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Freyar Tarkin
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95
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Posted - 2012.07.01 20:11:00 -
[1] - Quote
Look out guys, we've got a badass over hea.
Bottom line is, the PS3 is capable of using the keyboard and mouse. Just because people like the loud one in here isn't used to using them, doesn't mean it shouldn't be implemented. Being able to choose the best input for whatever your playing should have been implemented YEARS ago. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.07.01 21:05:00 -
[2] - Quote
You use 1:1 movement in life when you look around, there's no reason to not emulate that same exact thing in Dust if it's being offered. :P
PS3 players that use controllers are far too stuck in their "new" coddled ways. Aim assist and bigger hitboxes have made 'em soft. They can't handle the lethality of shooting when you're not fighting the stupid Rate*Time system that's in place.[/trolling] |
Freyar Tarkin
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Posted - 2012.07.01 21:07:00 -
[3] - Quote
Benjamin Hellios wrote:I do have mouse and keyboard for my PS3 but I don't want to use it because in prevents me from lying in my couch comfortably while playing. If they put in kb/m, I'll be forced to use it if I want to be able to compete with other kb/m users and then I'll either have to sit up or lie in an awkward position which is unacceptable because I'm too high for this shite!
Sounds like a personal problem. Harden the **** up. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
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Posted - 2012.07.01 21:09:00 -
[4] - Quote
OnsIaught wrote:Mr514 wrote:there is a million reasons of why they shoud have keyboard and mouse option on dust, (there are many games where you CAN use keyboard and mouse on a PS3! ;-) )
This isn't like other games - Evetard
You're breaking our Emergent Gameplay by forcing Keyboard and Mouse in Dust!
Benjamin Hellios wrote:So does the inability to use a controller, I assume you have opposable thumbs, use them.
Naw, see.. my thumbs are used for a number of purposes. First, the thumb on the left is used for crouching, jumping, and tertiary actions. I've also got four other fingers that can do a multitude of things.
My right hand, my thumb is bracing the mouse, and even better, it can hit Mouse Button4 and Mouse Button5 for reloading and a tertiary action. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.07.01 21:20:00 -
[5] - Quote
TheReaper852 wrote:Lilianna Sentinel wrote:TheReaper852 wrote:
I don't like using a keyboard or mouse on a game, still sucks. Aim assist will only be increased if KB+M are added which is another reason I dislike the idea. So in fact I aim and prefer no aim assist but thanks for your uneducated post again.
Still not better.
Then get into specifics: Why do you prefer gamepad over mouse and keyboard? Fits in my hand, easy to reach buttons, don't have to set it on a desk, can sit comfortly on my couch, I can easily move it, requires no cord or plug in,.
Good ergonomic mouse fits in your hands easily. You have 153+ buttons to reach on a keyboard, all within easy access. You can sit comfortably on your couch with a decent hard mousepad. You can easily move a keyboard and mouse. You can easily use/have a wireless mouse and keyboard.
Extra Pros: You can use these devices on a PC or 360 as well. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.07.01 21:30:00 -
[6] - Quote
TheReaper852 wrote:Keyboard doesn't fit in my hand, hard mousepad+mouse+keyboard sitting on the couch sounds awful please don't say that again I do not want to shuffling around with all this crap, oh please help me 153 buttons? I don't want to have to be jumping around to find buttons while I'm in a fight.
Wireless ok but that means I have to go out and spend more money on a mouse and keyboard when I already have a ps3 controller. Ps3 players won't want to spend more money on accesories, of course some will but that limits the people interested even more.
Keyboard can easily sit on any surface. Hell, if you're that worried you could always get a Nostromo or something.
Sitting on the couch with a mouse and keyboard is fine IF you're smart enough to be able to do it. (From what I've seen, most of the people *****ing here aren't..) If you have to "jump all around to find buttons", then you've got your configs wrong.
You're fine with spending $50+ on a Dualshock 3, but balk at buying a cheap USB-mouse? Okay... |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
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Posted - 2012.07.01 21:33:00 -
[7] - Quote
Lilianna Sentinel wrote: First, I heard those don't work very well. But that's hearsay..
They don't.
