs being second only to pistols - Wow, really? You really just said that? So the Creodon Breach AR, high level shotguns, and forge gun are all less deadly than the SMG? We see these weapons way too much for them to be weaker than the SMG. Typically in every game, beta or final, the better weapons are the ones you see most. I rarely see SMGs compared to other weapons/vehicular weapons nowadays. It's because running around with the SMG isn't enough.
Regarding admission of mistake about the remote mines - I did not admit being wrong to this and basing my opinions on hearsay. Maybe you heard what you wanted to hear, but I said I was basing my belief off of someone's words regarding the mass driver, not the remote mines. It wasn't a long post - I don't see how you messed that up. If you score a direct hit on a scout it often instantly kills them (Surprise, surprise, yet ANOTHER one hit kill weapon). Aside from that the splash damage is wide enough to still be threatening if not given a direct hit. It fires fast enough and has splash damage wide enough to not require landing right on them every time. Be a scout trying to face a proto Mass Driver. Imagine multiple people carpeting one area with mass drivers. It also doesn't do enough damage to your self when you use it on people right on top of you. You would think an explosive going off right on two people would damage them both equally, but since one person is the cause of the explosion, of course it goes easier on him making firing almost straight down when you have an up close scout trying to shred you with an SMG a feasible option. MD users have pulled this crap on me plenty of times.
Again, I'm sure people like you on these forums but people like presidential candidates for the same reason: You say what other people want to hear. Unfortunately, since people want this game to be easier and full of more one hit kill weapons, that's not good. Even scrubs will get tired of no challenge eventually and people that actually give honest reviews of video games will tell the public about this game for what it really is. A noob fest full of anything but First Person Shooting. It will be a lot like Warhawk except with better graphics.
Don't get upset with me for wanting this game to be more focused on gun play than "fire and forget". As it stands, 360 and Players are not missing out on ANYTHING by not having this game on their systems. |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.07.08 04:45:00 -
[7] - Quote
Ignatius Crumwald wrote:Asher Night wrote:Test it for yourself: grab an SMG find a heavy armor HMG combo then run straight at him while firing at each other at the same time. LOL WUT
What don't you get? If the SMG is more powerful than the HMG, then the SMG user should win. Whether he has the same armor or weaker is irrelevant since the HMG is so weak and the SMG is so strong.
It seems like the HMG has a lower effective range but tears enemies up when they are close enough - more so than the SMG. I will agree that the HMG could do with a slightly further Effectiveness range, but only slightly. HMG users already have the high armor/high shield/high ammo/high damage weapon going for them. They just have to be close in order to kill. |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.08.16 06:06:00 -
[8] - Quote
Geirskoegul wrote:Nova Knife seems to have this mostly under control, I just wanted to point out one thing I saw here that hasn't been properly torn to shreds: grenade indicators.
Short version is: NO.
Long version:
You want to see where the grenade is? Watch your enemy, and track the grenade. That's part of combat, and if you failed to notice the grenade flying at your face, that's your problem, you deserve to get blown up. Why the hell should you have an indicator to warn you that I just tossed a grenade around the corner behind you? You weren't paying attention. Hell, why should you get an indicator that I threw a grenade around the corner IN FRONT of you? Again, you weren't paying attention.
Maintain situational awareness, and use skill to prevail. Keep the handicaps and training wheels to CoD noobservers, where the children belong.
____
Spork Witch in EVE Deus Necare on original beta forum account
Wow, what do you know, they added grenade indicators. Do you feel betrayed now? Now that grenades will require more than ignorance on the victims part to kill someone? Cooking a grenade and making it explode the moment it gets to an enemy is fine - no problem with that - but have dark black dots that instant kill you in their weakest form with no indicator or sound? You were wrong for wanting that and the developers agree. |
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