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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Rykenth Drekk
Villore Sec Ops Gallente Federation
76
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Posted - 2012.07.10 18:42:00 -
[1] - Quote
<3 Spider tanking.... Muahahahahaha! Hahahaha! Hahaha! Ha!
(Have considered it...) |
Rykenth Drekk
Villore Sec Ops Gallente Federation
76
|
Posted - 2012.07.10 23:42:00 -
[2] - Quote
Ni4Ni Venix wrote:I think it would be nice to know a total re-spawn time. Between an 8 second death, 6-10 second load time, and a 4+ second re-spawn, that is an awful long time to be dead (18-25 seconds). If the load time was no so bad (or counted as your re-spawn time), then I would not have a problem with it. Anything over 15 seconds total is pretty aggravating. The majority of games have a timer that is static. So if you pick a new class and spawn point, you get to wait out the timer. If you do not pick, then the timer still ticks, and you can join instantly when you have decided.
My main issue is that while I am laying there dead, I am not useful, so that 8 seconds is going to be pretty lame. If i am picking my new class after death, I can see the map and what is going on, thus, relay information.
The standard respawn timer is 10 seconds. The 8 second bleedout before death is subtracted from the respawn timer as per normal. So that means that you will spawn exactly 2 seconds after you have selected which fitting, and dropsuit you select. This was covered by a dev earlier in this forum. |
Rykenth Drekk
Villore Sec Ops Gallente Federation
76
|
Posted - 2012.07.11 01:15:00 -
[3] - Quote
Ni4Ni Venix wrote:Rykenth Drekk wrote:Ni4Ni Venix wrote:I think it would be nice to know a total re-spawn time. Between an 8 second death, 6-10 second load time, and a 4+ second re-spawn, that is an awful long time to be dead (18-25 seconds). If the load time was no so bad (or counted as your re-spawn time), then I would not have a problem with it. Anything over 15 seconds total is pretty aggravating. The majority of games have a timer that is static. So if you pick a new class and spawn point, you get to wait out the timer. If you do not pick, then the timer still ticks, and you can join instantly when you have decided.
My main issue is that while I am laying there dead, I am not useful, so that 8 seconds is going to be pretty lame. If i am picking my new class after death, I can see the map and what is going on, thus, relay information. The standard respawn timer is 10 seconds. The 8 second bleedout before death is subtracted from the respawn timer as per normal. So that means that you will spawn exactly 2 seconds after you have selected which fitting, and dropsuit you select. This was covered by a dev earlier in this forum. It was covered that it would not be able to go down to 2 seconds. So it may be 3 or 4. Edit: I liked your post in another thread, so I just wanted to say my reply was not personal. Just stating what was said.
Haha! My bad mate. Must have missed it. I've been on the forums since 4:30 about this morning. It's now 8:30 where I am now. So that's like. 16 hours? haha. I'm a little confused, but still have a lot of homework to do. |
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