Still love that PS3 "controller" crusaders are fine with Playstation Move. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.07.01 21:36:00 -
[8] - Quote
Benjamin Hellios wrote:Ok I get that, but you can do all those things with a controller, except aiming might be a bit slower. So if they do get kb/m, which I think they will tbh, they should match the turning speed of the mouse to that of the controller. I'm sure you'll hate that idea because it's considered 'dumbing down' but otherwise you're putting controller users at a disadvantage and at the end of the day it's a console game so there'll always be people using controllers, wether you like it or not.
It's not that aiming is slower, it's that it's sluggish and imprecise. I fight with having to deal with a time investment for every single time I want to turn to some degree. No, You don't have to invest time to look to the left or right, you just do it.
I don't care if controller users are at a disadvantage. I want them to "move up" just the same. Enjoy the benefits of having a 1:1 input translation for shooters, makes them SO much better. I'll be happy to play against people with only a keyboard and mouse, but I want to see that market share grow and mature to the point where the Keyboard and Mouse become dominant for shooters.
Mouse input must be precise, direct, and un-accelerated input.
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Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.07.01 21:37:00 -
[9] - Quote
TheReaper852 wrote:Freyar Tarkin wrote:Lilianna Sentinel wrote: First, I heard those don't work very well. But that's hearsay..
They don't. Still love that PS3 "controller" crusaders are fine with Playstation Move. They suck so I could care less. I don't use them and I don't want to buy one.
Hypocrite. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.07.01 21:43:00 -
[10] - Quote
Benjamin Hellios wrote:sys Ghost wrote:The controller crusaders who are saying everyone needs to HTFU are just afraid of the superiority that KB/M brings. They claim that they can beat KB/M, yet if they really could, they would welcome the newcomers instead of raging. In all honesty they are acting like goons, claiming that something does not matter yer opposing it because they really do fear it. No one says that controller could beat kb/m, that's actually the whole point that kb/m users would dominate controller users which seems odd on a console system.
In short, they want it to stay as it is because they have the advantage. That's all this is. "I have the advantage because other people who play are having difficulties adjusting to an awkward control scheme." |
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Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.07.01 21:55:00 -
[11] - Quote
TheReaper852 wrote:Would you like if you played pc, loved the controls, loved the system, then the next biggest game comes out and says they are adding gamepad support. But this gamepad is 100xs better and only a small group of players from a different game system use it. It costs 100$ and you don't like the controls or anything from it. You will probably reply with yeah I'd adapt. Then why are you playing pc and not that game system? I won't argue this issue anymore since you pc users are set on pc. Too bad for you guys this game is on ps3
A controller, or gamepad works for specific game types. I wouldn't be upset if a gamepad works better in say.. a racing game compared to a mouse and keyboard. (I'd actually plug one in!) Why am I not playing on the PC for Dust? Because it isn't on there.
Phantomnom wrote: That's a learning disadvantage, that's fair. We don't want the ceiling raised by KB/M support so high that controllers can't reach it.
Controllers have their place, just like arcade sticks, the Playstation Move, steering wheels, trackballs, and all those other input methods do.
Vetis Cato wrote:thats the point why controller crusaders as you put it are protesting against kb/m because they have superiority. its un balanced. put it this way.
if ccp were to release a new game on PC but gave left handed players an unfair advantage. what do you think would happen? exactly the same as releasing kb/m support as is on console. some would learn to play left handed, others would just fight on right handed. but most pc players would be in uproar, and refuse to play. not giving it the player base it deserves and thus eventually dieing. as long as its balanced i dont mind.
i really really wish ccp could give us some offical word as to whats going on with it to stop these endless threads going on about it. starting to get boring.
The more appropriate analogy would be that the game was designed to be left-handed in the first place, but people were playing right-handed because "it's been that way for years on the platform". Screw that, let the people that can play the game left handed as it was intended.
Lilianna Sentinel wrote:That really depends: Is it actually better better than mouse and keyboard, as in more functional and precise, or is it artificially better by adding loads of aim assist and sucking all the skill out of the game?
If the former, I wouldn't mind much.
Also, mouse and keyboard doesn't cost 100 dollars so it isn't comparable.
See, the thing about PC gamers is that we don't mind change if it makes the game better. We're used to adapting to new things because one of the main selling points of the PC is that it is customizable to your heart's content.
Making the game better overall is the name of the game here. Adding mouse and keyboard support would improve the shooter aspect enough to where it would fit in with other shooters and hopefully set a precedent that it's OKAY to use a mouse and keyboard on a system like the PS3 and/or the 360. People are artificially limiting themselves by sticking to controllers only, and in the end it's hurting the games they love, and their capabilities.
