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Ebef Flame
Villore Sec Ops Gallente Federation
6
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Posted - 2012.07.02 14:17:00 -
[1] - Quote
I recently bought the merc pack and started playing.....i got to say i love it so far. The way you have it setup is very similar to EVE and therefore it was easy for me to get the hang of it. I like the fact that there are skills you can train to improve your combat effectiveness but i have noticed that some of them do not apply. For example i trained repair operation (at least thats what i think it was called) it was supposed to increase repair ammount by 3% but when i checked the numbers later i still only had a repair rate of two armour per secound. Another set of skills that did not seem to apply were the ones reguarding weapons. In the fitting screen you can see the stats of all your equipment and they do apply the skill buffs but i upgraded light weapon capacity a couple of levels and my assult rifle and SMG still had 48 and 80 shots and the same ammount of extra rounds. Now while this may not actuly be the case it seems to me that the bonuses are not always applying corectly. Please look into it :) Other than that the game looks like it is heading in the right direction. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.07.02 14:34:00 -
[2] - Quote
The display window has some bugs. I don't know if anyone has figured out a way to verify armor repair is working correctly, but it seems to and is a prerequisite for complex modules anyway. The light weapons capacity will increase your ammo reserves, not the size of the magazine, of light weapons. That includes the AR but not the SMG. That upgrade is working as intended. |
Ebef Flame
Villore Sec Ops Gallente Federation
6
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Posted - 2012.07.02 14:36:00 -
[3] - Quote
The repair works because my armour goes up slowly but the skill to increase the repair ammount does not seem to apply corectly. Thanks for clearing up what capacity does I guess the wording was strange and i lost the meaning. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.07.02 14:40:00 -
[4] - Quote
Yes, but just like weapon upgrades, just because you don't see it on the fitting menu doesn't mean it isn't working. |
Superluminal Replicant
40
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Posted - 2012.07.02 21:44:00 -
[5] - Quote
Would really like to see every skill aquired and every module equiped changing your stats visualy on the dropsuit screen. The 2 I have noticed are Armor Repair Skill upgrades and wepon dmg modules AND skills, both of these stats dont change visualy. They are probably working in the game but would like to see them update correctly on the dropsuit fitting screen.
Infact there is no wepon dmg display on the dropsuit screen. What needs to be added are sidearm/light/heavy DPS catorgories on the dropsuit stats screen. |
Got malwarE
Royal Uhlans Amarr Empire
27
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Posted - 2012.07.03 01:34:00 -
[6] - Quote
Just as in Eve, I would like to be able to see the skills reflected in the fitting screen, such as damage, reload times, etc etc.
--GmE |
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