Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.09 19:39:00 -
[1] - Quote
Zat Earthshatter wrote: 1. Controls Firstly, this craft will need to have two modes for the VTOL to work. Second, current controls won't work for both modes. I suggest that the radial module menu should be selected with the D-pad for control purposes. Hover - Dropship controls, but the vehicle remains mostly flat like the RDV flies. Weapons will be handled in their proper section. Small turrets angle their central points down 5 extra degrees compared to Flight mode, to optimize for hover combat. Flight - Lift/lower controls are now your throttle, with no input being 50% thrust. There can be two implementations of flight. >Arcade : Left stick turns (combo roll/rudder) and controls pitch. Right stick aims turrets within the FoV. This is similar to the "arcade" variant of Starhawk's scheme. >Sim : Left stick is roll/pitch. Right stick vectors thrusters, enacting yaw and up/down "sliding". In this scenario, the guns auto-track the closest enemy in the center of FoV, but are more limited than the "arcade" option for balancing.
I disagree with your concept of controls.
I think that they should work just like drop ships when you take off, the gain altitude button is the throttle, when you start flying straight ahead, your nacels (engines) turn and you start flying like a plane. Controls stay the same, pull back on the left stick and you pull up, push down and you nose down, push it left or right and you roll left or right. Start pushing the lower altitude button (L2) and you begin slowing down and the nacels turn down and you resume flying like a dropship.
So the controls don't change, the aircraft just responds differently in different modes.
If in testing it becomes clear that you need some kind of transition, then maybe have a button to press to shift the engines for VTOL or straight flight modes, but I don't think it would be required.
If you have every played Just Cause, they have lots of vehicles and pretty much one control scheme for all of them and it works ok. The VTOL stuff is pretty intuitive and if you are good, you can come in really fast, flair out and go into a hover pretty easily with no need for a transition control. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.09 22:12:00 -
[2] - Quote
Average Joe81 wrote:can some one from CCP comform if any of the things mentioned are true and especially wether fighters will come and when we can expect non barren type battle feilds
Do your own research.
I am getting pretty tired of people who ask questions like this when all they have to do is go to Dust514.org or Dust514.com and look around and they would find the answers.
Fighters were originally going to be in but got pushed past release to some future expansion, along with 3-4 other vehicle types (Creative Director Alti once mentioned 8 vehicles at release).
The planet we are currently fighting on is technically Temperate, not Barren. All of the planets available at launch will be Temperate, with Barren shortly after.
Other planet types will come in the future.
I imagine that all planets will be available at some point.
As for fighters, my guess would be first or second expansion after launch (within 12 months). Other vehicle types will likely come as well.
There are threads that talk about different options like: Hover tanks APC's MTACS Mechs Gunships Fighters Supply Vehicles Motorcycles Heavy lift Dropships (for carrying HAV's and such)
To the guy who said that stats would be the same as fighter bombers form eve, I doubt it. Their tank is WAY to big for this game.
I would like to see something different anyway. As far as I am concerned, a fighter should be paper thin, its tank is its speed and mobility and a gunship should have some tankiness, but still less than an HAV.
I like the idea put forward by Khun-Al
Khun-al wrote:The Jet could have 2 fix mounted miniguns in his nose, which can just fire straight ahead and are controlled by the pilot and 2 slots for weapons, one light under its wings and a heavy on its bottom. Both slots are controlled by the copilot who has to change the weapons.
This way it would still require teamwork to use fully. |