Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.07.06 03:20:00 -
[1] - Quote
So after lengthy discussion, (16 pages so far) I looked for a feedback topic on skills. Found nothing. I will try to be concise. Currently, IMHO and some others, there is a worry that large amounts of new players will not enjoy the learning curve. Regardless of skills and equipment, players with vastly more hours grinding away will dominate new players. It appears there are 5 ideas presented so far. 1.) Adapt or die 2.) Limit passive bonus depending on security (max bonus in null, min bonus in high) 3.) Simply lower the total % granted by each skill (15 down to 10, 25 down to 17.5 would be a good example) 4.) Change the bonus from damage/shields to something else 5.) Remove the skills (I don't think this was actually suggested, but is obviously a flat "no...")
https://forums.dust514.com/default.aspx?g=posts&t=24415&find=unread
I'll include a very generous example. You do not start with 2 million SP, so have probably got past the "pick up, play, die 184 times in 12 games and get 2 kills, quit game, delete game, never pay CCP anything" stages of the game. No one enjoys being beaten on constantly. I've heard people say there will be more planets than players, and this is the #1 issue for new players IMHO.
Do we want people to join in a years time with 350k SP? Will they really want to die solidly for a month? I realise PvE is a factor too, but We really know very little about that yet. Cut and Paste:
You guys who are saying "live with it, grind it, love it" understand that the grind is good. We all agree on this. However it is TOO rewarding! To put it another way, 10mil SP character vs 2mil character. 1.) I'll allow the 2mil guy all the right skills, so the 10mil guy would only have ... 15%-25% damage. 5% faster shield charge 10% extra life. Fully reduced spread, range, cap. 30% reload speed. 2.) Either one could use an HAV or have a swarm launcher. We'll ignore these aspects (10mil tank > your team. 1xforgegun > 2mil HAV). 3.) in a 1 on 1, the winner is highly likely to be the guy with 5x SP. 4.) in a 2-4 vs 1, the extra health and dps makes you more likely to a. Drop someone b. Run 5.) add to the above benefits having a suit with twice the modules of the opponents. 6.) there is a reason we call them Protogods.
With regards groups? If you think Prototype guys will be lone wolfing think again. They'll roam in packs, and eat you alive. Your Sagaris is trash vs 24 AV nades. Your militia stuff will die in 1/5 of a clip. And you won't even see that objective.
Regarding jack of all trades, it's good, but I think a little wasted. Anything above lvl1 gets expensive. Forgeguns are a must have item however. The problem is obvious. Your Logi won't be as good as a Logi specialist. Your heavy will be garbage compared to mr Proto heavy. However, as SP currently only ever goes up, you can afford a reasonable bit of wastage. Really if you have 10mil SP, and no forge gun, you suck.
I think that the Preset vehicles are very well balanced, and fit into the game very well. The militia Vehicles which can be purchased, should not be in the final build. Preset is cool, gives you a taste for buying good ones. The preset dropsuits are great too with this build. They just show you what's a few idea on loadout. Easiest way to explain the game is to show people a well fit loadout. I hope they keep the preset vehicles. No missile launchers on them.
Finally regarding everyone going to null sec. You poor oblivious EvE obsessed loons. Who REALLY cares enough about your corps to go to 0.0 and get bombarded from space all day long. Militia gear + grinding mechanic + PvE + Multi billionaire EvE players = Bothered about your contacts? Face? Bothered? Don't misunderstand, I'm loving the idea of going planet grabbing. But that isn't happening any time soon. We have time to work out exactly what will draw players to 0.0 (Don't argue "cruel New Eden." New Eden is like a fantasy land with ponies and rainbows compared to any Diablo game on HC.) |