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Traynor Youngs
Royal Uhlans Amarr Empire
287
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Posted - 2012.07.03 20:30:00 -
[1] - Quote
I agree with this idea.
Driving to a supply depot to reload is good.
Also, add a resupply module able to be fitted to Logistics vehicles (LAV and DS's) that can reload a tank on the front lines. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.03 20:50:00 -
[2] - Quote
I would like to see a high power slot module that can make a vehicle a mobile supply depot, allowing suits to change fitting and reloading ammo.
Would make dropships AWESOMESAUCE. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.03 21:00:00 -
[3] - Quote
Zekain Kade wrote:the would slow the game down way too much. I dislike this idea.
gameplay > realism.
Good Gameplay > Flimsy Gameplay.
Complexity = Good gameplay.
Teamwork required logistics = Complexity.
See where I am going?
If you don't want complexity, then go play some other game.
Besides, the AMOUNT of ammo that the vehicles can carry is what would determine how much it slows down. If they carry ALOT, then they would only need resupply occasionally.
Your argument is invalid. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.03 21:09:00 -
[4] - Quote
Lilianna Sentinel wrote:I'm not certain if I like this idea.
I think having to have a supply line would be a neat idea, but it might make things a little, how should I say, too complex.
If, before release, we had APCs with a Nanohive module that could be restocked at supply depots then this would be a good idea.
Or just a module on a vehicle that would let it reload itself and others but requires a high slot, gimping some tank or damage capability. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.03 21:14:00 -
[5] - Quote
Jin J'Rayle wrote:Lilianna Sentinel wrote:Traynor Youngs wrote:Lilianna Sentinel wrote:I'm not certain if I like this idea.
I think having to have a supply line would be a neat idea, but it might make things a little, how should I say, too complex.
If, before release, we had APCs with a Nanohive module that could be restocked at supply depots then this would be a good idea. Or just a module on a vehicle that would let it reload itself and others but requires a high slot, gimping some tank or damage capability. Worse: Make it a low slot. Power grid dependent. :3 Oh I am so evil. Oh it definitely should be power grid dependent.
Agreed. I was thinking high because it would mean deciding between damage mod, CRU or Supplies, regardless it should take power. Maybe even be a toggle module with a cool down. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.03 21:30:00 -
[6] - Quote
RolyatDerTeufel wrote:i like the idea.
but a troop nanohive shouldn't refill such large ammo for tanks.
supply areas could be modified for troops and vehicles or just have specialized ones for vehicle ammo.
I think supply depots should refill vehicles, but nano hives shouldn't.
Then I think there should be an added vehicle module that is able to refill themselves or other vehicles when activated.
That would make it pretty balanced IMHO.
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Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.03 23:21:00 -
[7] - Quote
bjorn morkai wrote:Heres the problems with that:
What if there aren't any supply stations that your team currently owns? What if the enemy has taken them all? how are you suppose to reload your tank then? What, then, is the point of using a tank if the ammo is going to be limited? It's a high fire power vehicle, it should be able to fire as much as possible, do as much damage as possible, be as tough as possible, yet not to the point of being unstoppable. You don't see everyone running around driving tanks do you? Tanks have weapon heating for a reason, and its quite easy to overheat them if you are laying down the fire and not shooting smart. Even when shooting smart, you have to wait a bit for the cool down to diminish. You want to add ammo to this? "But you could reload while cooling down!" Oh so now you want to have to reload your tank as well? Are you nuts?
Vehicles are fine the way they are.
So you are saying "I want it to be the same cause I want it"
If your team loses all your supply points, bring in a new one, or don't use the tank.
Attacking your opponents logistics is a legitimate tactic, thats how its supposed to work, they do things that make it hard for you to do what you want.
So your argument is very weak. |
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