carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.07.09 21:00:00 -
[1] - Quote
First of all EvE already has fighters and fighter bombers so those are the models that will most likely be used.
So lets look at current stats for a firbolg:
Attribute,"Unit","Firbolg" Base Price,"ISK",21394990 Tech Level,"Level",1 Bandwidth Needed,"Mbit/sec",25 Structure HP,"HP",4500 Mass,"kg",12000 Volume,"m3",5000 Inertia Modifier,"x",100 Armor HP,"HP",3000 EM Resistance,"%",60 Explosive Resistance,"%",10 Kinetic Resistance,"%",35 Thermal Resistance,"%",35 Shield HP,"HP",2500 Shield recharge time,"s",250 EM Resistance,"%",0 Explosive Resistance,"%",60 Kinetic Resistance,"%",40 Thermal Resistance,"%",20 Capacitor Capacity,"GJ",1 Recharge time,"s",1000 Optimal Range,"m",1500 Trackingspeed / Accuracy,"rad/sec",0.1 Max Locked Targets,"",8 Scan Resolution,"mm",250 RADAR Sensor Strength,"points",1 LADAR Sensor Strength,"points",1 Magnetometric Sensor Strength,"points",22 Gravimetric Sensor Strength,"points",1 Signature Radius,"m",100 Max Velocity,"m/sec",2250 Rate of fire,"s",5.25 Damage Modifier,"x",3.5 Kinetic dmg resistance,"%",0 Thermal dmg resistance,"%",0 Explosive dmg resistance,"%",0 EM dmg resistance,"%",0 Kinetic damage,"HP",25 Thermal damage,"HP",50 Activation proximity,"m",4000 Accuracy falloff,"m",3500 Signature Resolution,"m",125 scanSpeed,"s",2 uniformity,"",0.75 incapacitationRatio,"",0.75 maxAttackTargets,"",1 entityAttackRange,"",5000 entityFlyRange,"",1500 shieldUniformity,"",0.75 Orbit Velocity,"m/sec",280 armorUniformity,"",0.75 structureUniformity,"",0.75 entityChaseMaxDelay,"",1 entityChaseMaxDelayChance,"",1 entityChaseMaxDuration,"s",2.5 entityChaseMaxDurationChance,"",1 entityChaseMaxDistance,"m",3500 Reprocessing Skill,"","Scrapmetal Processing" Tritanium,"",824704 Pyerite,"",226902 Mexallon,"",74932 Isogen,"",29028 Nocxium,"",4824 Zydrine,"",468 Megacyte,"",1024
Many of the current stats don't really concern dust so they will be left out but I'd assume that resists, speed and other such things might remain the same initially, assuming we don't get player controlled fighters, because they might also be just AI controlled air craft that does some random shooting. Though calling in a fighter support from a carrier in orbit sounds cool. |