Fatal HeD
Osmon Surveillance Caldari State
2
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Posted - 2012.08.06 21:06:00 -
[1] - Quote
Oede Usaema wrote:I'm not a heavy player, I've stuck to mainly assault since the start. That said, i very rarely see anyone using a HMG anymore, they're pretty much on the same level as a mass driver, definitely lower than a sniper rifle and absolutely nowhere near a forge gun, which every heavy should have switched to nowadays (along with an SMG for anti-dude stuff).
It's frustrating as, dispite Darky Si's OP, the HMG was never actually overpowered at all. If an assault encountered a heavy and tried to engage at medium range (or close range if they couldn't dance) they would die and that was that. This upset a lot of people, seemingly unaware that they were actually idiots.
Their idiocy however was becoming fairly obvious the further the last build progressed and we saw the endgame full prototype assaults with Creodron AR's take out heavies with ease, from long range by utilising cover w/ ADS and close range by out strafing them (now fairly obsolete). Mid-range being the HMG's only decent killzone, requiring cunning ambushes by the heavy to apply the damage before the target would just sprint away or close the gap and blow their brains out while the heavy had a seizure trying to turn around. Just how easy it was for an assault to dispatch a Heavy HMG user was only amplified by a scout.
Edit: dunno wtf happened there....
I agree for the most part except:
1. I think HMGs were a bit too accurate in the hands of a decent player in the mid and mid-long range engagements although I realize our definitions of mid-range may differ. This, However could have easily been balanced with the overheat function by SLIGHTLY increasing the overheat rate as it took quite a few spent shells for most people to get lined up on a strafing target.
2. Toward the end of that build I think the increase of proto ARs you noticed taking down Heavy users was due to the fact that by then the assault users had stuck it out and invested quite a bit of SP into their fits and were able to fairly easily dispatch the masses who had jumped ship and split SP between two classes.
and
3. The long range was a requirement when dealing with heavies as only a fairly well skilled scout could regularly risk sprinting inside a HMGs barrage and live to tell about it.
Other than that I couldn't agree more the damage and everything else was fine with the HMG. Where I thought the problem lied WAS in the Heavy suit. It was very frustrating to stand behind a type-I heavy with an advanced AR light off a clip into his back only to start my reload as he finally gets turned around then having to retreat or die as the lead stream started. However, I emphasize was because I think the changes in run/turn speed and HP on the heavy suit were well done and have balanced that out. Now if only CCP would un-fubar the HMG...
Oede Usaema wrote: I say all this, as it's concerning to see the constant "X is overpowered", "Nerf Y" threads. People encounter a new thing, whine that it's overpowered, learn how to counter it and then CCP, being fashionably late to the party, second guesses themselves and nerfs it into the ground making it no longer viable. We're already seeing the river of tears run again with marauders, it'll be interesting to see whether we see them nerfed into the abyss as well.
Finally someone who truly understands CCP <3. Two things I have learned about CCP over the years are they love to overreact to their player-base overreacting in the form of mass whining and teary eyed posts with threats of account terminations, and in the end they do a pretty damn good job.
I have faith :) (don't let me down) |