Still love how the Move is acceptable because it sucks. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.07.01 22:07:00 -
[12] - Quote
Phantomnom wrote:Freyar Tarkin wrote: Controllers have their place, just like arcade sticks, the Playstation Move, steering wheels, trackballs, and all those other input methods do.
Yeah, the place is consoles. Which we are on.
You shall have NO joystickz, no steering veelz, und no Move! |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.07.01 22:11:00 -
[13] - Quote
Technically "Controllers" is a nebulous label. They can easily include stuff like mice, keyboards, even touch interfaces. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
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Posted - 2012.07.01 22:12:00 -
[14] - Quote
Phantomnom wrote: And people wonder why PC gamers are seen as monstrously arrogant. Nobody owes you anything here, if it's tested and works, fine, have it. If it's tested and doesn't, remove it. PS3's are shipped with Controllers because they are the de facto playing field. Nobody wants to lessen their chances in this game just because you stamped your feet hard enough.
"Sony shipped a gamepad with it, there are no other peripherals that you can buy, like the Move.. or a keyboard, or a mouse, of which the PS3 supports on the OS level too.." |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.07.01 22:28:00 -
[15] - Quote
Phantomnom wrote: And to maintain a competitive balance, it's selective in which areas KB/M is appropriate. Do you finally. See. Where. We are going. With this.
It's selective because the support doesn't carry over to games as it should. It's a viable input method. You're not going to change my mind here. Shooters need a keyboard and mouse. The advent of "aim assist" and wider hitboxes prove that the Dualshock 3 is not good enough. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.07.01 22:31:00 -
[16] - Quote
I wonder how many of these people here actually play any PC titles, let alone shooters. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
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Posted - 2012.07.01 22:39:00 -
[17] - Quote
Lilianna Sentinel wrote:Freyar Tarkin wrote:I wonder how many of these people here actually play any PC titles, let alone shooters. I wonder if they're actually listening to themselves. This is a change that benefits the console gamer. Mouse and keyboard doesn't have to be exclusive to PC gaming. They're going to be given the chance to experience the ergonomic, sharp, smooth and intuitive controls of PC FPS and they're whining about it.
Hell, all it means is that the PS3 will start getting the versatility it should have. Mice, Keyboards, Wheels, Move, Joysticks, Steel Battalion (ikid), trackballs, arcade sticks.. All of those should be usable. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
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Posted - 2012.07.01 22:46:00 -
[18] - Quote
The RTS market is non-existent for the PS3. Why's that? :P |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
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Posted - 2012.07.01 22:47:00 -
[19] - Quote
Vetis Cato wrote:basically what people are saying is kb/m players have a better accuracy in fps because its points and click. analoge stick users have to have more dexterity to have a good shot.
Pfft. No. You've got aim assists and wider hitboxes so even if you are missing you're still "hitting". |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
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Posted - 2012.07.01 23:03:00 -
[20] - Quote
Fatmanpro wrote:Freyar Tarkin wrote:The RTS market is non-existent for the PS3. Why's that? :P True and strangely console FPS that use the apparently terrible control method of Game pads
Sell rather well without mouse support
Because people don't know any better, and for the most part people complain about the cost of running and maintaining a PC.
Vetis Cato wrote:so do pc players have aim assists. and no its really not that easy to hit people by missing them. hit boxes arnt that bigger then pc (and some games the same). i play both for different reasons. pc my accuracy rating in most games is around the 40% mark, 22% average for console. iv played both for a very very long time. and consider my self a above average player. pc is point and click, analoge requires more dexterity.
Players on PC (for games that y'know.. aren't given the one-size-fits-all treatment a-la Activision) don't get aim assist. They don't. Hitting a target on PC, is hitting a target. Those hitboxes are proper, and the mouse input is left alone.
"Analogue requires more dexterity". I'd argue against that considering more keys, more fine movements on the keyboard. Either way, this is a pretty stupid argument. Mice are better for shooters, everyone in here has pretty much agreed, therefore mice should be an option offered, despite people's fears of it being the "dominating input". |
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Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.07.01 23:13:00 -
[21] - Quote
Fatmanpro wrote:Yea stupid console kids
They should listen to the PC master race
Stupid people with technical backgrounds that research this ****.
