Fobhopper
Seituoda Taskforce Command Caldari State
11
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Posted - 2012.07.07 08:42:00 -
[1] - Quote
Now I am not the 'best' FPS player, I am pretty damn good, but not Mr. Perfect. I haven't been able to invest the amount of time I want or needed to get into the higher tier equipment and skills, but I make do pretty good with what I have access to. But I am going to have to say that there needs to be some balancing happening in the game.
In a game earlier today, the assaulting team early on called in 2 Gunnlogi and a Safaris, all VERY well equipped. and not just that, but also a Viper. Several of our players also attempted to call in the 'militia' HAV's to deal with them, and were handily wiped out. I was able to order in my militia Sica behind one of their tanks, and proceeded to fire, not only did they not even turn their turret, they just drove backwards into me and blew up my tank without even taking a shot. Not to mention that after they blew up all of our turrets and had us completely spawn camped, they ordered a Viper, and instead of trying to shoot at us, all it did was fly up, and then drop down and crush us as we spawned. Even with 4 of our team going into the militia 'heavy' and spamming swarm launchers (we only had 7 people left on our team by the time the game ended) we could not blow up their tanks.
I take it that the players who spent the time and had the money to get the skills and afford the fits deserve to be able to bring nice and shiny tanks to the field, but they need to be nerfed a little bit, or at least put some kind of limit to the amount of upper tier tanks that can be brought into game, or possibly put some kind of space between higher SP players and lesser SP players. We were completely spawn camped and unable to do much.
Just to make it clear, I dont hate the players who have shinier stuff then me, if i had the time to spend to get those fancy toys I sure as hell would be using them, but having higher SP players in game with lower SP players is effectively handing the more experienced chainsaw-clubs to go to town on us baby seals/carebears. Honestly a Viper should be able to keep 'jumping' up and down on the defensive teams spawn point.
Now another question comes up? Like "Well I have the same amount of SP as you (currently as of this posting I had 2.5m SP) except I just speed skilled into HAV's" and thats a perfectly legitimate point, but the problem that arises is that infantry weapon and effectively even militia tanks dont even hold a candle, much less even do enough damage to the upper tier tanks to be able to bring it down. We had 1 player with a forge gun, and 3 others with swarm launchers all attack the same tank, and we all ran out of ammo/died multiple times before we could blow up just 1 of the upper tier tanks, and that left 2 more on the field, and as soon as the owner respawned, he ordered a new one.
As a beta, its good to get things things ironed out and up for discussion, and we all know that things are still in flux, which is a good thing, but as it stands right now, a team with an upper tiered tank is going to completely dominate the field right now. The only thing that can bring balance is the introduction of installations so players can summon missile and railgun turrets to hep better defend against tanks, but as it stands right now, militia tanks, and infantry heavy weapons dont do a damn thing except tickle the tank. if SP and PG/CPU requirements could be lessened for the more 'common' player to use demolitions or get access to other heavy weapons AND be able to equip them, infantry are going to be easily blown away. |
Fobhopper
Seituoda Taskforce Command Caldari State
11
|
Posted - 2012.07.07 10:45:00 -
[2] - Quote
I understand that we are guinea pigs, this isnt the first beta test I have been in, but the fact of the matter is that upper tier tanks are currently POWER OVERWHELMING, I just finished a game with only 1 player on the assault side that had an upgraded tank, and we got our asses handed to ourselves so quickly that by the time the MCC docked, it only had 1/2 shield damage.
HUR DUR switching to AT weaponry is advised to tanking on a tank, the problem is they don't enough damage, nor are they accurate enough to deal with the stronger HAV's. also trying to coordinate with your team is a TRULY AMAZING IDEA, WHY HADNT I THOUGHT OF THAT, simple fact is, not everyone has a headset, and not everybody cares about strategy, especially when your spawn camped and players are leaving the game left and right. All of our defenses were destroyed VERY quickly, swarm launchers aren't very effective against them (the basic loadout). I am not expecting a free tank to be very good at all, but currently all it takes is someone to speed train into HAV's, and you will all but guarantee your teams success, they are just simply too strong right now and the majority of players dont have access to equipment (namely forge guns) to effectively fight them.
as a previously said, its great that people who have the skills and can afford really good tanks, but currently as the game is (especially without installations), any team with a single upgraded tank is going to completely annihilate the opposing team with little effort. |