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S-Park Finner
1
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Posted - 2012.07.06 20:56:00 -
[1] - Quote
With all the discussion about keyboard / DS3 / motion controller how about breaking out scores on the basis of what input device the player is using? Let everyone see how well the different devices do and then resolve the input device wars forever!
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Tus'sken Beebop
11
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Posted - 2012.07.06 22:32:00 -
[2] - Quote
Idea is ambitious but rubbish as everybody's skills scales differently with each controller, which results to unreliable data. Also, we already know which controller reigns supreme over all fps titles. The Atari 1600's. |
S-Park Finner
1
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Posted - 2012.07.06 23:33:00 -
[3] - Quote
It's true that for a particular player they would get better and max out differently for each controller. But CCP _will_ have the data broken out by player and controller. I'm asking that they post it.
Each player has overall stats. Each player has per-controller stats. The sum of the DS3 sessions can be compared to the sum of the K/M sessions to see which controller comes out best.
What's wrong? Can't handle the truth? |
Vetis Cato
Seituoda Taskforce Command Caldari State
250
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Posted - 2012.07.06 23:37:00 -
[4] - Quote
S-Park Finner wrote:It's true that for a particular player they would get better and max out differently for each controller. But CCP _will_ have the data broken out by player and controller. I'm asking that they post it.
Each player has overall stats. Each player has per-controller stats. The sum of the DS3 sessions can be compared to the sum of the K/M sessions to see which controller comes out best.
What's wrong? Can't handle the truth?
more data is never a bad thing. but interpreting it wrongly can be devistating. this issue isnt so to simply with x amount of players have averge of x KDR with what ever.
we dont have to label the players on the score board, so long as ccp are collecting the data along with other facts. |
S-Park Finner
1
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Posted - 2012.07.06 23:48:00 -
[5] - Quote
Vetis Cato wrote: more data is never a bad thing. but interpreting it wrongly can be devistating. this issue isnt so to simply with x amount of players have averge of x KDR with what ever.
we dont have to label the players on the score board, so long as ccp are collecting the data along with other facts.
You're point is well taken. But people compare things like input methods or baseball gloves or running shoes against performance. What would be the right performance measures for our different input methods?
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Vetis Cato
Seituoda Taskforce Command Caldari State
250
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Posted - 2012.07.06 23:57:00 -
[6] - Quote
S-Park Finner wrote:Vetis Cato wrote: more data is never a bad thing. but interpreting it wrongly can be devistating. this issue isnt so to simply with x amount of players have averge of x KDR with what ever.
we dont have to label the players on the score board, so long as ccp are collecting the data along with other facts.
You're point is well taken. But people compare things like input methods or baseball gloves or running shoes against performance. What would be the right performance measures for our different input methods?
i suppose its the same for any experiment, control the variables and monitor as many different aspects of the tests as possible.
and how to do it, i suppose thats the million $ question. i know from tests sony and microsoft have carried out they both deemed it an unfair advantage over controller users.
but i suppose they need a way to be able to monitor what the difference between using a kb/m i and a ds3. maybe gather players proficient with both. play a series of games whilst getting them to swop inputs after a number of rounds. so team a kb/m, b ds3. set 2 swop, set 3 kb/m vs kb/m, set 3 ds3 vs ds3.
only problem is its alot of effort for solid information. just looking at scores wont give enough of a picture as to wether kb/m users have an unfair advantage, but its definatly a start. |
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