Quote:that is exactly the point as to why the console players are getting irrate about it. because its better. now dust are introducing kb/m on to a console system meaning there putting a system in place that will effectly give an unfair advntage over analoge players.
please dont give me the adaopt or die thoery. ccp didnt have to make this on console. so they have to take care of the market they are putting the game too
It's on the PS3 because Sony paid for it. |
Freyar Tarkin
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Posted - 2012.07.01 23:28:00 -
[22] - Quote
Vetis Cato wrote:and as for the analoge im mostly refuring to the targetting sytem. not over all movement.
and yes i agree mouse is suprior and that is why consolers are annoyed. they dont have anything against the use of the mouse as long as its balanced so them using there controllers isnt going to be a hinderance. its simple unfair to put a game on console, then shaft console players using analoge sticks. and yes you can go into the point of adapt or die, what if ccp released a new game on pc and said we will be nerfing kb/m users and giving pad users an unfair advantage. would that be fair?
Your scenario wouldn't work because on the PC everyone would have a keyboard and mouse. Would there be support for gamepads? Probably, but there wouldn't be any special treatment for it. Direct-Input (IE: No Aim Assist, no acceleration on input, no other fiddling with hit detection or hitboxes) is really the only way to have a true skill-based contest of dexterity. Forcing people to have to deal with an inferior control system, then to have it bolstered by what is essentially a fail-tastic design basically shows that it's the game that ends up playing a portion of itself for you.
The beta for Battlefield 3 was insane. Aim Assist was so strong that I could literally shoot and kill a target by not touching the right stick. Aim Assist would follow the target entirely. The Aim Assist for Dust is also pretty strong, again removing the need to be precise and to place your shots.
Vetis Cato wrote:so if it wernt for sony, and its millions of analoge stick users dust would never of happened under any circumstance ever? or no one would of funded it on pc at all?
Dust would have happened anyway in one form or another. Sony just made it easier by providing money.
Back in my day we only had D-Pads. You know what a "D-Pad" was? It was a digital directional pad. It had four buttons, you may have seen one yourself. It was used for EVERYTHING. Movement, aiming, so on. Those analogue sticks of yours sure gives a huge advantage though, you shouldn't be allowed to use them. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.07.01 23:46:00 -
[23] - Quote
Vetis Cato wrote:so your saying the scenerio wouldnt work because all pc players use kb/m. all consoles users analoge sticks to the same regard.
I'm saying the scenario wouldn't work because the mouse and keyboard is the dominant and appropriate input system for a shooter. Now if you're talking a racing title or a platformer? The keyboard and mouse is NOT the appropriate input system for games like those, so I'd even shift over to a gamepad or wheel as appropriate.
Quote:and again the point of the situation wasnt to theorise the likly hood. it was to question how would you feel if they did, as that is what you are asking console players to accept. some would except it. most would be seriously pissed off rather then feel its a test to there skill. that is how console players feel. otherwise its double standards.
"A test to their skill"? It isn't a test of skill when you have artificial systems aiming for you and nudging your rounds into a target to count them as a hit when you very clearly missed. CCP releases "EvE Online Racing", the spectacular new sport capable of permitting bets and skill-based racing. Unfortunately, due to the nature of the game, analogue input is needed to play it properly. Some people would gripe, but most would just shrug and grab a 360 controller and go all out doing just fine because that is an appropriate system.
Quote:and yes im nearly 30 so i know what a d-pad was. and using analoge sticks present a new range of games and advantages. and they tried to introduce k/b into consoles but they just didnt sell. pads are simple. space effecient. alot easy to use anywhere. there are advantages.
There are advantages to using a Dualshock 3 in the right situations. Shooters are NOT the right situation for these controllers. People have gotten so used to being catered to that they are afraid, completely afraid, of having to go get a keyboard or mouse and use a different control scheme if it happens to be better.
Mouse support. Keyboard support. Mappable buttons for the mouse and keyboard. Do not interfere with sensitivity (exceptions being turrets in vehicles and whatnot that have limited traversal), do not provide "aim assist", do not adjust my rounds to count them as a 'hit' when they aren't. Tighten up the hitboxes if you have to, make it so that when I get a kill, it's because I landed those rounds on my own without the standard support console players have grown accustomed to. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
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Posted - 2012.07.02 00:02:00 -
[24] - Quote
Vetis Cato wrote:as i say im not objecting to there use at all. far from it. but they have to be balanced, all inputs have to be on a level playing field. and fact is the mouse gives it an unfair advantage. its made on a console, love it or loathe it but there it is. so they have to consider there primary market. which is stick users.
this game has been funded to make someone money, wether it is sony by selling units. or ccp though aurum. if they dont consider the primary market the game will fail. and that means it will get shut down.
