Dylan Yarbrough
Crux Special Tasks Group Gallente Federation
25
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Posted - 2012.07.03 02:23:00 -
[1] - Quote
Been waiting for a long time to test this puppy out, and I am LOVING it.
But, just like any beta, there are going to be bugs. As a closed beta player for MAG, and a few other FPS games, I would like to say that this game has a lot of potential, but here is what I have noticed.
If you disagree with any of it, please share, but please do it in a kindly manner, no one likes a prick.
***One more thing, sorry if any of these have been posted before***
1) As one person was saying, this game was a little complicated at first, it took me a good day to get used to everything. But maybe an optional run down of the menus and the way the drop suit fittings work in a video tutorial would be a good idea rather than a quick read through. Same goes for all of the other fittings. Also, a run through of what the store icons mean and how to obtain those specific things needed to get an item to be usable.... make sense?
2) One of the down falls of MAG was there were a lot of players, but sometimes the maps were either just right or too large. In this game there are hardly any players but HUGE maps, not that huge maps are a bad thing, but maybe either lowering the size, or increasing the max user base? Maybe?
3) The orange triangle over the enemy really takes the fun out of the game for me sometimes. I may be the only one, maybe not, but I really like a map that shows location based on who is shooting or who is doing what, and relying on obtainable items to help with identifying the enemy easier. I don't always want them to be pointed out to me, that's for COD fans who want an easy game fix. Again, that could just be me.
4) For this game to succeed it will need a lot of good training, especially for the twitchy COD crowd who MAY give this game the light of day. This kinda ties into point one, but it is a big thing that I highly believe that needs to be implemented.
5) Skills make the game, but there is hardly anything on them. Just a brief explanation on them, but there are skill books you can buy. That leads to confusion. I believe an organized, class based, store should be implemented. Scouts to scouts, Infantry to infantry. That sort of thing, with all of the items available for that class in one area. Leave out the confusion. The way you can navigate the store, in my head anyways, would be like the XMB. Music to Music, Photos to photos. Make sense?
6) I play predominately a scout, and maybe I have to level up more, but it's hard to pinpoint the target with a tiny cross "dot", maybe allowing for optional cross hairs or the dot? Some like the dot, others find it easier with the cross hairs. Also, the snipers seem weak. I shouldn't have to shoot an infantry 4 times below the neck to kill him. It could be my gun (using the farsight sniper), but I have noticed it on other snipers I have tried. It could just be my luck though. Seems like Sniping is impossible. It should be hard, but not so hard that you can't get anything done.
I know this game is still in Beta. Can't wait to see what the next update will be like, but I would like to see these ideas implemented. If someone else has already mentioned them, or if they are in the works, then great! Gonna go see if I can spot any other bugs, try to help get this polished. I have a lot of faith in this game!
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