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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Brahma El Indio
Bragian Order Amarr Empire
171
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Posted - 2012.07.07 21:33:00 -
[1] - Quote
It is harder right now with the move because the implementation is very poor.....actually its garbage |
Brahma El Indio
Bragian Order Amarr Empire
171
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Posted - 2012.07.07 21:42:00 -
[2] - Quote
They need to show the dead zones/bounding boxes as you adjust....then there needs to be a firing range to test.....
They should copy the MAG implementation, it was pretty solid except for the knife....... |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.07.07 22:06:00 -
[3] - Quote
Ares Webber wrote:BorrowedTime TM wrote:Brahma El Indio wrote:They need to show the dead zones/bounding boxes as you adjust....then there needs to be a firing range to test.....
They should copy the MAG implementation, it was pretty solid except for the knife....... Disagree... They need to copy the Killzone 3 implementation. THAT was the best use of move/sharpshooter to date... Totaly agree with that, Killzone with the move rocked
Never played kz3 so can't comment |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.07.07 22:08:00 -
[4] - Quote
Lilianna Sentinel wrote:Garrett Blacknova wrote:Move is terribly implemented at present.
Hope they fix it a LOT before release.
Main problem is lack of adjustable deadzone - the setting's there, but no matter how low you turn it, there's still WAY too much deadzone.
I don't plan to use Move anyway, but it would be nice if it was better implemented. PS move shouldn't be functional. Or else it might be better than the primary control method that comes with the PS3. So it should stay broken.
No.
Everyone knows that ds3 players will flee when KB/m is available.
So move is more important than ds3.
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Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.07.07 22:28:00 -
[5] - Quote
Ayures0 wrote:Move is a ******* gimmick, pure and simple. They just need to hurry up and put in KBM support so I can harvest console player tears.
Move if implemented properly will give KB/m some serious competition..... |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.07.13 20:48:00 -
[6] - Quote
GM Nythanos wrote:The current build is the first one we'd added Move support to for the Beta. I know I've seen a few things like deadzone sensitivity come up in a few previous threads but more constructive feedback is always welcome.
Besides the dead zones, the reticule needs to have movement when ads, within the bounding box.....
There should be two bounding box settings, one for normal play and one for ads
And the calibration loss needs to be addressed
Also the cursor should be visible at all times, even when running....
That's a start |
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