That's like saying a Keyboard ought to be able to emulate analogue input so that it's fair between a racing wheel and a keyboard in a racing game. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.07.02 01:24:00 -
[25] - Quote
Vetis Cato wrote:if the racing game is being "sold" to racing wheel users. but as you said earlier racing and fps are different interms of the input. racing wheel users dont have a noticable advantage over keyboard users. its more about the experience.
Racing wheel users don't have a noti-- are you kidding me? That might be true for kart style racing but for others analogue input is a must. A steering wheel (hell, a gamepad) has a HUGE advantage versus a keyboard, even for racing games on the PC. End result, people are expected to adapt to either get a controller or a steering wheel. It should be no different here.
OT: Went and had food.. Mmm food.
Quote:Yea because PC shooter market is bigger than console shooter market Roll
Why dont you wait till PC release instead of unbalancing the console version with KB+M then
Yeah 'cause modern day developers make shooters that are worthwhile on the PC these days. Naw, instead they take the console experience and just slap it on the PC with limited FoV, lackluster controls, and terrible textures. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.07.02 01:42:00 -
[26] - Quote
Fatmanpro wrote:COD on PC is bad because the market is so small compared to console its not worth there time
CoD on PC is bad because Activision can't charge $15 for maps they already sold you in previous releases of their games as easily. People on consoles are used to paying through the nose for next to zero content, PC players expect something substantial. As a result, CoD has a higher profit margin on the consoles because of the closed environment.
PC gamers had enough of the BS, and don't buy MW2/3/whatever now because they can't expect Activision, Sledgehammer, and in some cases even Treyarch, to do it right. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.07.02 01:54:00 -
[27] - Quote
Benjamin Hellios wrote:Thread still going strong, baws! Also the condescension towards consoleplayers or 'console kiddies' on a forum for a console exclusive is puzzling.
The condescension isn't without merit. When one side starts slinging labels, the other tends to as well. There's science involved here.. sadly, it's being ignored. |
Freyar Tarkin
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95
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Posted - 2012.07.02 02:50:00 -
[28] - Quote
Gilbatron wrote:i wonder if anyone of you have ever seen anyone asking for controller support for a FPS game on the PC
Google-fu for a minute and you'll see people asking for 360 support in a number of games, especially during beta phases. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
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Posted - 2012.07.02 02:53:00 -
[29] - Quote
Mobius Wyvern wrote:Mr514 wrote:Hi Is there ever going to be options to be able to use mouse and keyboard on this game? HOW MANY OF THESE THREADS MUST THERE BE?!
Many, hot-button topic is hot-button. |
Freyar Tarkin
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Posted - 2012.07.02 11:24:00 -
[30] - Quote
Arcushek Dion wrote:Freyar Tarkin wrote:Gilbatron wrote:i wonder if anyone of you have ever seen anyone asking for controller support for a FPS game on the PC Google-fu for a minute and you'll see people asking for 360 support in a number of games, especially during beta phases. Yes for vehicle control, not shooting. I had a 360 controller hooked up to my PC just for flying in bf3.
Nope, there's controller support requested for standard FPS action too- or did you juts search for "Battlefield 3" Controller? There've been a few games out there that actually removed controller support 100% and gotten flack for it.
Vetis Cato wrote:why do pc users have to act all high and mighty, and why do console users have to throw there doll out the pram?
Because we're forum warriors and have nothing better to do. :D
Quote:no one and i mean NO ONE can suggest that they shouldnt have kb/m support. as long as its balanced and fair. that is the FPS mantra. fairness and a level playing field so that we can all test our skill at shooting. sure dust adds a new twist in it also shows our skill at fittings the right kit, and picking the skills. but its all about show casing abilitys. and to do that you have to have a level field.
PC guys and gals, please understand consolers just want it to be fair.
Consolers please understand that pc users were promised a medium.
If this game were supposed to be fair, then why are there pure power skills in the tree? An increase in weapon damage by 15% or 25% is pretty significant which skews the fairness argument out the window. Combine that with off-map support in live, and it's even more of a problem. CCP hasn't built this game to be fair, I don't see why Keyboard and Mouse versus Controller needs to aside from the nebulous concept (and frankly one I don't care for) of making sure that a controller does okay because everyone has one.
