shade emry
Doomheim
5
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Posted - 2012.07.13 23:53:00 -
[1] - Quote
GM Nythanos wrote:The current build is the first one we'd added Move support to for the Beta. I know I've seen a few things like deadzone sensitivity come up in a few previous threads but more constructive feedback is always welcome.
OK, so I went out and bought a PlayStation move set to test DUST514. I also went and downloaded/bought most rail shooters to get a good feel for what having the move system is like and what to expect..
IGÇÖm using the Socom 4 Gun add-on for the move to help stabilize the experience, and so far am rather disappointed with the calibration settings. the tolerance and sensitivity is way to high for stock/default.. Yes i know some settings need to be tweaked and it took me forever to get it to the point that if i breathed i wouldnGÇÖt make a sharp cut to some viewpoint. I think the controller and interface needs some serious adjusting.
Now onto in battle field trial...
so i can use the navigation controller, that part seems perfect, but as far as sitting in a turret, or running and/or attempting to shoot someone causes the controller to just fire in a wide circle random pattern, even with vibration turned off. IGÇÖve known some game developers and know that with the game-pad interface their is always a very small aim assist program built into the game to help remove this frustration/enhance game-play.. The move Support with this feature is lacking so bad that with the gun placed in an actual aim vice and after calibration on a several hour scale, the cursor "Vibrates" in battle field conditions..
Now in my opinion, as I didnGÇÖt mention my exp with move support on other game titles, i took 3 days to try them out..the best I found in both accuracy, ease of calibration and playability was Dead Space Extraction. If the move ever left the frame, it re calibrated right their on the spot and usually fixed any drift issues that happens as you inevitably move in your living room/game room.
Also on a cosmetic note, if you can make the move ball change different colors via options, i think this will add a very unique customization to the game..no one likes a pink ball blue ball, well their are people, but i like red or green..
As I know MANY people that are looking forward to a combat play style with this move controller setup that actually works, its in my honest opinion that if you can perfect this, you will have a very immersible game indeed with customization options. |