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Commander Xtreme
Tronhadar Free Guard Minmatar Republic
31
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Posted - 2012.07.05 13:23:00 -
[1] - Quote
Right, as a veteran of games like BF1942, BF2 & BF3 (BF2 as in Battlefield, not the commonly mistaken Bad Company 2), I enjoyed commander mode. Playing in clans over TS and Vent, we could dominate, or be dominated, all thanks to the commander. Provided the people listen, the commander can essentially take away all of the confusion of an FPS, and band people together to make it of a First Person 'Followeachothertotheobjective', which is exactly what me, like many others want. I opened this thread to see what ideas you guys might have heard, or what speculation we can come up with, and to make suggestions too perhaps. I also want to make this thread active enough to grab Dev/GM attention, so lets see where it goes
VIVA LA DUST |
dust badger
BetaMax.
283
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Posted - 2012.07.05 13:32:00 -
[2] - Quote
yeah i was thinking this, one main thing i was thinking about, that is i think the you need the commander to call down turrets i wonder who places these and who pays for them. |
Erahk Manaan
Defiant Kelkoons
57
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Posted - 2012.07.05 13:37:00 -
[3] - Quote
Definitely excited to see what they implement regarding this feature.
Of course ironing out the basic FPS elements is crucial but what I think will set DUST aside from most FPS's is the social aspect. Corps, Alliances, and teamwork in matches.
Some things I would like to see are:
Bonus points for operating in an area designated by a commander/squad leader. (ex. kills near an objective or capturing an objective your chain of command designated gets you double the skill points that it would normally be worth.)
Commanders or squad leaders get command suits that operate similar to command ships in EVE. they give bonuses to say shield, armor, speed, or a range of other skills that would normally be effected by SP.
Control of corp/alliance assets. Say your alliances funds 50 HAVs for your assault. any player can call in an HAV but it has to be approved by the commander before an alliance asset is given to just anybody.
MCC command center functionality. The commander operates from inside the MCC or a control bunker that is "red zoned" to the enemy so that he can focus solely on commanding his troops. commander should always have a 0/0 K/D ratio and should get his points at the end of the match based on how well his troops perform.
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Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.07.05 13:53:00 -
[4] - Quote
At Fanfest, the lead designers said that the commander flies the MCC, has the view of the 3D map that you use when you spawn in, and can call down installations and such onto the battlefield.
The Commander is also able to set objectives that pop up on everyones map and HUD. Being on voice coms at the same time.
So I imagine it would work something like this:
Commander keeps the MCC back and out of range of the missile turrets in the rear while giving order for one squad to board the dropship that he has already called down and go behind enemy lines.
The other squads, he orders to assault one objective, and as soon as the objective is hacked, he calls down a couple of small turrets to help defend it till its done. Then he orders the squads to move on, but orders a couple of heavies to sit and defend the objective if he needs to.
Commander orders scouts to locate the enemy and call in orbital strikes to keep them pinned down while the bulk of the force is traversing the map to assault them.
All the while he is flying the MCC in a way that avoids as much damage as possible.
The games we are playing right now would only happen with a brand new commander who doesn't know much, in a corp that can't afford to deploy much and we are just rushing the outpost and hoping for the best. |
Commander Xtreme
Tronhadar Free Guard Minmatar Republic
31
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Posted - 2012.07.05 13:53:00 -
[5] - Quote
Erahk Manaan wrote:Definitely excited to see what they implement regarding this feature.
Of course ironing out the basic FPS elements is crucial but what I think will set DUST aside from most FPS's is the social aspect. Corps, Alliances, and teamwork in matches.
Some things I would like to see are:
Bonus points for operating in an area designated by a commander/squad leader. (ex. kills near an objective or capturing an objective your chain of command designated gets you double the skill points that it would normally be worth.)
Commanders or squad leaders get command suits that operate similar to command ships in EVE. they give bonuses to say shield, armor, speed, or a range of other skills that would normally be effected by SP.
Control of corp/alliance assets. Say your alliances funds 50 HAVs for your assault. any player can call in an HAV but it has to be approved by the commander before an alliance asset is given to just anybody.
MCC command center functionality. The commander operates from inside the MCC or a control bunker that is "red zoned" to the enemy so that he can focus solely on commanding his troops. commander should always have a 0/0 K/D ratio and should get his points at the end of the match based on how well his troops perform.
One of the best, unbiased, and quite possibly well balanced things I've heard on this forum so far, although there needs to be a system where commanders are not point hunters, ie Corp Leader manually assigns commander, not sure yet, haven't given it much though
Would love to see a Dev response to what I quoted above from Erahk Manaan though |
Commander Xtreme
Tronhadar Free Guard Minmatar Republic
31
|
Posted - 2012.07.05 13:55:00 -
[6] - Quote
I'd love to see only the best people being commanders aswell, i.e. commander isn't voted, or isn't highest SP, but rather is selected via Corp leader in corp battles - that way, if your CEO chooses crappy commander, then it doesn't matter as much, as oppose to some random guy joining auto filling commander slot due to highest SP
Any ideas on how commanders will take control (over other players?) |
Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.07.05 14:08:00 -
[7] - Quote
Commander Xtreme wrote:I'd love to see only the best people being commanders aswell, i.e. commander isn't voted, or isn't highest SP, but rather is selected via Corp leader in corp battles - that way, if your CEO chooses crappy commander, then it doesn't matter as much, as oppose to some random guy joining auto filling commander slot due to highest SP
Any ideas on how commanders will take control (over other players?)
Commander will be decided before the battle starts and only in corp matches, there are no commanders for the battle moons.
The commander will be like the FC in Eve, telling you where to go over voice comms and broadcasting objectives through their interface.
There will never be a commander role for a pick up battle of people who don't know each other. |
Commander Xtreme
Tronhadar Free Guard Minmatar Republic
31
|
Posted - 2012.07.05 14:15:00 -
[8] - Quote
Traynor Youngs wrote:Commander Xtreme wrote:I'd love to see only the best people being commanders aswell, i.e. commander isn't voted, or isn't highest SP, but rather is selected via Corp leader in corp battles - that way, if your CEO chooses crappy commander, then it doesn't matter as much, as oppose to some random guy joining auto filling commander slot due to highest SP
Any ideas on how commanders will take control (over other players?) Commander will be decided before the battle starts and only in corp matches, there are no commanders for the battle moons. The commander will be like the FC in Eve, telling you where to go over voice comms and broadcasting objectives through their interface. There will never be a commander role for a pick up battle of people who don't know each other.
That is fantastic news, thanks :D This way I can always be my own commander in my own corp haha |
RydogV
57
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Posted - 2012.07.05 14:44:00 -
[9] - Quote
I agree to most of the characteristics listed above and am fairly confident CCP will deliver most of that.
What has yet to be discussed is access to command functions. I am pretty sure I saw a command dropsuit in the inventory. I assume that players wishing to fill the command role will have to dedicate a decent chunk of skill building to unlock the various command features that will be offered in the game. It seems likely that not all features will be available all at once and you will gain more and more control as you level up.
How the commander will be selected should be discussed as well. I think players should vote. Basically if you are interested in taking up the command position you submit yourself for voting, non-candidate players get to review your stats while we are waiting in the War Room, and each one casts a vote. This would be for semi-random matches of course. I assume as a corp you will enter a battle knowing who will be commanding and all the players would simply vote this player into that slot (if they know what's good for them lol). |
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