Everyone has a USB keyboard somewhere. Hell, people pay premium for PS/2 keyboards these days, same with mice. You can't really find ball-based mice, so as long as you have a decent surface you're fine.
I suppose the bottom line is: CCP isn't building a fair game. Use the best tools available, don't hold yourself back to inferior input and adapt instead. Adding Mouse support and throwing it in against the rest of the playerbase may shift the way people play shooters in the future, and may afford the possibility of making the mouse a dominant input system for shooters. |
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Freyar Tarkin
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Posted - 2012.07.02 11:58:00 -
[31] - Quote
Emrys Gal-Wyddel wrote:Your argument is flawed. Sure there are certain skills that give advantages, but those advantages/skills are available to anybody with the inclination to build their character in any said appropriate manner. All games are fair provided that the same opportunities are provided to everyone. The current item-mall structure for example, would have great potential to unbalance the game. Because of the way CCP have designed it, it has not, which reflects quite aptly CCPs desire for a fair game.
Almost everyone has a mouse and keyboard. This is pretty comparable to your argument about skills being available. Mice and keyboards are DIRT cheap, and simple to use. If they were expensive like say the upcoming Razer Artemis, or a special peripheral specific to the game, then I'd be more sympathetic.
The game will be unbalanced in the sense that tenure will afford more opportunities for SP generation and ISK generation as well as coming out on top during missions. If a match were fair, then it wouldn't matter if you went in naked. This argument is analogous to what I argue about MMORPGs as well. If the games were fair in PvP, then someone who has no skills, no gear, and plenty of actual play experience, then it should not make a difference. The simple fact that Assault Rifle Operation gives you a -5% spread and kick per level up to 25% reduction is an indication that this is not the case.
Instead of clinging to a fairness argument that doesn't work because the game is NOT fair. (I accept that, I accept that this is how the game is built, much like I accept that APB:R is not a fair game either..) let's consider the whole "I don't wanna get it" mentality.
Quote:Personally, I am against having KB/M introduced. It would be much simpler to have one platform for control and not worry about having to buy more hardware to be competitive in a console game. Having said that I see no problem with it IF it can be made so that there is no advantage, other than a users personal preference.
Because buying a $10 mouse is hard.. you had to go out and buy a $50 Dualshock 3 controller, or pay $80 for the Playstation Move Bundle. This is where I roll my eyes. It isn't about fairness for PS3 players, it's about a lack of willing to get up and get what works for the game. You probably have a USB mouse at home already, most people with computers do. If you're not willing to buy one, use that instead.
After managing to configure the move and shift my understanding of how it works, the Move is actually pretty damned good too. Sure the implementation is a bit wonky for DUST, but after a little bit I took it to Killzone 3 to put it through it's paces. Once configured, it's really an advantage there too. So why is it okay for the Move to be implemented side-by-side with a Dualshock 3, but not okay for a mouse and keyboard? Simple, the rivalry is much longer. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2012.07.06 01:27:00 -
[32] - Quote
The Playstation Move gives a substantial advantage to Killzone 3. Accuracy is oh-so-much better with it, as well as gesture-based actions such as reloading. Sorry, but when comparing one to the other, the Move provides better input, just like the Keyboard and Mouse will. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.07.06 01:42:00 -
[33] - Quote
Lilianna Sentinel wrote:Freyar Tarkin wrote:The Playstation Move gives a substantial advantage to Killzone 3. Accuracy is oh-so-much better with it, as well as gesture-based actions such as reloading. Sorry, but when comparing one to the other, the Move provides better input, just like the Keyboard and Mouse will. Yeah, I bet it is just unfinished. But the big problem here is that Move is expensive.
So give what is essentially the Move+, at a fraction of the cost, support in this shooter. $20 and you've got the best input option (provided it's supported properly) you can get for a shooter. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.07.06 02:06:00 -
[34] - Quote
Lilianna Sentinel wrote:Maybe it is the fact that mouse and keyboard is so accessible and easy to find for an affordable price that people hate. Because then nearly everyone will use it.
Which will require them to do it too since that becomes the input method of choice for shooters. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.07.08 23:27:00 -
[35] - Quote
This is still going on. Hah! |
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