Brick Schitthawse
Crux Special Tasks Group Gallente Federation
17
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Posted - 2012.07.05 08:48:00 -
[1] - Quote
With DUST being heavily focused on teamwork, the whole notion of K/D flies out the window and I agree that warpoints is the best way to track how well you do per game rather than K/D.
I prefer to play the support/heavy (love my forge gun) role and hold down objectives as best I can, and often come out low on SP or have a bad K/D, but rack up assist after assist and held/taken the objective, but get little reward and when people judge solely on K/D it may not show a true team player's potential if they don't give a rats about their K/D, but care about taking and holding the objective.
I don't think that Dust is necessarily a game about killing and hacking - it really depends on the mode - Ambush is solely about reducing the enemies clones to dominate the battefield, while skirmish is all about taking and holding objectives to win. It depends on your mindset and many who base solely on K/D won't care about the true need of the game mode.
Granted this is/will be far worse in pub/high sec games, while low sec/null space probably won't be as badly affected since they will be corp battles more than anything, but a corp should and hopefully will be judged first and foremost on the win/loss ratio, warpoints second not even worry about K/D. There are many,many other stats that could be tracked for players who want tracking.
Once you remove the players need for K/D then you will have a unique first person shooter that has real meaning behind the actions you do. |
Brick Schitthawse
Crux Special Tasks Group Gallente Federation
17
|
Posted - 2012.07.06 00:55:00 -
[2] - Quote
STB-stlcarlos989 EV wrote:
Damn no dislike button... If you had a high KDR you wouldn't be complaining. Not trying to be a d**k but its true, there are people who are really good at FPS but most are not. That doesn't mean you can't have fun or contribute just find what works for you.
Therein lies the problem. People who are really good love braggin about their K/D, but as you say, most are not. It can be really demoralising going 4/10 most games, but not be acknowledged, that you hacked multiple objectives, supplies, took out fixed emplacements and so on. That information is not shown at all, and rather just your K/D which not be a true reflection on your contribution. I see myself as an Average FPS player, some days I rock, some days i suck really bad, but still maintain an 1.0K/D, but since I stopped caring about it, I enjoy the game a whole lot more.
The other issue with K/D, and it is rampant on the new map, is the stat padders who find a way to rack up huge kills and low deaths - namely the cheap option of chucking a dropship up on a tower and rocket down.
If people are looking at you and deciding whether to let you join their corp - the old must have k/d ratio of 1.5 and higher to join. All that tells is that you can outshoot an opponent, it doesn't tell me in an objective based game if you are capable of working as a team, you'll hold an objective and stay at that point to ensure it remains held for the whole game. Other factors need to come into play. Warpoints, Win/Loss, etc, in fact I'd go so far as to say that win/loss is far more important in a game like dust. Who would you hire someone with a 1.5 K/D but a .5 W/L or someone with a 1.5 W/L and .5 K/D?
The only mode where this becomes relevant is in Ambush, when it is solely about reducing your opponents clones as fast as you can. And also for eSport events that CCP have talked about. then your K/D will be relevant, other than that, it's a pointless stat that really doesn't matter, in games like DUST. |