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Geirskoegul
Soul-Strike
134
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Posted - 2012.07.08 11:00:00 -
[1] - Quote
Flares would be nice, but I really see this fitting more into the ECM role (ECM isn't implemented yet). Could simply use a ECM burst to prevent all target locks (friendly and enemy) within X rang (say a couple hundred meters)..
Keep in mind that the current timer and cooldown system is NOT how it will behave in the end, it's simply a placeholder for the implementation of capacitor use. ECM bursts tend to eat up quite a bit of cap, and ECM is chance-based. You can fit ECCM modules to help protect against it, but even without it, a given cycle is not guaranteed to keep you from locking on, just as an ECCM isn't guaranteed to let you lock on during a given cycle.
Here's an excellent thread on how ECM works in EVE, and I can definitely see it being properly adapted here in Dust:
http://wiki.eveonline.com/en/wiki/Electronic_warfare_guide
We're talking specifically about ECM here, but the others are expected to be implemented later, as well (so you guys whinging about tank turrets turning too quick? Wait for tracking disruptors, they'll really hate you once you can fit those). |
Geirskoegul
Soul-Strike
134
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Posted - 2012.07.08 11:52:00 -
[2] - Quote
Kyy Seiska wrote:Having this kind of defensive options against anti-air weapons should bring heavy penalties to the offensive capabilities of drop-ships. Well, it usually does. We need to see just how they implement capacitor first, though. ECM is normally a midslot, so that's taking away from your shield tank, meaning you have to armour tank, which slows you down. It uses a lot of cap, as well. You'd still be able to use dumb-fire weapons against them (an advantage that EVE players DON"T have, except for smartbombs and the lol-worthy FoF missiles), and you can also fit ECCM to counteract jamming.
A fact about balance that no one seems to get in any game, let alone EVE or how Dust should be, is that balance does not mean that one thing is perfectly balanced in a vacuum. What balance in EVE and Dust means is that everything, be it a ship, armour, weapon, tactics, etc., they all have an effective counter. ECM has ECCM. Tracking disruptors have tracking computers. Webs have afterburners (or my personal favourite, t2 neutron blasters ^^), MWDs have scrams, and scrams have WCS (whose sole purpose is letting you run away, so they cut lock range in half and double the time it takes to target things, to discourage their use on combat craft).
Everything has a counter to it, and it's up to the players and their corp to figure out what those counters are, and put them into practice. That's what keeps things interesting and makes them fun. |
Geirskoegul
Soul-Strike
134
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Posted - 2012.07.08 16:18:00 -
[3] - Quote
Kyy Seiska wrote:Last time I checked the dropship is meant to transport units from location a to b or in this chase work as moving strategic spawn point. Not how it's currently exploited by using it to rain death upon the battlefield and squish infantry by ramming in to them. I have even heard stories about using them to kamikaze in to a tank!
So I was thinking more in the lines of replacing weapons with these flares, excluding maybe the attached heavy machinegun. Last time I checked, CCP said that it would also serve a role as a gunship (in other words, raining death on the battlefield). Collision damage could definitely stand to be increased to discourage squishing things, but it's supposed to have weapons, not just transport and mobile spawn. Even the Galaxy troop transport in PlanetSide had guns to defend itself, and later even had a variant built specifically to BE a gunship.
As to using these as transports, don't expect to see much of that until they implement proper teams and we can actually get people on comms. Passengers can't really see much of what's going on or what they're over, so actually using it to airdrop troops isn't currently a viable strategy.
They don't need flares, ECM can and will do the job in the end, once it actually gets implemented. Then the missile users can start fitting ECCM, and the rock-paper-scissors can begin in earnest. |
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